

Minhal
Members-
Posts
193 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Minhal
-
More or less ungentlemanly than dropping six CBU-87 on a soft target convoy in the open? Guess so too. An airburst nuke would ask for a lot of manipulation with map objects. Trees, houses, that little "wake turbulence". FPS just left the chat room i guess.
-
Looking at how MOOSE artillery module can destroy artilery shells before impact and replace them with illumination rounds: shoudn't similar be possible by scripting for nukes too? The usecase OP got is a quite rare thing, so it is understandable there will be no core work for this. But maybe scripting can do the job evenly well? Maybe talk to the MOOSE guys for a solution.
-
High end hotas - which one and why?
Minhal replied to BaronVonVaderham's topic in PC Hardware and Related Software
Not really. High end is not defined on individual-customer perception. High-end has superior quality, materials and service, comes at a price and due to this is targeted at a small, well defined customer group. If you are happy with a mid-range product, this is all fine. But it does not make it a high-end product. -
High end hotas - which one and why?
Minhal replied to BaronVonVaderham's topic in PC Hardware and Related Software
For your initial question: it really depends on what you plan to fly i think. A lot of aircraft specific products like the A-10, F-16 or F-18 throttles or Ka-50 cyclic are available from only a single manufacturer in that price segment (or from one at all). So if you plan to fly a dedicated aircraft, choice is often "buy this or leave it". If you plan on being flexible and getting something more generic, you got to pick your poison in the mid-range (as, like said, each brand has their weakness and what is tolerable is quite individual). -
High end hotas - which one and why?
Minhal replied to BaronVonVaderham's topic in PC Hardware and Related Software
Hey there. The ones you mention are tbh more in the mid-range class. High end would be Realsimulator or TRC components for example. You can expect those mid-range products to be of way better quality and accuracy than the regular 100 bucks supermarket joysticks. But each brand definitely got weak spots. Can only speak for Thrustmaster HOTAS as i own one, their outer components are sturdy high quality but their inside (on throttle as well as stick) are plastic and last depending on usage. All the screw mountings on the throttle are brittle plastic for example. Tightened one a tiny bit too much and everything broke. Lubricant in the sticks gimbal is cheap and began to get sticky after about a year. Insides are also not sanded and got bumpy spots that impact smoothness and accuracy. So i had to disassemble, sand, clean and regrease. Still okay for that price, but to be kept in mind if one wants real high quality. This comes at an extra cost. -
Most reliable way is to trace smoke trails and tracers to their origin No, just kidding. As vehicles are easier to spot in the open, make a habit of scanning terrain features like tree lines, edge of urban areas, roads, bridges primarily. With a bit of training, you'll catch the ones in the open in the process. Since you have the luxory to be two folks in one aircraft, coordinate by setting sectors. Pilot has better view to the left and got to watch front anyways for flying. So the co-pilot can concentrate on front to right sector and occasionally check left. Apart from that, situational awareness really is a practice thing.
- 1 reply
-
- 2
-
-
Think this one slipped through being answered. Telling from experience, this is important for many to have working. This is about the DCS World/mods/terrains/MAPNAME/Kneeboard/ folder. It is so you can put kneeboard pages that only show when flying the map. But with any plane. Some other maps miss this and it is a huge quality of life loss. Cheers for being so active with the community. Leaves a good impression and i am definitely looking forward to the release in 'two weeks'TM
-
Best option i guess would be to have trigger zones that act as (forbid or allow) rearm zones. With scriptable list of ordnance available in that zone. Or fuel only. Nellis AFB for example has the south eastern Golf ramps for live ammo for example, it is not to be loaded anywhere else (except A-10s on the LOLA). Such trigger zones would be helpful to simulate that. Could cover runways and taxiways with forbid-rearm zones and Golf/LOLA with allow. South western EOR pads are refuel and inert ordnance only afaik, so these could be covered with appropriately configured zones too. +1
-
Just building a night mission and what i realized while testing, testing, testing: you do see pretty much nothing JK. This of course is wanted when the mission is acutally played, but during testing it is quite limiting as you literally test blind. One could of course build/test the mission during daylight, but this does also have an effect on things like AI spotting and engagement distances - invalidating a lot of testing that is done. Hence i would love to see the ability to - only when the mission is started from within the mission editor - have a keybind that cycles the view (cockpit or F10 ones) through normal, daylight, fullscreen NVG and fullscreen FLIR view. This way we could easily observe the correct flow of night missions for errors and fine tune. Such feature was available in the ArmA 3 editor for example and tremendously helpful with building night missions.
