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johnv2pt0

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Everything posted by johnv2pt0

  1. Aha! Never thought of that...I'll give it a try :) Thanks ~
  2. Yeah, I've tried the ai options, which aren't available for air assets. :/ I was hoping someone with a big brain could shoot me some lua coding or something. Looks like some things just can't be done as of yet with the ME. Thanks for the quick replys though ~ :pilotfly:
  3. Hi all, I would like an AI aircraft to be active/waiting on the ramp that I can later call in via triggers to destroy targets. I have no questions about the triggers part. I've been unable to make active jets sit still on the ramp. I can either have them start up and take off right away, or just have them magically appear when the trigger activates. For realism's sake I'd like the airplane to be sitting there when my flight taxis by etc. I have tried adding static planes of same type in same parking spot and then just have triggers deactivate static/activate active, but the statics never disappear. Any help is appreciated. Thanks ~
  4. Thanks guys, I think it has to do with the distance between individual soldiers. I'm testing it out...will reply back with confirmation or a track.
  5. Hi everyone, I like to use troops and specifically troop columns in some of my missions but have been unable to get them to move while in their formations. Selecting "custom" in formation, then the template that I created for the formation does not allow them to move. Has anyone had success with this? Thanks in advance ~
  6. F-4 Phantom II... beast! :) Multirole Multiseat options Naval options Multi-era Have to have stick and rudder skills sexiest jet of all time 2nd choice would be something from our European brothers. Maybe Eurofighter, or Tornado.
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