

Thisdale
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More example of the proper disconnect behavior:
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I feel you guys are not reading what i'm writing. I have no issues with connection. -> I have issues with disconnection. <- My example of a disconnection: SCU's example: Difference: The BOOM operator REMOVES the boom from the socket. In my experience (this is 100% of the time), the boom DOES NOT move in DCS. It becomes solid, like a brick wall. On a side note: as for looking at the tanker. Well, i'm flying formation. I'm not looking at the boom. Don't mistake the camera looking "up" as looking at the boom sir. You'll also notice upon looking at the video again, that i approach the Tanker using the Fin's of the boom as reference, then drop to the Nozzle's level. I aim at the Nozzle in my HUD as connection point, because i expect(anticipate) the stupid operator will suddenly move the Boom Arm rapidly and point it directly at my face (read: the refueling entry socket). I've looked at countless videos online. In all cases, the Boom operator removes the boom immediately upon completion of refueling procedures. And this is not what i'm observing in DCS. And it causes problems, every-single-time.
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Yeah
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Because i understand how "anal" i'm being about this whole thing. Made another practice session today. Still on Aerobatics 2.0. Had the exact same abrupt disconnect i always get, which if i'm not careful, sends me flying. First Person here: (full screen capture from VR POV). External View here: (video compression messed up, sorry about that). if you guys want to suffer, you can watch the entire twitch stream with horrible compression (i messed up the settings). twitch.tv/thisdale
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:pilotfly: *flips desk* :pilotfly:
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holy crap. You're not kidding.
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you are kidding.
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Hey guys, I'm trying to use the Trigger Option: Unit's Altitude Lower than X. But it never works as intended. I want to create a Landing Grade System, but for that, i need to know where the plane lands: on which part of the runway. So i,ve setup trigger zones and each is attributed a few conditions, including a Altitude lower than. I've set that altitude at 1 feet above Runway altitude (based on Editor's information). But planes that fly up to 150feet OVER the Lower Attribute still trigger my TriggerZones... Am i doing something wrong, or is the feature simply not working? I've included my mission. Run it in 2.0 NEVADA. Thanks for the help guys, landinggrade.zip
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At a gas station, the pump stops pushing gas when it changes a heavy change in pressure (raising). But it doesn't Disconnect. It stops feeding. You, the driver, remove the handle from the hole. That is a pretty big distinction. Also, the Tanker Operator has gauges that tells him about that. He needs to set the pressure and fuel quantity prior to the plane's connection (pre-contact). Stands to reason, he'd also have a procedure to disconnect once the refueling is complete. My issue right now, is that the moment i'm done refueling, the Boom stops being receptive to my plane's movements (as it was while connected). It just sticks out, fully rigid. So if my plane moves a micrometer in any direction other than down, i hit the boom and bounce off uncontrolably. There is zero time to initiate a pulloff. I don't know when i'm being disconnected. By the time the operator tells me "Refueling complete", the Boom is already rigid, i'm still flying close-formation against what was a maneuvering Boom, but now the boom (in 1 frame, 1/30 of a second later; a moment later) has become completely rigid and unresponsive. This being a videogame, its the kind of binary reaction problem you get often. There is no reaction time "built in" the system. It's "On" or "Off" If you look in this video (which is great 'cause the pilot's having trouble at first). At 2:38, he disconnects. In DCS right now, what i experience -every single time-, is the following: I've watch countless F16s get fuel as well, which is very tricky, because the boom needs to position itself to the side while the F16 gets in position because of its bubble canopy. Once the Viper's in position, the boom moves back to its centerline and plugs in. The exact opposite happens when the refueling is complete. The boom moves away. Not the Viper.
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Thank You Thank You Thank You Thank You Thank You Thank You
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Hey guys, Did yet another session in air refuel with the Hog yesterday on Aerobatics 2.0. Now knowing what's been said in these parts, the session went very well. Smooth approach, much easier time connecting and easy transfer of fuel. I've noticed a few other things that bug me and i'd like everyone's opinion here: The issue i'm having now is, the second i get a "refueling complete", my plane invariably bounces off the boom. It goes from a "connected" state to a "two foreign objects" incredibly close and bouncing off one another. Now if i had a warning that stated that Disconnect would occur, i could slowly pull back on the throttle and let the Hog drift backward, and prevent contact/collision. But i have no warning. It just happen and i bounce around next to the Boom'straw. Thoughts?
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That. Is well said.
