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GUCCI

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About GUCCI

  • Birthday 07/25/1998

Personal Information

  • Flight Simulators
    DCS, IL2
  • Location
    The Swampland (SFL)
  • Interests
    Intruders, Grumman, and intruders (again)
  • Occupation
    Heatblurs local intruder fanboy

Recent Profile Visitors

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  1. The dev team has stated their goal is October, but with any release sometimes it depends on ED so they might not have a 100% accurate date just yet. Hope we get to see more content soon especially in September and October as we get closer
  2. I know very well the order of modules currently publicly known.. but with the team going back and forth between different projects and sometimes simultaneously working on two different projects concurrently, I just wanted to ask :)) you never know
  3. hoping for September patch but at this point I should know not to expect it and just be happily surprised when it drops on us... Also, how's that module version of it coming along? I hope we get dev blogs on it sooner rather than later
  4. Wholeheartedly agree. A fully fleshed out cargo ops > a novelty weapon addition. We already have dozens of modules that can blow things up on the ground, so im not gonna hold my breath if I don't see rapid dragon anytime soon.. take your time team and do the most important bits first
  5. many of us who enjoy rotary wing or the A10C already know XD. The C-130J at least will be faster than a fully laden A10C (which is why i prefer opting for more realistic and lighter loadouts in the A10 so im not a flying brick)
  6. 100 points to the patch designer for creativity... for those who don't see it- squint your eyes and take a good look
  7. A cool weekly screenshot would be a nice touch leading up to release. Hope to see some tutorial and other early access videos soon
  8. When someone says something isn't planned, that accounts for the future as well. So I can imagine for the time being the answer is no. We will just have to wait and see. and for DCS purposes, im sure the CARP will be more than enough to get the job done.
  9. Awesome thank you very much for the infos. Very excited for this module
  10. I know that at the moment there won't be any paratroops on launch (until ED adds them) But can we transport troops inside? even if for now there's maybe no visual model yet, it would be great to transport troops to and from an airbase/FOB. But i guess that wouldn't be possible unless troops are part of the warehouse system. Might have to CTLD troops in the meantime between points. Just a thought I had
  11. That is fantastic to hear, and tbh, so long as this base function is in- I don't mind waiting however long it takes until "you can drive it in yourself" and I bet that has a lot to do with ED needing to support it 1st before It can be put in.
  12. I honestly believe this is just meant to be "Dynamic mission capabilities" being able to switch from one role to another and complete different mission types. I don't believe they meant it was tied to dynamic campaign or a new system of sorts. But im curious to hear from the ASC team.
  13. Im not sure, I will try asking in their discord about the BD campaigns
  14. Expect? Not necessarily. Would love to see what can be done though, I have faith ASC will figure it out and maybe get help from ED w/ SDK to get it done. Now that they have the hook, they should definitely prioritize some of this stuff. So I'm sure we will see it someday, even if not right away. IMO- before seeing hummers drive into the ramp, I'd love to see the ground equipment that loads the pallets onto the ramp. That thing driving up and hooking to the ramp would be sweet. even if it is done "MSFS" style by spawning an asset/animation to have a truck come up to the ramp.
  15. great video in this reddit post!
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