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johnv2pt0

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Everything posted by johnv2pt0

  1. What do I need to do in the script to make this 15deg change? Can you give an example? I'm newb to scripting.
  2. Oh TARGET...you're such a kidder. I am unable to use the TARGET software because as soon as I interact with the GUI I receive this error. Any ideas on how to make it work? Windows 7 64bit Up to date drivers/firmware Thanks for any help ~ An unhandled exception has occurred. Exception: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the drive specified at MS.Internal.Interop.HRESULT.ThrowIfFailed(String message) at MS.Internal.AppModel.ShellUtil.GetShellItemForPath(String path) at Microsoft.Win32.FileDialog.PrepareVistaDialog(IFileDialog dialog) at Microsoft.Win32.FileDialog.RunVistaDialog(IntPtr hwndOwner) at Microsoft.Win32.CommonDialog.ShowDialog() at FastWizard.CommandCenter.OnClickBtnLoadConfiguration(Object sender, RoutedEventArgs e) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) The application will now exit Target ERROR.txt
  3. Can this be done without TARGET creating that file? Is there a file I can edit with Notepad++ already on my computer? I was just about to post a question on this topic lol.
  4. Can you elaborate on this? Do you have to exit DCS every time you want to switch profiles or can you do it while in game? Thanks for the responses all ~
  5. I just did a clean install of 1.2.6 and have gone into the controller setting and used the load function to get my keybindings back. The problem? It grays out most of the bindings so you can't touch em. The only solution to this that I know of is to delete your input luas and manually rebind...every...single...key. I have ALL the modules and don't want to go through this BS again. Rebinding all the aircraft takes hours...and that was before 1.2.6 and the extremely long response times of the GUI! So my question is, what do you all use for your profile management needs? I have a TMWH and Saitek peddals. Does anybody have any magic up their sleeves they're willing to share?
  6. It's part of the updater program. For some reason when you click cancel it doesn't stop this process. Go into your task manager and end the process "dcs_updater" or something like that. Then you can try again.
  7. I didn't read all through this thread, so apologies if someone has already said this. I think military transport/civilian (ie C-17, 747 Evergreen, etc) could be very interesting if it was integrated into the resource management system. A mission designer could say based on the geopolitical situation the only bombs bullets and food brought in has to be done through the air. I do agree that right now, there isn't much use per say for some civilian aircraft because of the ATC limitations, lack of instrument approaches, and the inability to fly long distances. But I don't see any reason these factors should preclude them from being created and flown if people want to buy them. The combat environment can get messy...I say the make it as messy as possible.
  8. It started working properly tonight, so I'm all taken care of. I didn't change anything, so it seems to have been a problem on the server side or local isp
  9. I was having stuttering/intermittent drops like this and it turned out to be related to my audio card/driver. If I play WMP, pandora, spotify, etc. I get these stutters, but if I play an mp3 through the game via radio transmission I don't get the stutters. Point being, it might be related to something else so you might look to shutting down other processes. Good luck ~
  10. No I'm not hitting cancel. Like I said that it hangs up indefinitely as far as I can tell. Longest test was around 3.5 hrs I'm guessing...should be far more than is needed! :)
  11. I've been trying to update to the latest hotfix pretty much all day on two different machines both having this same problem. Autoupdater will detect and start downloading the update, but will hang up indefinitely at this point: It's always worked before regardless of Anti-virus status, but I've turned it off for good measure to no avail. I've tried letting the game discover the patch, forcing the updater through the cmd prompt, and repairing dcs before trying to update. Also, I tried rolling back to 16184 (i think...off the top of my head right now) and it said I was unable to do so. Anyone know what's going on here? Thanks ~
  12. It might behoove you to actually read who is writing what. You've mistaken me for someone else.
  13. Interesting, so now you're saying that you didn't say what you said because of the language barrier, and that what I wrote in response to you was mean, all the while changing what you're saying (tone and all), while playing the victim. Listen, I'm not going to play this game with you. If you don't understand what I wrote or how it applies, that's fine but it's your problem. If you are hurt by what I wrote, then you have skin that's just about as thick as a grape and would be well served to toughen up. If you can't take the heat then stay out of the kitchen as they say. Back to the OP, I doubt anything substantial will come of the 27 module unfortunately. At least not for a LONG time. The flight models as far as I can tell have never been good for the FC3 aircraft. I guess the 25 is supposed to have a beefed up flight model, but I don't really know what that means and am suspect of how "realistic" it is. I don't think they will even get that close with the other modules...probably just some tweaks. I hope I'm wrong though.
