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tribbin

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Everything posted by tribbin

  1. Yeah, it really looks like a random mapping was used from mig29a_tex1_vvs.dds around the wind shield.
  2. So the front-side of the canopy bow is using (seemingly random) textures that cross other visible parts. It picks up the white from textures at the nose (between the red and gray). Therefore it is impossible to get a clean look if you have a contrasting color there. https://www.digitalcombatsimulator.com/en/files/3347023/
  3. Works for me in VR. The 'hitbox' to click is a bit small though, especially as there are no other components around they could make it larger.
  4. People (like me) are uploading their user files under the same 'Unit' as the Flaming Cliffs version, making it impossible to filter on the compatible module. https://www.digitalcombatsimulator.com/en/files/3347023/
  5. Made a new topic, as this is a different issue than in the other RSBN-related topics. Both RSBN and PRMG work just fine for me, but automatically switching between the two does not work for me. I attached a video that shows that if I set it to auto, the glide slope thingy disappears. Even if I complete a full landing on auto, it never switches to the glide slope thingy. auto_does_not_work.mp4
  6. Cool, I have set it up for Gudauta (two-way) now and everything works. But when the switch in my previous screenshot is set to 'auto', it seems to never switch to landing-assist mode. If I flip the switch manually it does work, but the description in the cockpit says that it should switch over automatically. What are the conditions for the MiG-29 to switch over to landing mode? Update: just checked again. At some point the 'beacon' circle disappears, but only when I manually set it to landing mode, do I get the glide slope.
  7. You mean it has to be programmed for the group in the mission editor? But that does not seem to be available for dynamic spawns?
  8. Yes, Maykop-K. has them both. Works like a charm. (except for the 'auto' for switching to landing mode; have to flip manually)
  9. We randomly navigated to a neutral airfield just now on Caucaus. No problem with RSBN. Only thing is that it did not automatically swap to landing mode.
  10. So the pneumatic pump sound keeps repeating.
  11. So I'm building a mission where people try to flee East Berlin, but the hitboxes of the Brandenburg Gate are broken.
  12. Today we multi-crewed again and had a lot of fun. However, there is still an issue with the low-RPM alarm for people who are slotted in the gunner positions. We solved it by the person re-slotting after startup.
  13. So when Petrovich is searching (on ECW/HBCW) there is a heavy stutter that is hurting my brain in VR.
  14. I think people who read the original post by person B are primed to look at it with suspicion and dismissal.
  15. If person A posts it people defend it and if person B posts it people agree that it is a really bad thing from a bad person.
  16. Funny how people openly acknowledge the double standard.
  17. Calling it baseless is uninformed. And I have not seen anybody denying/contradicting the bullet points.
  18. The exact date I discovered people have to do their own research on each 3rd party developer and module pre-purchase instead of assuming equal quality.
  19. Example of it firing when I'm already dead from yesterday, that reminded me of this bug. fagot_keeps_firing.mp4
  20. Basically, if you have your trigger pressed when blacking out, you'll end up with an empty magazine. Also, when recovering from black-out the button-release does not register so you have to manually shoot to have it release. If I get shot when I'm firing, I see my aircraft emptying its clips while it is falling to the ground.
  21. Which version(s) of the F-5E are affected? As in; can people de-install the remastered or buy the FC version as a fallback?
  22. So does it only affect the people flying the F-5, or also people flying close to the F-5? (as the outside view has the same framerate-halfing)
  23. Somehow the conversation has changed to BFM and giving VR players the same super-human abilities that would in real life injure them. My original post was about limiting view towards the front on high G, like in real life. Also people posting leisure-flights as counter arguments to this:
  24. "to minimize the need to look around manually" HUD showing where the enemy is:
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