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Everything posted by tribbin
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Today we multi-crewed again and had a lot of fun. However, there is still an issue with the low-RPM alarm for people who are slotted in the gunner positions. We solved it by the person re-slotting after startup.
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So when Petrovich is searching (on ECW/HBCW) there is a heavy stutter that is hurting my brain in VR.
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I think people who read the original post by person B are primed to look at it with suspicion and dismissal.
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If person A posts it people defend it and if person B posts it people agree that it is a really bad thing from a bad person.
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Funny how people openly acknowledge the double standard.
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Calling it baseless is uninformed. And I have not seen anybody denying/contradicting the bullet points.
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The exact date I discovered people have to do their own research on each 3rd party developer and module pre-purchase instead of assuming equal quality.
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Cannons keeps firing when blacking out (or dying).
tribbin replied to tribbin's topic in General Bugs
Example of it firing when I'm already dead from yesterday, that reminded me of this bug. fagot_keeps_firing.mp4 -
Basically, if you have your trigger pressed when blacking out, you'll end up with an empty magazine. Also, when recovering from black-out the button-release does not register so you have to manually shoot to have it release. If I get shot when I'm firing, I see my aircraft emptying its clips while it is falling to the ground.
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F-5E Remastered FPS issue after the last patch?
tribbin replied to FZG_Immel's topic in Bugs and Problems
Which version(s) of the F-5E are affected? As in; can people de-install the remastered or buy the FC version as a fallback? -
F-5E Remastered FPS issue after the last patch?
tribbin replied to FZG_Immel's topic in Bugs and Problems
So does it only affect the people flying the F-5, or also people flying close to the F-5? (as the outside view has the same framerate-halfing) -
Limit neck-turning abilities under G-load when G-effects is enabled.
tribbin replied to tribbin's topic in DCS Core Wish List
Somehow the conversation has changed to BFM and giving VR players the same super-human abilities that would in real life injure them. My original post was about limiting view towards the front on high G, like in real life. Also people posting leisure-flights as counter arguments to this: -
Limit neck-turning abilities under G-load when G-effects is enabled.
tribbin replied to tribbin's topic in DCS Core Wish List
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Limit neck-turning abilities under G-load when G-effects is enabled.
tribbin replied to tribbin's topic in DCS Core Wish List
It is specifically about turning your head while under heavy G-load. https://chatgpt.com/share/67082a44-7aa4-8002-a605-d2d71c6df01d -
Limit neck-turning abilities under G-load when G-effects is enabled.
tribbin replied to tribbin's topic in DCS Core Wish List
Yeah, you can easily tell by people's situational awareness if they are snapping (unless they have GCI). But there is nothing like the experience of dog fighting with VR and I will never want it any other way. -
Limit neck-turning abilities under G-load when G-effects is enabled.
tribbin replied to tribbin's topic in DCS Core Wish List
I'm more talking about this: Instead of blacking out as tunnel-vision, also black out the parts that you would not be able to see. -
Limit neck-turning abilities under G-load when G-effects is enabled.
tribbin replied to tribbin's topic in DCS Core Wish List
I'm familiar with that from IL-2 that limits movement within the canopy. Yet giving audio/visual 'pain' feedback urging the player to stay within realistic abilities and masking the view outside the realistic field of view would make for more simulator-like dogfighting situations. -
Bump.
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Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
Updated and tried ECW-slotting again after about a month. Slotting problem seems fixed. There still is a process eating 100% of a single core, but it does not block the rendering. off-topic: I have had troubles with the launcher since its existence giving me errors and (for example) saying I'm not logged in, but when I start it anyway the game shows I'm logged in and all modules are available. -
Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
@BIGNEWY Why is the title changed to 'spotting' instead of 'slotting'? -
Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
Previously spotting felt like a cheat in my low-res VR. I could just fly really high and spot anything (like helis between trees) on the ground as thick black dots. I actually like the new no-spotting-dots better, but it should be something in between. -
Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
Anything new? -
Slotting on ECW practically impossible (especially with VR) on ECW
tribbin replied to tribbin's topic in General Bugs
Might have been coincidence for me. After three hours of playing the issue came back for me and my squad members.