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Everything posted by RedX
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It is there. On the web control interface in server settings (gears icon), advanced, and near bottom of window there are 3 options starting "Resume...". The last one, "Resume with clients", pauses the server when it is empty.
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Still broken. Fuselage is almost like plexi glass regarding on-board lights. On top of that, the landing light and spotlight are weaker than my 15 year old MagLite 2AA. Impossible to use spotlight for anything. Will these be fixed ever? Especially now that there is a new UH-1 campaign (non-free of charge).
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I wonder whether this misalignment issue is on any of the to-do-fix or bug lists? Is there any known way to get the views aligned, i mean is there any configuration file or similar in DCS that can be tweaked to align the views? The vertical misalignment seems to be there for both wmr and non-wmr systems. Or if someone can confirm that the effect is definitely not there, i would be interested in comparing all the config files. Any non-DCS overlay screen seems to confirm the misalignment at least on my system.
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SteamVR also makes a difference between dcs.exe and the launcher, so be sure to check that the setting you choose to chsnge applies to the sim exe and not launcher. I initially got this wrong and wondered why nothing changed.
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Request: Disable "zoom-in" effect when using Zoom in VR
RedX replied to Istari6's topic in Virtual Reality
+1 for insta-zoom option! -
This is exactly the same that I just found occurring on Valve Index. It is not only Reverb problem! An easy way to see the issue is to click SteamVR menu using hand controller when in DCS main menu and check the bottom row of icons that are dimmed but visible through the transparent menu layer of SteamVR. One can easily see that the icons have vertical offset between left and right eye displays. No other VR software on my computer shows this effect. Comparing the magnitude of offset to HUD in aircraft so that focusing eyes to the overlay (e.g. fpsVR), one can tilt his head so that the horizontal green line of the HUD on both eyes reaches the same vertical position by a tilt of 2-4 degrees. Coincidentally, this is the typical gyro sensor horizontal calibration error found in most Rift CV1 headsets and matches the tilt caused by the small IPD adjustment knob on the bottom of Rift CV1 when it is placed on a table. Coincidentally. In any case, I believe this is a bug that should be fixed quickly to reduce eye strain. Excellent images above, by the way. Kudos, Huzzle.
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Brixmis, do you mean the vertical lines? How exactly was it fixed? The custom firmware you got to test applied changes only on the left panel? Do you notice any changes in temporal response of the lcd panel, i.e., is there more motion blur or other effects that might indicate that lcd pixels are driven more slowly?
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Regarding the vertical lines, my Index shows no change after some hours of use. The effect is real as it is distinguishable thanks to the fact that only left screen shows vertical lines when image is moving. Right screen appears normal as it should. So there is an expected firmware update coming up? I wonder if it helps.
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I heard a rumor that the lines may disappear after some hours of use. We'll see. It might have something to do with fine-tuning of the analog section of electronics, hard to say. If it persists I will contact support and see what they say.
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Got Index installed yesterday and immediately I noticed that while otherwise the headset is just great for me, the vertical lines appear in my headset, too. They are briefly visible when rotating my head horizontally and the effect is slightly stronger on the left dislay. Overall strength is such that it is semi-disturbing. Brings a feeling like I would be looking the scenery on a CCTV display (which actually is not far from truth, LOL).Strength of the effect depends strongly on the color and brightness of the region I look at. Most strongly it can be seen on certain shades of gray or grayish colors. I get the feeling that it may have something to do with pixel "overdrive" fine-tuning settings that are used to improve the temporal response of lcd. On the other hand I found no impact when changing refresh rates. Now I cant decide whether to try my luck with customer support and potential replacement if the issue is not addressed yet. Other than that I love the audio solution, adjustability of eye-to-lens distance (i can tune it so that my eyelashes just barely dont bring dirt on the lenses) , IPD slider (having large IPD), materials of the parts that are against your skin, and build quality. The headset is clearly heavier than Rift CV1, maybe similar to Vive Pro. Colors get little distorted towards the edges but clarity outside center area is much better than in vive pro as has been written earlier many times. Resolution is not super great but definitely big improvement over Rift CV1 (only the smallest markings need to be zoomed in to be read) and my rig could not handle any more pixels than this anyways. For some reason the F18 center display (color screen) is still barely readable while the others are very clear to read. Does anyone have suggestions as to which values to use with Index in the file that sets the line and shadow thicknesses of the F18 color display?
