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johnv2pt0

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Everything posted by johnv2pt0

  1. Is there a way to check the health status of runways? I have tried using MIST map object destroyed in polygon to no avail. I haven't tried SLMod but I think it's the exact same function as that in MIST. I'm trying to make a training mission that will check a pilot's hits on a runway without using the SLMod weapons impacting in zone function. I'd like to stay away from SLMod if at all possible for maximum exportability to users. I also want to stay away from putting actual targets on the runway (troops, etc) Am I out of luck?
  2. I was the other pilot the OP is talking about. Here is a track of the mission. At 41+26 you will see orange smoke. As I fly over the smoke I am on the 177 radial at 16.5km. The needles read as the 157 radial. File is too big for upload, here is a link: https://www.dropbox.com/s/wp9u82wlmqbaqto/client-20130323-224138.trk
  3. This post describes how to save additional info (drawn lines and such) in the ABRIS that will be present when a player hops in the jet. I can't get it to work though. Has this option been removed from the ME? Is it single player only? TYIA EDIT! Disregard. I was just stupid and wasn't using the Prepare Mission option. All seems to be working fine.
  4. Is it possible to use one of the MIST DB to populate a msg to all that pulls two client names instead of unit/group names? Example: John (client) killed Bob (client) with Aim-9.
  5. Have you tried the included "repair DCS" option from the start menu? Might give it a try
  6. Just a suggestion, but I used to fly on these all the time and the bezel is a bit too small. Double what it is now would be closer to actual imo. Great mod! I'm going to try it out tonight.
  7. All the mirrors seem to be broken. Any chance of updating?
  8. Tested this tonight hosting a server. Works for host but not clients. Bummer.
  9. Awesome, I'll check it out when I get home today. On a side note, one last question. I thought in an if then statement there has to be an "else." Am I correct in assuming if no "else" exists then it's assumed the "else" is to do nothing? Just asking cause I want to make sure I'm not missing something in the way DCS lua works. Thanks for the help ~
  10. I receive a different error where lua is expecting a "then" near the "if". Doesn't make sense to me because those statements are in the code. Also, the other error about a nil value doesn't make sense to me because I DID assign the function to the string "Shark1Started". If you could take a peek at my .miz I'd appreciate it. I bought a lua programming book on my kindle just now! lol
  11. Awesome! Thanks gents...I thought I was hosed when I realized the cockpit arguments wouldn't work for MP. After trying this, I receive this error: [string "return Shark1Started()":]:1:attempt to call global 'Shark1Started' (a nil value) My triggers in this test mission: MissionStart > time more 1 > doscript Once > Group Alive > doscript time more 5 Once > Expression > sound to all time more 6
  12. That's actually what I'm doing now but it just annoys me that it's not as precise. Helps the immersion a lot if it can trigger at different times based on what's actually happening. Great! I'll read up on it. Thanks guys...much appreciated!
  13. If the answer to this is obvious I'd appreciate someone telling me so. The manual doesn't really explain half of what's wrapped up in the ME since all the updates. Clear skies ~
  14. Is it possible to check the state of an engine (on / off) and make a trigger based off that check? What I want to do is simply have a troop in front of my ka-50 simulating the ground crew. Once I have my engine started with no fire I want him to move off the FARP. I'm not a programmer and don't understand the SSE or MIST yet, so I'm not sure if this is possible. Thanks for any help ~
  15. Bummer. Thanks for the heads up guys. Guess I'll spend more hours trying to figure out a way around the problem...just like every other day in the ME! ;)
  16. I'm having trouble getting my AFAC to do anything! I've tried Enroute: FAC, FAC-engage group Tasks: FAC-Assign group He's in LOS (but I marked "Visible" as well with same result) and flying nearby... sometimes directly overhead. I can't get him to assign. Can't get him to mark with smoke (KA-50 using S-8TsM, but have tried other platforms with same result). Am I a complete tard? Is this broken as of current patch? My male-pattern balding thanks you for any help given!
  17. Have been experimenting with calling in a predator strike. I can get him to engage, search and engage, attack unit, etc, but his hellfire ALWAYS misses the target.
  18. Thanks guys I'll give these a go :)
  19. Is there a way to compress .ogg's or .wav's to cut down on .miz size? My missions are pretty big because of this because I like having all communications as sound files as opposed to text in front of your face. Thanks ~
  20. TVV is immensely helpful for detecting windshear and crosswinds, but is not needed at all to land an airplane. Although I would always use it as long as I could. Basically not using tools available to reduce workload and improve safety is just as stupid as relying on them (with some exceptions like pilot training and such). Now that the philosophical bit is out of the way...here's the basic tutorial that is common across all airframes. Look at the spot on the runway you want to touch down on. Keep that spot from moving up/down/left/right. The picture should get bigger, but not move on you. Done. On a side not this is useful when flying formation or judging collision courses with other aircraft. If you look to your 10 o'clock and there's a airplane getting bigger and bigger but not moving from that spot on your cockpit you're on a collision course. Now this alone will get you where you're going but you still need to focus on how you're getting there. Aside from airspeed control you need to worry about the glideslope you're on. Flying the ILS a few times will give you a good idea of what a 3deg gs looks like.
  21. I ran into this problem today after doing a manual "un-"update from .7204 back down to .7122 so I could reinstall FC3. Try navigating to "C:\....\DCS World\bin" in cmd prompt and type dcs_updater.exe update Worked for me. Don't know if it will start updating on it's own now though until another patch is released.
  22. Thanks man, that did it. Great mod!
  23. I don't have that installation file path. Tried modman...tried manual. Any advice?
  24. Ok, thanks. Good to know. :thumbup:
  25. I'm having a heck of a time trying to get this function to work in the KA-50 (haven't tested in A-10). Two problems: 1. The voice file repeats regardless of "loop" setting. 2. The volume is way too soft. For the first problem I've made sure the trigger itself isn't repeating. For the second I've made sure the in game volume is "volume = 100, Helmet = 100," changed original sound file to be wayyy too loud, and played with the watt setting in radio transmission. Nothing I do will stop it from looping or make it loud enough to hear on a real mission. Is there anyone that has messed around with this and can lend some insight? Thanks ~
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