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Everything posted by Supernova-III
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Is updated Su-25 planned for the upcoming patch?
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if they don't know exactly from the source, they could guess that this switch works for the rockets as well. It's not uncommon thing. Why they didn't do this? I don't know. I see no good reason for this. But I'm not developer of DCS I guess, F-35A is not a joke as well I will not do this. How does this make a difference? Will they implement this if I share a link? (you don't need to answer this)
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Vapor on wings gets generated when performing high G on high speed, as can be seen in many videos. Please add it. Proofs. Look at wings after firing rockets from 0:41 There's A LOT videos of this kind, that prove my point.
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it's not difficult if you do this right. Take a rocket with 10km range, climb high (like 5-6 km). Find your target then perform dive like you would do with unguided weapons. Aim with rocket and launch it once authorized. As it hits the target, recover immediately with 4-6g to 35 deg of pitch. Eventually, you recover from dive earlier and get very good precision, in contrast to firing unguided rockets.
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Mig-29 landing lights are tilted left
Supernova-III replied to AJaromir's topic in Flaming Cliffs Bugs & Problems
I guess this is because of landing procedure flow. According to the procedure (from the real flight manual), when you about to flare, you have to look to the left and forward, to observe approaching to the ground carefully. So landing lights are turned a bit to the left. -
Noticed that on the preview picture of Afghanistan trailer, the A-10A carries lau-61 with 19 rockets, which is not available in the game. I will just leave it here.
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Today marks 50 years since Su-25 maiden flight Gratz to everyone who loves this plane! P.S. I mistakenly thought ED will release new 3D model today... I wanted to believe in that @NineLine, sorry for bothering you in this way. Do you have any info to share about when we will have a new 3D model?
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жд-узел.miz In the attached mission, Su-34 supposed to suppress the Hawk SAM, deployed near to Nalchik. Initially SAM was deployed near to Nalchik, and Su-34 were able to suppress is successfully, but then I moved the SAM site near to blue positions and SEAD just stopped working. Then I decided fiiiine let me move the SAM back to Nalchik and now it doesn't work as well, though initially it worked fine! I'm so confused.
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speed is ok, but it's too high on the glide path. It should be around 50m over the inner beacon, so you get very smooth transitioning to the flaring stage.
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This should be fixed. It's rather a bug. And actually the jet doesn't shake, but the camera does. This is why it's so annoying. + the airspeed on which the aircraft starts "shaking" depends on the armament load, fuel load, whether you have external tanks or not, also depends on the altitude. The mission should be adequate + the flight should be planned properly -- it helps to avoid this problem. But anyway this must be fixed. If the real aircraft actually shakes at such speeds (most likely not), then it should be implemented so that the aircraft itself shakes, not the camera This is normal for speed-stable aircraft. You have a trimmer. I just put these two together so that someone who handles Su-25 right could laugh. These two together made my day. Su-27 is not produced today as well Just in case, if you didn't know... There is a game called WT, it could give you that 100% of gameplay you are talking about. Condensed 100% fun. There's even entire game mode where you have Good luck!
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Yes, I flew Su-25 in DCS. Moreover, this is my main airplane. I spend a lot of time flying it. Su-25 excels at such speeds, when being handled properly. this is exactly what I mean. Weak a2a capability in favor of best in class survivability. Still, it can fire those R-60s. You know what that means? I know. It just means that no one can make a proper mission for Su-25. Really, I have never seen a single good online mission for the Su-25. They are all bad. The mission's creators should stop putting Su-25 into missions for the frontline/fighter bombers. This is how multi-role plane should perform. Su-25 is strictly specialized and waay better in its job than Su-27/MiG-29. Let's not mix A-10 and Su-25. They belong to the same class due to **some** of their characteristics. looks like someone needs to get better knowledge about Su-25 employment. Well, I'm not going to convince you. It doesn't look like you are open to change your mind.
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Both Su-25 and Su-27 deserve to be implemented as FFM if we are talking about CW or even modern scenarios What scenarios? Deep strike? It's not that simple, so let's compare. This is not Su-25 primary task, but still there's tradeoff between survivability and a2a capabilities. Su-25 can fly 750-800 km/h at 40m AGL and it's actually being used in this way. Su-27 or every other multi-role jet won't fly faster than that anyway, because it's too dangerous. But no multi-role jet is able to survive enemy fire, while Su-25 has a very good chance of withstanding AAA fire and many types of guided missiles I can say similar thing about Su-27 or MiG-29
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yeah but I think we need this now
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your attention should be distributed in the following way when you are flaring: airspeed, AGL, vertical velocity (repeat until you finish flaring). When you have finished flaring, it should be like this: AoA, vertical speed, left forward (repeat until you are done). Probably it's not the best algorithm, but you have the idea
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typical problems when landing the MiG-29 are: overspeeding during touchdown, which causes bouncing too high and too slow when flaring, which causes the opposite effect -- crushing down to the runway Both problems are due to there are basically no space for errors (in terms of flight parameters), you have to do it precisely. When flaring and after setting throttles to idle, you have to keep looking to the left forward so that you can observe how you descend
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You are not alone. MiG-29 is really hard to land it without proper training. It doesn't forgive mistakes when you try to land it. There are some points to consider when you passed inner beacon: start flaring at 8-10 m AGL, the airspeed should be 280-290 km/h you should reach 0 m/s vertical speed at 0.5-1 m AGL once your vertical speed is zero, set throttles to idle once idle, pull the stick to set the AoA to 11 deg (not bigger than that, to avoid tailstrike), stick movement is quite wide at the speed about 270 km/h, don't be afraid of that. the airplane will start losing the speed and lift, slowly descending to the touchdown point It's very hard to train properly. On the beginning it will seem that things happen too fast to consider that amount information at such short period of time (several seconds). But keeping trying you will ace it. Good luck! You can believe me, it's possible to land it. Some airplanes require more dedication, more time to spend training. Avoid jumping from one module to another if you want to have best results.
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Yeah, Su-25 should yaw to the left...