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SabreDancer

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  • Flight Simulators
    DCS World, IL-2 GB, IL-2 1946, Falcon BMS
  • Location
    United States
  • Interests
    Airplanes, photography, mechanical gizmos

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  1. Yep! They're pretty neat, from my experience. The controller has a radar which can tell exactly where you are in relation to the ideal glideslope and centerline, and gives you steering and descent commands to land. They're required to speak every so often, so there's constant communication. "Turn left 5 degrees, on glidepath. On course, on glidepath. Going left of course, on glidepath. Left of course, on glidepath. On course, on glidepath. On course, above glidepath. One mile to touchdown," so on and so forth. It also requires no special equipment on the landing aircraft, which is nice.
  2. There are three levels of airfields in Syria- Major airfields, like Hama, Akrotiri, etc. Listed as an airfield on the F10 map and not in-game, for example Idlib South, by Taftanaz. No problem with these being left out of the map, there are hundreds of them. And finally, listed on the F10 map as a minor airfield and somewhat portrayed in-game, but not as fully usable or built airfields. This includes areas such as Al-Muhaddad, west of Tabqa, or Sahl as-Sahra, which is northwest of Mezzeh. They are depicted in-game with simple road textures, but have strong dips and hills in the road, or inaccurate road accessories like stoplights, which make landing and taking off difficult. Adding in these smaller airports makes the game world richer and offers fun and interesting challenges for small aircraft, similar to the already in-game Tal Siman airstrip. These are very unnecessary for normal gameplay, and I have no illusion that they will ever be added in-game, but a pal can dream, no?null
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  3. This is a game changer! Wow, I never even noticed the link unit option
  4. The Atlantic Conveyor's forward flight area is present and functioning, but the second, rear flight deck on the back of the ship is unavailable for helicopter or aircraft use. If this is intentional, no worries.
  5. It's worth noting that the F1E introduced a more modern HUD with weapons targeting information as an option, among other features. It just so happens that the Spanish, when buying their specific F1E variant, did not opt into this new HUD and equipped them with the same F1C HUD. The F1M came around in 1997, and was the first Spanish F1 to have a modern HUD. My personal opinion is that it can stand in fine for 70s-80s F1Es HUD-wise, but that's just me. Notably, the ALR-300 RWR is also a 90s upgrade. The BF RWR should be used for any historically accurate Spanish Cold War scenarios.
  6. My personal hack (if I'm making the mission) is to "fake" a radar beacon by placing a friendly helicopter on the ground at a preset point. When you hit the IFF interrogate button, it lights up the exact aim point to place the cursor!
  7. I've been enjoying the mini-campaign; it's great fun to hop into a detailed preplanned mission and fly it with a friend! The campaign missions featuring 119 Squadron come with variations of the following disclaimer: With the recent expansion southwards and addition of Tel Nof airbase to the Syria map, will this be updated?
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  8. It can be forced enabled on the mission side.
  9. It's technically meant for when the main sight filament burns out, but if you enable the extra sight filament (via the switch on the bottom right of the center pedestal) it gives the reticle twice as much illumination!
  10. Re: your first paragraph, it's more complicated (such as to/from indications on the HSI) but that's basically correct. For how to see it, to the right of the HSI, you'll note the bearing/distance knob on the left and mode knob on the right. The BRG/DIST knob controls which nav source the HSI displays the bearing and distance to (so, INS waypoint, TACAN beacon, VOR station, etc.) while the MODE knob controls what the CDI (needle in the middle) points towards. For TACAN navigation with radials, you'll want both to be in TAC mode, and you can control the CDI via the course selector knob on the lower right of the HSI. So in a single phrase, set it to TAC/TAC and use the dial on the right. Re: the second paragraph, I suppose that's what the training mission is attempting to teach- for example, it both has you following a direct outbound path from the TACAN beacon as well as intercepting a radial on a predefined heading. During the mission, when you fly a heading of 090 until you reach the 118 radial of 44X at 58NM, you now have a quite accurate position fix and can tell if you're at the right spot. Discussing what's going on with the F-14, pressing the TACAN button on the nav panel in that plane is the equivalent of setting the knobs to TAC. The reason the HSI isn't pointing towards a TACAN beacon in the F-4 is likely because the TACAN isn't set up or the knobs aren't both in TAC. It's long, but the manual does a quite thorough job of explaining all the features: Flight Director Group - Heatblur F-4E Phantom II
  11. So there are a few separate things to discuss here, the mission specifically; how the INS works in the Phantom; and how INSs work in general. In the F-4 Navigation training mission, the bearings are given in the briefing and kneeboard (under Task 4 and Task 5): for WP1, fly outbound on TACAN 67X on the 065 radial until a distance of 5.5 nautical miles, and climb to 2500 feet or higher, for example. I can see where the confusion comes from as it isn't stated in the dialogue in the mission itself. So to answer: In this mission, it's TACAN, and in this instance it's the pilot doing the setup and waypoint monitoring rather than WSO. If there were a human WSO, they could manually switch the INS waypoints, and you could use them to navigate that as well, hence the coordinates in the kneeboard. For the intended mission, though, the briefing gives radials to input on the HSI as well as expected distances to or from the beacons. With regard to "even in the F18, Ive no idea how to use it. If the GPS goes out, I'm skrood", it's important to note that even with GPS enabled, it's still primarily using INS, just GPS-aided. So you're already familiar with how the INS works in the Hornet on a basic level, as that's what you'd have been using. If the GPS went out, it would still look and act the same, just less accurate over time. Would you be unfamiliar with INSs in general, or just how the one in the Phantom works from a crew perspective? And similarly, would you be unfamiliar with HSIs in general, or just how the one in the Phantom works? Let me know if there's anything to clarify, happy to help answer it.
  12. In the [User]/Saved Games/Config/Input folder, you can copy and rename the Mirage-F1CE folder to Mirage-F1EE, or alternately make a new folder named Mirage-F1EE and copy the mouse, keyboard and other controllers into the new folder.
  13. Agreed! I would personally love some MERDC or 3-color camo skins for the M60A3, which still only has modern Turkish camo, but there isn't any reasonable way to add them in myself.
  14. Do you have Landing Seat Adjustment unticked in the special options menu, by chance? With it enabled, the pipper is visible on the sight right after switching the lever to bomb. If you'd rather keep it disabled, you can raise the view manually to see the pipper.
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