

ProtoTypeK7
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for the smoke on the Z39: GT.exhaust = { -- [1] = { size = 0.90 , pos = {5.0 , 13.0, 1.0 } }, ---WAS { size = 0.90 , pos = {1.0 , 26.0, 1.0 } [1] = { size = 0.90 , pos = {-2.0 , 13.364, -1.0 } }, ---WAS { size = 0.90 , pos = {-2.0 , 13.364, -0.0 } }
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GT.X_nose = 62.000 ---WAS 128.612 Try that, Z39.lua. ETA never noticed exhaust, will check and see if i can find that too maybe.
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reported AI Corsair UFO damage model
ProtoTypeK7 posted a topic in Aircraft AI Bugs (Non-Combined Arms)
Some AI corsairs, with pilot dead or engine shot out, will level out and float/glide at 80-90 knots for a very long time so long as they have wings. This track should demonstrate that, but an earlier track that would be unusable due to mods showed a sample of such were the pilot was still alive and able to work the rudder and such but still gliding around with a dead engine at 87 knots for almost 20 minutes. If this track is no good, the issue should be easy to reproduce by simply having enough corsairs get damaged, and watch for gliders. LastMissionTrack.trk -
Does Marianas modern need to be installed in order to use the WW2 version? In other words, if I only want Marianas for WW2, can I uninstall the original, modern Marianas?
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Needs cleaned up and trimmed down and the proper guns added but i am happy with the attempt so far. They do that swapping ends when parking on the carrier thing, think I read about that here somewhere, a number to invert in a lua to fix it, might worry about it if i ever do more with it than just play it as it is. Have some pics!
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Ok better now, name correct, not sinking into ground, ai takes off and lands both airfield and carrier it seems, fixed the prop blur (trailing blank in lua i think)...I now have an ai hellcat (with 20mm cannon though) to go with the flyable corsair. Hawkeye you ar greatly appreciated!
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A shame the F6F hellcat mod no worky; I may try my hand at trying to get it working as ai only, ran such a test yesterday using its files in place of those in the p-38 mod (randomly selected, should've used dauntless or helldiver) but renamed, and unlike normal i did get the hellcat models and textures not just in the mission editor but in game as ai, though they performed poorly. ETA some progress i suppose, i now have an ai "hurricane" that appears as a hellcat with 20mm cannons...now if i can just get it properly renamed in the mission editor to F6F Hellcat that just might do it.
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Apologies, I did not intend to convey that your specific mission was something fixed by the moose/mist update I performed; but rather that the general issue (in liberation campaigns or through the inferno) of "2.9.5.55918 completely killed performance for complex missions" that I had noticed myself was solved for me with the updating of the scripts. I don't know if that information is of any value to you or not but every bit helps I suppose. Sorry for the confusion.
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Thank you so very much from the bottom of my thumping gizzard friend! Thank you!
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I cannot seem to find the textures for the infantry in the asset pack, found their .edm's and textures for the vehicles and stuff...everything but the infantry. Anyone know what the proper name or path for the folder that should hold infantry skins is, or where templates or default textures for them can be found?
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VSN flyable aircraft mods
ProtoTypeK7 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I did some little testing earlier and yes they still serve as ai planes and statics just fine as far as I could tell. ETA: In the testing I did, I discovered that for example the VSN F-9 was not flyable unless i put an a-10a in the mission and first occupied its cockpit, as if that somehow properly called the needed files, but firing the weapons would result in CTD. -
Back when MT first came out the version of this mod i had back then would not, in MT, give the control room view but rather an exterior below-the-chin view from beneath the drone...but was fine in single player, I think perhaps this is what he refers to. Cannot say right now as I don't have it installed.
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If you own all the FC3 craft but as individual purchases, not the FC3 pack, and the F-5, F-86, and mig-15 full fidelity versions....what kind of discount would that total to, does it have to be strictly the FC3 pack or will having the whole pack as singles count?