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Maybe write a short script or batch file that automatically copies the version of the file that you want from a permanent repository and then starts DCS directly after that? Other than that I have no ideas.
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Ok, so for Index, is it worth the extra cost to invest in 2080Ti or is regular 2080 sufficient? I think I would be switching my GTX series card for one or another. Has anyone recorded for example FPS or frame times with similar settings and conditions before and after switching from 2080 to 2080Ti? The price bump is quite something, about 500 € difference.
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How to verify whether your current power supply is sufficient? Is the only method to purchase an actual wattage metering gizmo that is connected between the power cord and outlet and compare readings to the PSU spec? What if PSU is performing poorly, is there any way to verify that in practice without expensive instrumentation?
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I did reserve Index but originally only the headset by mistake. I need the full pack (coming from Oculus CV1). I changed my reservation on June 5th from headset to full kit. The Steam reply message informed me that my previous reservation was cancelled and that the new one would have the estimated date of availability at the end of September. Curiously, I got the availability notice with 7 days time window to order on Saturday and now the full kit is in delivery somewhere in Denmark and on its way to my place (north europe). I guess that there is a lot of randomness in the schedules.
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Well, having gone through the replacement routine 3 times last winter, my experience is not very positive. I only received refurbished units that had poorly calibrated screens, scratches on lenses etc. Then I got frustrated enough to buy a New CV1 for cheap a few of weeks before the local computer stores eventually ran out. Hopefully the ones they sell now are new manufacturing batch and not old refurbished sets that were crappy.
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As a guy who actually knows something about optics, I would never recommend to purchase software or apps to measure your IPD. It is pointless and in fact taking a photo of your face with a standard measure such as a credit card is definitely not reliable. They just take your 2 bucks for the app. The absolutely best way at home is to do it with a mirror and a ruler/caliper, you just need to do it according to the instructions and verify by repetition. Optometrist is best but essentially he does the same thing, only without the mirror.
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My previous chair was modded to have the center stick. I did it in a less invasive way than Hunchy's link. Pics in the post: https://forums.eagle.ru/showpost.php?p=1121508&postcount=18 Current chair is a bit too pricey to repeat that...
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One option to consider is to use weight-on-wheels brakes on the office chair. Replacement wheels are found in various stores by googling. E.g.: https://shepherdcasters.com/caster/self-braking-chair/ https://faultlesscaster.com/self-braking Or locking casters with manual lever, e.g.: https://www.amazon.co.uk/Locking-Casters-Office-Chair-Wheels/dp/B003WH6CCI https://www.satulatuolikeskus.fi/tuote/lukkopyorat/ This is similar to what I use (with self-adhesive soft pads from Ikea so that I don't scratch the floor): https://www.amazon.co.uk/Youngs-50141-Glide-Castors-Office/dp/B00CKK2HRM/ref=pd_lpo_vtph_lp_tr_img_2/259-1475318-5136701?_encoding=UTF8&psc=1&refRID=VCYV8JZ1VW3BQZV7B4KF
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Unfortunately, Blue slot 3 Gazelle L gunner scout16 has to cancel. RedX will stay as pilot on Blue slot 3 Gazelle L.
