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Everything posted by Robo76
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Su-25T.mp4 ...and in real life
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.... but it's supposed to be exactly the other way around (L-39 to take off on grass, F-16 to damage landing gear on grass) L-39.mp4
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So after the latest updates, the F-16 with its weak landing gear handles taxiing and takeoff on grass with no problems. The DCS F-16 is transforming into an arcade aircraft. F-16 take-off grass 4x GBU-10.mp4
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Po několika nedávných úpravách nyní F-16 bez problémů jezdí a dokonce vzlétá na trávě. F-16 je letadlo, které v reálném životě potřebuje perfektní přistávací dráhu. Jedná se o cheat, který se nyní používá v MP misích. Na druhou stranu letadla, která to umí v reálném životě (L-39, Su-25), uvíznou v trávě nebo si zničí podvozek v DCS. F-16 take-off grass 4x GBU-10.mp4
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Good day. Is the above error with non-functioning fuel valves submitted for repair? I didn't find it in the list. Or is the impossibility of permanently extinguishing the engine an insignificant error?
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it took 132 days to fix this critical bug for multiplayer with ED's assurance of a priority fix
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In outdoor 3D view the pilot can trigger the helmet ice, but in first person view the filter doesn't animate/turn on (like in Mig-21).
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I don't criticize players who care about reporting bugs. But the attitude of ED and module developers who find it difficult to fix bugs in a reasonable timeframe (which is weeks, not years). How their priorities are mixed up in development when they add more features without making the previously added ones or the basic ones work. Mostly they work on laborious cosmetic improvements to graphics rather than fixing important functional things that are more essential to the use of the module. The Ai Petrovich is a nice example of making the Mi-24 hard to use, where I can see the enemy column out the window before the Ai "binoculars". If anyone wants to defend this, I absolutely don't get it. It's more like it's time to start voicing dissatisfaction and not keep making excuses, otherwise we'll be waiting years for every fix here.
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The fact that modules are complex and entitled to error rates is one thing. But years of unreported and unfixed bugs is like spitting in the face of the customer. ....... I would love to build you a kitchen, you would claim several defects with me for several years, and during that time you would not be able to use the paid for kitchen to its full potential. I would make the excuse that it has a lot of parts, is complicated and you have to wait a few years and I would work on other kitchens. Would you want it from me ?
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Perhaps a list of long reported and unfixed bugs should be included with the description of the module in the DCS store so that the interested party can better consider whether to buy it.Možná by měl být k popisu modulu v obchodě DCS přiložen seznam dlouho hlášených a neopravených chyb, aby zájemce mohl lépe zvážit, zda si jej koupí.
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Thanks for the info, how long has this bug been reported ? So now when I want to shut off the fuel to a burning / extinguished engine I have to shut off the fuel supply to a healthy engine, great
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I don't address the "floor levers" in the question, they work the same in the Ka-50, Mi-8 and Mi-24. I am addressing the fact that the fuel shutoff valves on the Mi-24 do not shut off the fuel (like on the Ka-50 and Mi-8). Which is a problem because after the engine fire is extinguished in a while, the engine will start burning again because fuel is still flowing to the engine. Or is it different ?
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Yes, I am also very unhappy with the new version of Ai Petrovich. It happens that I can see the targets from the pilot's window before the Petrovich through the telescope. It only identifies the target when it's already there, and it starts firing. Or it happened to me that he swapped a locked Apache with Kamov and continued to fire at him. Ai needs a lot of work, or it should be reverted back to the old working version. Let the programmers get angry with it and debug it first, instead of trying it on players. Translated with www.DeepL.com/Translator
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It now takes you 3 months to fix this major bug in the mulitplayer missions that the Christmas patch brought over. You are losers, you are making beta testers out of players who are still paying for it. If any other multiplayer game dared to do the same, it would be out of business by now. Most people in the DCS community dread the introduction of new things, because you usually break something that has worked a little so far Translated with www.DeepL.com/Translator
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vygenerujte acmi pomocí souboru trk DCSWorld (dogsofwarvu.com)
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I think most players would rather just fix the contact display on the F10 map, which you are unable to fix even after 2 months, instead of the latest patch pack.
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I don't have the trk file unfortunately, for BF I automatically deleted them before starting as they are too big and if forgotten they fill up the disk and DCS crashes. It might be a good idea to make the DCS settings automatically delete trk files older than x days, or keep the last x files. I now set this in the boot bat file.
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I don't have a problem with the shift to more realism, quite possibly Kamov found it, but the menu was already closed after the target was selected. Mistakes that a real operator wouldn't make still need to be addressed. From the situation above, I get the feeling that the target tracking algorithm is trying to keep the selected target by repeatedly searching for it, but not checking that it's still the same target to reliably detect target loss. But that's more of a question for Ai Petrovich programmers.
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One more note - the Apache that was further away, Petrovich found ....at the moment when I was selecting Apache in the menu, he didn't see the closer Kamov, it wasn't in the menu.
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Ai Petrovic has a problem if he loses his aim and goes behind the terrain. If something else appears near his line of sight at that moment, he continues to lock on to that new target without letting it know he is pointing at another target. This is how I selected and confirmed an Apache (NOT the yellow helicopter item) in Ai Petrovich, which flew behind terrain. Normally Ai would report losing the target (spinning right), but this time Ai did not break tracking, and started tracking and homing in on Kamov (spinning left), which was between the Mi-24 and the Apache. It was in multiplayer, the footage is here (time 13:28:00) https://drive.google.com/file/d/19A8SUtv53AOuCq30PJCYUkgwZgNDomDA/view?usp=drive_link Translated with www.DeepL.com/Translator (free version)
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On the MP Buddy Spike 80, I switched from the M-109 (I didn't shoot it) to the Mi-8 and it still played the charger message from the M-109 after a few seconds. Sometimes after changing machines, a random sound from the previous machine would replay.
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Would it be possible to extend the graphical markers placed by players in multiplayer game ? Right now there is only a universal marker - a circle that you have to click on and read what it means from the text, which is very impractical with multiple markers for both sides on the map. It would help to be able to place and delete markers online for localized EWR, Stinger, SAM, etc. and in the blue/red color scheme as used on the map when objects are visible, but these markers would be in bold style for example. Then one quick glance at the map would be enough to determine the situation on the battlefield. Also, a different label for the marker deletion function would be useful, as new players (but also experienced ones) are still confused by the cross (like a cross in windows), which does not close the marker but deletes it (usually by mistake). Translated with www.DeepL.com/Translator
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Hello. Is it possible to give information when the problem with the EWR contacts not showing on the GCI map will be solved ? I'm playing on the server Baddy Spike 80, and since update 2.9 they are not displayed.