  14. Thanks for the pic, it's good to know. That being said your follow on commentary proves my point exactly. I'm reading here that you know a lot about the SU-27 manuals/systems...correct me if I'm wrong. Are you a SU-27 pilot? Spent any time pulling G's? If you have let us know...if not, then what you "think" happens doesn't really matter because as has been stated before your guess is as good as anyone else's. I'm not saying that to poke your eye or anything, I'm saying it because their is a gap in the operational side of the house in this thread. That's not in itself a bad thing...pilots know flying a lot better than the ins and outs of systems, and engineers the opposite. However, you need to realize that there is a difference between what goes on paper and what happens in the real world. Operating that switch, for example, is a VERY simple thing to do according to you. Flipping it off before a fight...sure very easy. Turning it off whilst pulling Gs...it becomes harder. Doing that while your life is on the line...even harder. See how there are three very similar toggle switches right next to that AoA limiter? Do you think pilots are perfect? Think that under all that stress and violent movements in the cockpit a pilot could possible flip the wrong switch? The answer is yes in case you don't know. Do a little research on how real life humans deal with the rigors of air to air combat. Look up terms like "helmet fire" and "tunnel vision" or "target fixation." You think it's implausible that a pilot faced with, let's say, two options might choose the wrong in that split second he has to make it? How many training hours do they get these days? How much of that amount are they dedicating to dogfighting? ...not all of it! And even experienced pilots make mistakes. And then there's the part about the switch in the first place. I'm not familiar with Russian training, tips, or tactics on how to operate the 27, so who knows, maybe turning it off before a brawl is common, but I doubt it. WHY is there an AoA limiter in the first place? Because it's something that can get you in trouble (dead) a heck of a lot more than it can save you. Highly maneuverable airframes are by definition more unstable. Do some crazy stuff in a 172 and the plane will practically fly itself out of it. Do it in an aerobatic plane and there are fifty different ways you can put yourself in an unrecoverable situation. That's the price you pay for that extra maneuverability...and the reason for things like AoA limiters. And then there are other aspects of flight powered in jet engines like the possibility of compressor stall. Engines don't like it when the relative air is going the wrong direction...Can these engines do it? Obviously yes but there is still the risk of crapping an engine. Do you want to plan on doing that in a life or death dogfight? And compressor stall is just one aspect...what about g limitations on the missile systems themselves...etc etc. By your statements it is clear you don't understand what happens in the cockpit when flying an airplane like this. Assumptions you're making about the ease of flying and the infallibility of pilots are no doubt based off of fighter pilot propaganda and playing simulations like DCS. Not trying to rag on anyone, just trying to get people to look at the usefulness of maneuvers like the cobra in a different light.
  15. I'm not so sure about that. Who is more deadly? The man that has one rifle and knows how to use it or the man that has 20 but never shoots them? Having more capability can distract and confuse and lead people to put themselves in bad situations because they dedicated themselves to the lesser of 2 options they had in the heat of battle. It can be beneficial, but its not as simple as that. Is it that simple? Where is the AoA limiter? Is it a switch on the front panel? Is it a circuit breaker you have to pull? Have you ever tried glancing down, finding and actuating a specific toggle switch whilst flying a precision maneuver when your life is on the line all at 9G? Doing things in the cockpit starts to become a challenge around the 5G mark for me. That's why they have HOTAS. I don't mean to rag on anyone, but I think the operational side of the house needs to be shown in this thread. A lot of good technical/engineering but in most responses there are assumptions that just don't fly (pardon the pun) in the real world with your butt in the seat.
  16. Anyone seen gun camera footage of the cobra being used to success in combat? Surely it's out there if it's as useful as some claim it is. It would be great propaganda for the country of origin right? Anyone seen video of people training on how to fight against the cobra maneuver? Surely you would need to do so against such a potent threat... ...the cobra is a talking point, not a training point. Anything that's a last ditch effort is by definition not what you want to plan on using. You might as well pop the canopy and throw your piddle pack at your attacker.
  17. No offense meant, but your example is ridiculous. If you snuck up on an airplane from below, simply pull back on the stick, point and fire. There is no reason to waste all your energy in a maneuver like that. Apologies for going off topic here, but I see comments like these about tactics and such all the time and this was just the one that broke the camel's back. Most of the time the comments are from people who are: Not fighter pilots. Nore are they military pilots. And usually not even pilots at all. I would love a study sim level of the Su-27 myself...it's a great airplane. Clear skies...rant over.
  18. When your radial velocity to the enemy radar is zero yeah...but that lasts for all of 1 second. Pretty useless maneuver...speed is life....bleeding off all your airspeed in a dogfight is the exact opposite of what you want to do. Every airframe has it's own speed that is ideal for creating the minimum turn radius...stall speed is never that airspeed. Wrong sorry...any airframe with thrust vectoring will have an advantage against one that doesn't in a turning fight.
  19. After patching, I'm getting an Invalid Serial Number error when logging into the master server. Upon further inspecting I noticed 3 of my serial keys were missing when I went into the module manager (BS2, FC3, and UH-1). I've tried doing a repair. I deleted the keys for those 3 modules from my registry, and then used the activation dialog in the single player to enter them again. All of my modules are under the same DCS website profile. Anyone know what's going on here? Thanks ~
  20. Right, but I'm just looking for a practical "in my case" 1 tv yields xx FPS, 3 tv yields xx FPS. I understand that the subject is very complex and dependent on all sorts of variables like you say. One can't really make a decision to invest in a triple monitor setup based on a "well it depends" answer though. For me, I prefer higher frame rates over more detail. Especially in DCS where the terrain is pretty lacking anyway. That being said, a more immersive 3 screen layout is very appealing if those frame rates don't suffer too much. Thanks for the links too, good information for me to chew on.
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