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Nowadays I got a survaillance chair by Be-Ge. As they originally are a manufacturer of utility vehicle seats, their designs are quite suitable for flight simming. I'm happy enough to recommend something along that line of thinking (whatever company, but vehicle style seat is the best; hell, why not to buy a second-hand truck seat? I would if a clean one was available). Oh, I removed the wheels btw. Just soft pads which the chair slides on. For flight sims it would be good the get rid of the rotation, too. Maybe some day I'll construct aluminium bar support base for the chair and slide rails so that it is easy to get up / sit down in front of the display+keyboard.
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RedX + scout16 - Gazelle L
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I had TM throttle for many years and now Virpil throttle for half a year. OP is correct, the throttle lever travel is shorter on Virpil but it is mechanically more accurate, because TM throttle has the detent mechanism with spring loaded extension on the lever arms. In practice I prefer the precise feel of Virpil over TM at any time. Also, the slew control (mini joystick) on TM throttle was not very accurate and nowhere near the precision of CH Pro throttle ministick, for example. In practice, the TM throttle ministick was used just like a 4-way switch in my case,even though it is an analog control switch. In Virpil throttle there is no analog ministick for the thumb control but a 4-way switch. That is the only drawback of it. Another Virpil advantage is the analog rotary knobs on the throttle base. The metallic position switches on the throttle base are quite similar on both throttles. Virpil detent type is up to personal preference, I like it. No quality issues there yet. As for the TM throttle detents, I had to bolt down the throttle base or it would move around the table every time when switching to afterburner.
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As said in the article in earlier post, "race to the bottom" it is for Oculus/Facebook. I have experience with their customer service. My Rift CV1 is now the 5th unit I have and somewhat satisfactory. Before next Christmas I will have my next headset, though. The first Rift CV1 I bought (#1) was a trial that was returned to the local shop. Second unit (#2) I bought directly from Oculus webstore. It was ok with good optics but it had the infamous "left tilt" issue (2-8 degree tilt to the left; quite disturbing calibration/software issue). The 2nd unit was sent back, because they allow no longer any user-calibration or software fix as they did earlier, and to replace it I received a "refurbished" unit (#3) that had tiny scratches on the lenses and also minor "left tilt" issue. That was replaced with another (#4) refurbished unit that had terrible or misconfigured display panels so that black screen had mura/tint issue and the tilt issue was again still there. Then I bought one more brand new (#5) unit which luckily has decent 0-1 degree tilt (not issue anymore) and decent display panels and untouched lenses. However, this unit has more glare on the lenses than the earlier ones (probably the mold used to manufacture the Fresnel lenses was old or not completely clean). I don't know how many more headsets I would've been shipping back and forth with them if I did not stop it. Last message was a request to send log files in order to verify that the headset would be shipped back. This was regarding the fourth unit (#4). So there. From customer service the help is very polite requests to verify the issues by photos or log files and replacement service but, unfortunately, they only provided refurbished replacement units. Many of them were apparently returned for a reason that was not fixed during refurbishment or maybe the calibration runs for the panels in refurbishment were inadequate. Now they don't sell CV1 anymore but focus on Rift S. Funnily enough, about 1 month prior to Rift S going public I challenged the customer service whether my Rift CV1 is already on minimal warranty and software support to minimize costs as I was still having issues that could've been fixed. Turned out I was right. Anyways. Guess whether I'm ever putting another Euro/Dollar in Facebook/Oculus direction ever again if I can help it?
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Blah. I bet it's simply that the number of sales for UH-1 is fraction of the new modules and predicted to stay as a fraction despite multicrew and other updates --> minimal update effort. Money talks. The likely issue is that chopper pilots are minority of customer base. Helos are not so easy and there is no "Top Gun" movie about them >2 decades ago --> no pop culture & large fan base like on figher jets. I'm pessimistic in the sense that probably a major US chopper module will never happen and the old chopper modules are on minimal maintenance. I wonder if any new choppers are appearing at all? Personally, I enjoy choppers a lot as they are a little different and challenging to fly, and actually give the "feeling" of flying, expecially when close to ground.
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+1