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[MP Pilot Stats] - Keep with Player IP, not Plane
Thisdale replied to Thisdale's topic in DCS Core Wish List
Hopefully yeah. -
Hey guys, I'm exploring the possibilities of adding a Landing Grade System. I'm not quite sure how to proceed however. I've seen the guys that did the Mod for Carrier Ops with a modded F18, which has a Deck Camera. But what i'd really like, is the ability to automatically grade landings in missions. Speed, Landing area, Touch Down force and so on. I've toyed with the idea of trigger zones (super-imposed) which give scores based on altitude and speed (if alt= <5 & Speed= < 130 = ScoreValue) and so on. But i don't really have a concrete system. Anyone's got an idea of how to proceed? Thx
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Thank you Stonehouse, this is very interesting!
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As i understand the "score" system for Multiplayer missions (PVP or PVE), the scores are assigned to a Plane. Not the player. So in the events of a player scoring A2G kills in a Hog, sustaining pretty bad damage, RTBing and swaping to another plane; the said player loses his score because the plane is left. But there are multiple instances and references (books, articles...) that mention the fact that pilots would sometimes come back to base with less than ideal plane conditions. Instead of waiting for fixes, rearms and such, they'd simply jump into another plane and take off again. This should be the same in DCS. But right now, when we swap plane, we lose the scores. The only way to circumvent this, is to reload the same plane, which is less than ideal if you run mission/campaign with limited ressources.
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already checked. File's not there. DIdn't get a tacview file either. Anyways, it's not like it's my last Refuel run ;) On a side note, found this incredibly interesting article: http://foxtrotalpha.jalopnik.com/confessions-of-a-usaf-kc-135-flying-gas-station-boom-op-1578048155
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Very interesting point. I flew another tryout yesterday (and the game crashed, so no track :( ) But i did a bunch of mistakes on purpose, to try and figure out what the hell happens. A few things came up, which i will write up with bug reports in the appropriate place (and try to support with track captures). Things i tried: Try Connection with Door closed Try Connection with Door Open Bump Boom from right Bump Boom from left Bump Boom from under Bump Boom from Above On ClearContact; Move plane Right (rudder & roll) Move Plane Left (rudder & roll) Disconnect from lose of power (pull back) Push under the Tanker (disconnect from too far front) Closed Refuel door while connected A few other things i don't remember. we see the Boom is pointing down, but the straw is fully retracted. Once the plane is in position, the straw comes out at the Operator's command and makes connection. The proper procedure, based on observation of all those youtube videos anyways, is for the plane to get in ready-contact position. AFTER WHICH, the boom operator aims and extends the Straw. This is not what we have in-game (we have the opposite). Additional note: This is also part of the reason why, after reviewing my approches, i always aim for the fins of the Boom, and not the tip of the straw. As you get close to the Boom, it usually moves forward and up to meet you. If i aim at the tip of the straw as it is now (full extended), you always come up short and at the very range-limit of the straw. By aiming at the Fins, you let yourself, and the BoomOperator, the entire straw in manoveurability for the refueling. Overall, works, but there are a few issues with the system; mainly the physical force applied to the plane, from the boom. On a side note; i've put in about 5 hours of practice in refueling in 1 week... and i've gotten pretty damn good at it ;) Also, on another sidenote(unrelated), i found this: http://www.codeonemagazine.com/c130_article.html?item_id=56
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Anyone has an idea on how to generate burning oil like in Iraq? I'm trying to figure out a way to have tall pillars of black smoke go up to a thousand feet...
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hey guys, I've been trying to figure out a way to place or generate "static fires". Meaning fires that will burn for a long periods of time (ideally, for 20+ minutes). So far, all i can come up with is to generate explosions every so often, but that's not the message i want to convey. Any ideas?
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Alright. Well i wanted to make a video capture from in-game footage, but the replay breaks completely and i wasn't able to get the event properly (tanker and A10 are miles apart...go figure). Instead, i captured one of the hickups i refer in the OP with TacView. We don't see the boom's position. But essentially i make contact with the boom properly. As soon as that happens, the RadioDude says "Contact" and i get catapulted upwards into the Tanker's tail. Fuel door is open Ready light is set (nose steering button press). I experience this type of "event" about once every 5 refuel attempts i do. What you see in the video is NOT a result of pilot input. ${1} (youtube is not happy: )
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spotting infantry. Specifically spotting them.
Thisdale replied to WelshZeCorgi's topic in DCS: A-10C Warthog
Or use Willy Pete's. Once you know about where they are, shoot a bunch. Then move your TGP. You can narrow down their position that way. -
Come to think of it, that's happened to me a few times during the Hammer campaign. And i did another refueling session on Aerobatics 2.0 (nevada). Had a bunch of "clear contact" then sudden pitchup/bounce. Very close to the 130's tail every times.
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Wow dude, merci beaucoup! J'essaye ce soir!