

Bealdor
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Everything posted by Bealdor
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Wow, thanks for the quick update! To be clear, should I hold off on reporting radio preset bugs until this patch arrives and focus on bad radio transmitter positions or do you want me to continue posting everything I find, even if it's probably fixed internally already?
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Hab ich was verpasst oder warum ist deine Bremsachse nicht als Slider konfiguriert?
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Feedback on Mission 2: So this mission worked basically flawlessly. I made sure to check out every optional F10 menu question and they worked all fine. I have only found 2 very minor issues. 1) Preset 8 (Guard 1) is set incorrectly on the ARC-164 radio: All the presets on the ARC-210 are correct in this mission btw. 2) The only messages that were either cut out (red) or had too much static noise on it (yellow) are: The "One, gear up" message cuts out after "one", or better said you only hear static where "gear up" should be. That's all I could find really. So top job on the overhaul for this mission! Not sure when I'll be able to play through the other missions because my schedule is pretty tight for the rest of the week but I'll make sure to post feedback here after every mission I played through.
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I get what you're saying but I'm 99% sure the presets on the ARC-210 were fine a few months ago when I played through the campaign the first time. TBH I always use the ARC-210 instead of the ARC-164. It's much easier to use since it displays the actual preset's frequency which the ARC-164 does not, unless you click the status button which is highly annoying.
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Thank you for this great campaign overhaul! Loving all those changes. I got some radio feedback for mission 1 and will continue to collect bugs from future missions. If you want me to create a separate thread, just shoot me a message. 1) The actual radio presets of the ARC-210 don't match the documentation. See screenshot: Nellis Departure is missing and all the presets from ATIS to Approach are offset by one channel. Looks like either 251 or 262 MHz were added accidentally to the preset list. 2) When contacting Departure for the first time, Biff's message immediatly cuts out after ~1s and the answer from Departure can't be heard and also wont come up in the message history: 3) The following messages are either completely missing audio / just static or the volume is very low with lots of static: And final image: Let me know if you need more info.
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Changes to the behaviour of net.dostring_in()
Bealdor replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
My apologies, I hadn't seen that Nix already posted a fix for this issue. I must say though that not including that fix/autoexec file in the patch itself is less than optimal to say the least. -
Changes to the behaviour of net.dostring_in()
Bealdor replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Looks like not even official campaign makers got a heads up about this change: https://www.reddit.com/r/hoggit/s/mtkrficBwq This is incredibly bad -
Bei neuwertigem Zustand würde ich bei elektronischen Geräten 2/3 des aktuellen Neupreises als fair empfinden. Einfach mal bei Kleinanzeigen reinstellen und schauen ob sich jemand meldet.
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Null Problemo Solche Änderungen werden leider fast nie dokumentiert (was aber mMn Standard sein sollte), daher kann man sowas schnell verpassen.
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Schonmal die Keybinds überprüft oder den DCS Ordner in Saved Games temporär verschoben und getestet?
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Das Profil wird für jedes Eingabegerät in einer separaten Datei gespeichert. Beispiel: Wenn du dein Throttle Profil weiter nutzen möchtest, kopiere dir einfach nur die Joystick Datei und fertig. Bitte drauf achten, dass da eventuell Modifier nicht korrekt funktionieren, wenn die auf dem Throttle Profil angelegt sind.
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You still haven't answered the most important question. Are you saluting through the radio/comms menu or via the catapult salute hotkey that can be bound in the controls options? For the F-14 only the hotkey will work but NOT the comms menu option. Which means you'll have to bind the command to your joystick or keyboard first. For the F/A-18 BOTH methods are working. Edit: Are you saluting this way? Or that way?
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A shot in the dark but it's most likely because DCS is installed in a \Program Files\ subfolder. Try running notepad as admin. I also highly recommend moving your DCS installation out of the Program Files.
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Ich möchte zu bedenken geben, dass derzeit absolut unklar ist, ob und wie es mit Polychop weitergehen wird. Es ist also ungewiss, in welchem Umfang die Gazelle und der Kiowa in Zukunft Bugfixes bzw. Updates bekommen werden.
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I tried it multiple times now and I'm notching basically the same amount as you in your video (turn right to 350°) and I'll always get locked again. I've also seen (older) videos where players notch much less and they successfully drop the lock. I'll try again this weekend but I'm honestly out of ideas right now.
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Kampangenmissionen sind viel zu komplex, als dass man mittendrin speichern könnte. Die derzeitige Speicherfunktion ist viel zu rudimentär hierfür.
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F-14A/B Flight Model Tuning - Guided Discussion
Bealdor replied to IronMike's topic in DCS: F-14A & B
Should be episode 1 of the F-14 Tomcast. -
Sorry for bringing up this old thread but I'm having a really hard time finishing run 2, specifically notching the opponent's missile and recommitting. In your video you notch the missile at 2:11: You turn to roughly heading 350, the lock gets dropped and you instantly recommit for the PAL lock. When I do exactly the same the missle gets notched as well, but as soon as I turn left to recommit I get locked again (not sure if same missile or different one) according to RWR and then get shot down by it without any chance to get close to the merge. Not sure if anything changed AI behaviour wise but as of right now, it's impossible for me to drop the lock and recommit.
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Ahh, then I misunderstood you. Sorry
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Please define "bad". I see multiple tracks being successfully created on 4 targets that are basically flying behind each other, at 160nm+ distance on a radar that was designed in the 1960's. How is that bad?
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Weil genau dort der erste Spawnslot ist. Siehe Handbuch: Und wenn du dort kein statisches Objekt hinparkst, wirst du eben genau in diesem Slot gespawnt.
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Das ist normal. Die Parkposition wird von DCS dann beim Missionsstart, je nachdem welche Slots verfügbar sind, festgelegt. Die kannst du nicht frei wählen.
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Hast du auch den Objektmodus aktiviert? (Das kleine Panzersymbol unten rechts in der Statusleiste) So sollte das dann aussehen: Quelle:
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Wenn er denn die Radarkontakte findet. Ziele locken geht schnell, das stimmt. Aber man muss ihn schon ziemlich babysitten und ihm genau sagen, wohin er das Radar ausrichten soll weil er das von allein nicht hinbekommt. Mit dem LANTIRN findet er Ziele allerdings ziemlich gut, wenn man ihm den richtigen Suchbereich zuweist.
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Wäre mir neu, dass das nicht geht...