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johnv2pt0

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Everything posted by johnv2pt0

  1. Bummer. Thanks for the heads up guys. Guess I'll spend more hours trying to figure out a way around the problem...just like every other day in the ME! ;)
  2. I'm having trouble getting my AFAC to do anything! I've tried Enroute: FAC, FAC-engage group Tasks: FAC-Assign group He's in LOS (but I marked "Visible" as well with same result) and flying nearby... sometimes directly overhead. I can't get him to assign. Can't get him to mark with smoke (KA-50 using S-8TsM, but have tried other platforms with same result). Am I a complete tard? Is this broken as of current patch? My male-pattern balding thanks you for any help given!
  3. Have been experimenting with calling in a predator strike. I can get him to engage, search and engage, attack unit, etc, but his hellfire ALWAYS misses the target.
  4. Thanks guys I'll give these a go :)
  5. Is there a way to compress .ogg's or .wav's to cut down on .miz size? My missions are pretty big because of this because I like having all communications as sound files as opposed to text in front of your face. Thanks ~
  6. TVV is immensely helpful for detecting windshear and crosswinds, but is not needed at all to land an airplane. Although I would always use it as long as I could. Basically not using tools available to reduce workload and improve safety is just as stupid as relying on them (with some exceptions like pilot training and such). Now that the philosophical bit is out of the way...here's the basic tutorial that is common across all airframes. Look at the spot on the runway you want to touch down on. Keep that spot from moving up/down/left/right. The picture should get bigger, but not move on you. Done. On a side not this is useful when flying formation or judging collision courses with other aircraft. If you look to your 10 o'clock and there's a airplane getting bigger and bigger but not moving from that spot on your cockpit you're on a collision course. Now this alone will get you where you're going but you still need to focus on how you're getting there. Aside from airspeed control you need to worry about the glideslope you're on. Flying the ILS a few times will give you a good idea of what a 3deg gs looks like.
  7. I ran into this problem today after doing a manual "un-"update from .7204 back down to .7122 so I could reinstall FC3. Try navigating to "C:\....\DCS World\bin" in cmd prompt and type dcs_updater.exe update Worked for me. Don't know if it will start updating on it's own now though until another patch is released.
  8. Thanks man, that did it. Great mod!
  9. I don't have that installation file path. Tried modman...tried manual. Any advice?
  10. Ok, thanks. Good to know. :thumbup:
  11. I'm having a heck of a time trying to get this function to work in the KA-50 (haven't tested in A-10). Two problems: 1. The voice file repeats regardless of "loop" setting. 2. The volume is way too soft. For the first problem I've made sure the trigger itself isn't repeating. For the second I've made sure the in game volume is "volume = 100, Helmet = 100," changed original sound file to be wayyy too loud, and played with the watt setting in radio transmission. Nothing I do will stop it from looping or make it loud enough to hear on a real mission. Is there anyone that has messed around with this and can lend some insight? Thanks ~
  12. Bummer. Well, thanks for the quick responses...kept me from pulling my hair out!
  13. I'm trying to make a trigger based on the aircraft's position lights. If position lights are evaluated as ON then AAA activates kind of thing. Since there are no clickables in the Frogfoot, I'm guessing it would be the Non-clickable variety, but I can't find either of them anywhere in the folder structure. I have a document that references a "mainpanel_init.lua" but that either doesn't exist in World, or it doesn't exist for the SU-25...
  14. Can anyone tell me where these are located? I've searched the scripts (and many more) folders with no success. TYIA ~ I'm working on a laptop with World installed but no modules...
  15. My buddies and I are able to use the communication menu on the ground but not in the air (KA-50). I've searched for this problem and haven't found any reference to it on the forums which leads me to believe that it's a setting in the ME or server settings, but for the life of me I can't figure it out. I'm also not new to the ME. Is this a bug? Can anyone lend some insight into this? Thanks ~
  16. Tested this with other clients last night and they kept exploding on mission start...worked great for host though. Speed, have you figured out a practical way of using ships for launch/recovery? This is Tuk btw.
  17. I found a workaround for this: Place destroyer etc > Helo on top (Take off from ramp) Create trigger zone over them Trigger that on mission start turns Ship AI off Trigger that when departing trigger zone turns Ship AI back on Best thing I've been able to figure out with my limited ME skills...
  18. I'm getting the same thing
  19. Uninstalled World. Deleted world folder in user/name/saved games. Deleted the keys from the registry. Reboot. Installed World to different SSD. Installed modules 1 by 1 in different orders and tested MP after each install. All modules work until I install the A10 module. Once the A10 module is installed I receive the "Invalid serial key" message when logging into MP. ...for now I can't play A10 in World. I hope this helps resolve these issues for people in an upcoming patch.
  20. Thanks for the help Panzertard. I have already done this, but for good measure I completed this process 3 more times to make sure. I even deactivated every serial number, restarted computer, and activated them all again. It still gives me invalid serial number message. All the serial numbers are correct and on the same purchase account from digitalcombatsimulator. When I get more time today I will be uninstalling, rebooting, reinstalling on a different SSD, and going through this process again. I will update this thread after doing so. Is there any reason it should matter or is there a preferred order I should install the modules?
  21. Yes, I understand the same account dynamic. After much testing myself with much installing and uninstalling, I can confirm this. Every module works fine until I install A10. Regardless of the order of installation A10 and CA don't like each other.
  22. I am having the same issue. I pre-purchased P-51 which gave me DCS World. Already owned A10 and BS2 so both were modules in that version of World. Everything worked as advertised. Today I uninstalled that version of World and then installed World 1.2.0. Installed 1.2.0 versions of all the modules, and also bought Combined Arms. Installed that module as well. I have been messing around with stuff in single player all day and editing old missions. When I tried multiplayer I received the "invalid serial number." Did a search, found this thread, and tried everything you have mentioned here. I still get this invalid serial number. Anything else I can try?
  23. Not that it probably needs it as Dowly has filed a bug report, but I can confirm this. I've been trying to use RAT all day (before finding this post) with the exact same result on client side tracks. They play just fine, but won't unpause in RAT.
  24. Awesome thanks ~ :thumbup:
  25. I was able to get this working with the help of a squadron mate. Thanks Bourbon! My issue turned out to be that in the ME I had "Nothing" selected as task. Because of this it wasn't populating the unitpayloads.lua. When I changed the task to "CAS" it showed up in the .lua. Next you need to do what was mentioned on the first page of this thread. Your custom payload will show up somewhere around [31][51] like this: unitPayloads["A-10C"]["tasks"][31][55]["name"] = "Custom - GBU-10*6, TGP" Right below this you need to manually put in a line to assign it to a category: unitPayloads["A-10C"]["tasks"][31][55]["category"] = "Show" Works great for me now...I hope this helps ~ :pilotfly:
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