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Nightdare

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Everything posted by Nightdare

  1. First off, that's a flawed assumption, VR let's you see the cockpit in 3d as any Flightsim player desired since 1985 It does exactly as advertised But you are asking for a way to translate movement in VR to RL without any trouble This is only possible if things are 1:1 What do you suggest, apart from modular button boxes that can easily be reconfigured to the module your playing? (still have to be 1:1 though) I gave you an example of not being satisfied with the Status Quo, and that's the Warthog Project Which is built without VR in mind, but very much applicable, but already way beyond $10K in peripherals,... and as DIY has a s a lot of savings on labor You want your cake and eat it too Pancake: Monitor Beer Goggles: VR Headset
  2. I'm pretty sure you are not looking in the right places 4:43 You know you can search keybinds in this pulldown menu?:
  3. The only way to translate IRL<->VR, is get a 1:1 cockpit, see the Warthog Project to know how much that costs Or make IRL VR by something as Pointclick, where you simulate manipulating buttons and switches You want the square peg to fit the round hole Even Pancake players have to get used to peripherals, put a player in a dogfight with a fresh button box with key functions and he WILL screw up Hardware + VR =
  4. What's not happening? I got my VFX on a Rhino, so why shouldn't it work on a Virpil FFB base?
  5. Will probably work fine with any module that doesn't need 40 fingers on the stick
  6. Which module(s)?
  7. Yeah, was under the same impression ...guess they had some parts left Let's just hope they didn't pull things out of the reject bin to complete grips Since I kinda saw this coming and I love mine, I decided to jump on this last chance, as I already have a twist VFX, but never use that feature, got 1 without
  8. Yup, works just fine on mine
  9. Without twist yes, with twist still up it seems https://virpil-controls.eu/vpc-vfx-grip.html
  10. Thought I'd give the heads up here as well
  11. Seems Virpil is really EOL-ing the VFX grip
  12. You're confusing Virpil (VPC) with VKB Their linear throttle was teased, what? ...a decade ago?
  13. Laden or unladen Sparrowhawk?
  14. If it's FFB that's enough space for actuators It certainly is more for the somewhat more 'dedicated' simpits, I myself made 50cm+ USB button panels
  15. Fuzzy dice to hang from the mirror
  16. @Raven (Elysian Angel) It does get a lot smoother over time, mine flows freely when I slowly move the rudder, where the moment I apply force, friction gets applied
  17. If that's done so quickly, it doesn't sound so special, but them "special order" doesn't say much, I once "special ordered" a tremolo but it was only special because it was a low turnover item that wouldn't be refundable
  18. I still got a W11 key ready and waiting, but unusable as long as my G2 works, so I got my eyes on this now
  19. If money was no object,... VR More immersion, less real estate and probably cheaper than 180 degrees of HQ monitors while having full spherical view
  20. Yeah, at my job they installed pretty beefy electromotors in frames for assembly machines in 2020 if any flex it's usually due to the connectors/tions suffering from leverage forces on the frame, not the profiles themselves
  21. I managed to run my HP G2 (90hz) at those FPS consistently on most MP maps with 13600K, 3060ti, 64 Gb ram PD somewhere at 1.3, using Open XR, Turbo on. no reprojection, some downsampling and foveated rendering, DCS eyecandy settings roughly at half Fidelity still being very decent, though clear visual identification in warbirds was only possible at closer range than I found practical Mind you, this was prior to me having chopper modules, where ground detail was less required, so I never really taxed the system for that
  22. Gentlemen, does anyone know where I can find a complete keybind .lua for the tomcat? (and I mean a lua that has all missing functions, not the location of the file on my harddrive)
  23. if possible, see if an older driver (Pre-50x0) may alleviate some issues
  24. I'd sooner think the cost for Motion rigs is rather ...prohibitive, for a hobby that can get already rather expensive pretty quick
  25. Agree with Steve on that Basically, the 50x0 is a(nother) promotion of their AI, not an actual evolution of their GPU's
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