-
- 1
-
-
I'll look into that. Thanks a lot.
-
Awesome! Thanks a lot. Did look everywhere but the advanced waypoint options
-
In the controls menu, lower left is a "modifiers" button. There you can set up either modifier buttons (press and hold) or switches (press to activate, press again to deactivate). Pro tip: rename your modifiers so you don't have to guess when you come back to a module after a month or so edit: modifiers work with axis too btw. Made my Warthog TMS into four modifiers, gives me four axis on the Warthog throttle slider.
-
For a mission i need two AI helicopters to land in the open (and then trigger friendly infantry spawning to simulate troops disembarking). As i realized, it seems not possible in DCS to have the AI just land somewhere. So i thought i put an invisible FARP and the AI can easily land there. Wrong, since the landing zone is close to an enemy (blue) camp and the presence of enemies seems to change ownership of FARPs by default. So i tried to put some friendly tanks next to the FARP and set them to invisible. I hoped this would keep the FARP red, but it turns neutral. Also the tanks are not actually invisible but probably just "invisible" to the AI. Having visible friendly units except the to-be-dropped infantry on the FARP is a no go. What options do i have? Thanks!
-
Is it possible to check if a players sensor (TGP, Skhval, JTAC bino/laser designator and similar) is looking at a point within a trigger zone? Or in general at a certain map location and return the locations coordinates?
-
I do support this idea. File size is not a problem for me personally, but i see that folks in other parts of the world might not be able to buy big SSDs. Download speed might also play a role for some people, especially in remote areas. My very own issue with this is clutter. A lot of the extra liveries are pure fictional. As a realism guy, these are just annoying entries in the liveries dropdown i got to scroll past. Please give us one realistic default livery per plane, make the rest an optional download pack. As a side note: ED recently made the Caucasus and Marianas terrains an optional download. You can also choose which modules to install, you do not simply get all your owned aircraft modules force downloaded. So they apparently got an eye on customizing your downloads.
-
I had mine at 60000 in the past without issues. Just saw i had it on 15000 since my reinstall and now turned it down to 9000. Will see if it happens again.
-
Cheers for the advice. Will give this a try.
-
Just had a hard crash. For the first moment i thought my PC rebooted since my screen lost signal and went full black. Happened on the 4YA Syria server. No "DCS has crashed" window, just straight back to desktop. dcs crash blackscreen 060523.log
-
Slot list on multiplayer servers can be quite long and a pain to go through. It would be cool if there was a dropdown option to filter for each module and hide all others. Also a "Hide unowned" checkbox would be great to hide any slots where the module is not owned. MP list.mp4
-
- 1
-
-
Forget about that crappy Thrustmaster tools btw. I tried a dozen times to correctly calibrate with the TM tool and it did not work out. Simply use JoystickGremlin instead. Worked perfect on the first run. Dead center. Tools -> Calibration null Pick your stick from the dropdown menu. Leave your stick in neutral position -> click "centered" Move your stick in a full circle slowly several times so the software can register the outer limits. Then release the stick. Click "centered" again so the software can detect the deviation in the neutral position. Hit "save". Have a centered stick. JoystickGremlin: https://whitemagic.github.io/JoystickGremlin/download/ vJoy: https://sourceforge.net/projects/vjoystick/
-
Link in OP is dead, publications moved here: https://www.476vfightergroup.com/content.php?381-shared-publications
-
Sidenote: the 476th recently reorganized the files apparently. Pubs are on their own section now : https://www.476vfightergroup.com/content.php?381-shared-publications
-
If it was an optional download, i would not mind. But please not even more forced kneeboard clutter. The pre-generated waypoint maps are already annoying enough.
-
Ah, been to quick reading. Yet this goes into the right direction. Next years might see some interesting development in that segment. First innovation products on market are always high price, small customer base and the development then gets passed down the ladder to the average customer. Give it a few years
-
Nice, exactly what i am looking for in the long run. Mixed reality. Would build a full simpit with greenscreen canopy. Have the greenscreen replaced with the pure ingame world. Could not get any better i think. Got that XR3 bookmarked. For being 8k, i think that 2000 bucks it apparently costs is absolutely adequate. Still a lot of money, but a premium HOTAS plus rudders goes that area too. Simming is an expensive hobby after all.