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=GR= Coyote

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About =GR= Coyote

  • Birthday January 1

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  • Flight Simulators
    DCS
  • Location
    Europe
  • Interests
    DCS

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  1. 2023-10-19 22:49:11.234 ERROR LuaHooks (Main): ?:0: attempt to index a nil value dcs.log-20231019-224849.zip
  2. As requested dcs.log-20231019-222348.zip
  3. Follwoing startup procudure ends up with crashing DCS. Please find attached logs. dcs.log-20231019-220853.zip
  4. I need to prefer the performance in pimaxvr and openxr. In SteamVR is so bad the performance...
  5. I have also tried ExpirienceHome that has a dekstop funcion. Same effect it shutdown to open the DCS For seeing discord, this is the way etc
  6. Hi team, I got a cystal and I am amazed by the fov quad performance and withe the quality of the HMD, a very good upgrade coming from a HTC VIVE PRO2. My question is this : I am running the game in standalone (not from Steam), when the game runs Pimax is closing SteamVR and thus I dont have the fucnionality to view my desktop as need for other tasks (From the Steam dashboard.) and have to remove the HMD from my face and see the desktop which is not very practical and annoying. Anyone else has the issue and what might be the solution to my issue ? Thank you. fly safe !
  7. @BIGNEWY I have the same exact issue. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "COCKPIT" is linked to self. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" link to cell "COCKPIT" produces a link loop. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" is linked to self. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_LEFT_SIDE" is linked to self. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" link to cell "CABIN_LEFT_SIDE" produces a link loop. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self. 2023-08-15 20:36:14.508 INFO EDCORE (Main): (dDispatcher)enterToState_:2 2023-08-15 20:36:14.608 INFO EDCORE (Main): (dDispatcher)enterToState_:3 2023-08-15 20:36:14.608 INFO LUA (Main): Lua CPU usage: metric: average game loading: 23.9531 % 2023-08-15 20:37:12.421 INFO EDCORE (Main): (dDispatcher)enterToState_:5 2023-08-15 20:37:12.429 INFO APP (Main): application shutdown 2023-08-15 20:37:12.629 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 0 2023-08-15 20:37:12.631 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 1 2023-08-15 20:37:12.631 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 2 2023-08-15 20:37:12.724 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 3 2023-08-15 20:37:12.799 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 4 2023-08-15 20:37:12.811 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 5 2023-08-15 20:37:12.812 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 6 2023-08-15 20:37:12.813 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 7 2023-08-15 20:37:12.814 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 8 2023-08-15 20:37:12.814 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 9 2023-08-15 20:37:12.814 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 10 2023-08-15 20:37:12.815 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 11 2023-08-15 20:37:12.815 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 12 2023-08-15 20:37:13.757 INFO TERRAIN (Main): lSystem::exit() 2023-08-15 20:37:13.768 INFO TERRAIN (Main): lSystem::CleanScenes() 2023-08-15 20:37:13.785 WARNING SCENE (22832): Scene was removed with 4 alive objects 2023-08-15 20:37:13.857 INFO DX11BACKEND (22832): DX11Renderer::shutdown() 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): NVIDIA API exit OK 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): textures_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): textures_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): buffers_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): buffers_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): CB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): CB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): SB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): SB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): IB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): IB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): VB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): VB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): total_buffers_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): total_size: 0 2023-08-15 20:37:14.071 INFO VISUALIZER (22832): render thread has stopped
  8. I can also confirm this is happening in Syria and Sinai. HTC VIve pro2 4090.
  9. @BIGNEWY Dear ED Team, it has been 3 hours now, is there an update with regards the servers please ?
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