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Everything posted by Migow
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@Flappie@BIGNEWY hello ,bug report: (those bug make the mi24 problematic ) issue when player play as pilot and the CPG is an IA . ->in a mission(iff/ia realistic ) because of the partial vision obstruction petrovich can't see a bmp1 or tank yet if i take place as gunner i can see them well, -> also the iff ia is not as good as a cpg player , i can identify a unit farther than petrovitch at 100% , the identification range must increase , also petrovitch should tell if the ia is radar sam (sometime i can see shorad with radar , ican't tell if it is roland or sa8 but i know it one of them as cpg , because i see a radar rotating , the ia must report at least sam with radar rotating at least you know you are in danger . -> petrovitch UI need to be redesign with the ability to filter the type of unit : you want report of only enemy, only friend ,only neutral , or all you want only air air unit , only sam , only aaa , only armor , only ifv , only infantery etc... (it is very usefull in area full of unit) -> petrovitch ui we need to tell the ia like a radar how wide he scan etc.. 10 ° 30 ° 45 ° 65 ° wide (also the elevation almost like a fighter radar below horizon or only top of it or both), when we ask to scan he only report sitac but doesnt not try to track , we should have the ability to scan at specific area or an area around our own helicopter as referential (2 type of scan) , when he scan you can see the aiming mark moving around -> petrovitch need to report the angle and distance of each target(or group with vehicule number)(static or moving how fast and direction also he tell if it is partially obstructed before you shoot not at the last second!!) it see to build a picture -> when you track a target the array of target should stay as an option so we can switch target fast -> the list of unit in UI maybe should become a 2D array -> petrovitch need to report gun fire close to us and from where it come ,same for missile , and filter better if it is not running at us and if it is close fire or middle or far --------- issue : when the player play as CPG and the pilot is an IA . ->now if you play as cpg the ia pilot has some bug when you see through the optic , if you ask to change the altitude the ia is unable to change it , you need to to stop using("enter the optic") the optic so he can change the altitude , the expected behavior "he changed the altitude even when i look in the optic" ->also we need an ui alternative where you can push all command directly with key ,so you no longer need to change the UI mode" like hover/ hover transition/combat) we need access directly to all key directly -> the pilot ai need to report gun fire/ missile close to us and from where it come , and filter better if it is not running at us and if it is close fire or middle or far , and start doing evasive action -> the pilot ia for some reason try to move the altitude higher than 80 meter when attacking in dynamic if player play cpg , this is huge issue when you need to fly very low (NOE) we need the ability to use cpg as player at NOE -> when we switch from pilot to cpg , petrovitch should keep the missile selector to last missile used , currently it go back to zero it is a problem when you have to switch missile selector everytime in middle of fight because of switching pilot/cpg... i will make a video soon , provide track , and image
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correction the ai could see the AAA at less than 4 km it is a mi24 bug it seems
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@Actium many thanks , you save our life
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Realtek ALC1200 audio causing simulation speed fluctuation?
Migow replied to Aluminum Donkey's topic in Game Performance Bugs
for me the tpm2 in ryzen processor was stutter culprit i had to desactivate . it triggers periodic stutter -
hello when my team start a mission on "dedicated server" without 3d render with 30 player with a mission with high count of asset) the server lag , every player and AI start teleporting stop moving sometime for 1 minute , the weapon are still sync when they shoot,flare are sync(but not the targeting )),only position is out of sync. the game become unplayable. it is not a fps issue,or stutter etc.. on client. the problem happen only under high load in "dedicated server" without 3d render. especially if a lot of unit are moving or shoot if 3d render is activated the problem does not happen with the same player ,same mission. it seems the problem got huge seems last patch 2.9.16.10523MT , the problem exist to a less extent since the "dedicated server" mode exist
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@Flappiehello here i describe the bugon mi24 ( but mi-8 is also affected , and to a less extent the ka-50 with intercom only) : radio bug mi24.miz ->if i put radio audio message from ground unit very close i only receive the message on r828 when it is selected on spu-8 ,i if select r863 i no longer receive anything on r828, -> expected behavior whatever i select on spu-8 i receive all radio message on r828.(unless it is a real limitation?) ->for r863 i receive no matter what spu-8 selection as expected.
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@Flappiehello , i describe the bug (in sinai ) OPERATION RED DUST FALLv11 testmigow4.mizi put in some s60 aaa unit in a AAA defense area with concrete protection (in red circle) null from any angle the s60 in green area can be seen as expected by petrovitch, but even when i face a s60 in defence area (in red) they become invisible for petrovitch even at high altitude from south or north , on east it work sometime starting at 300 -400 meter at 6km from it but not always and after 20 min of flying it no longer see them but as a cpg i can see them in most case , it could be a sinai map issue and not mi24 i am not sure the expected behavior petro see at least 3 s60 AAA
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View.lua 6dof adjustments not possible without breaking IC
Migow replied to Nealius's topic in Bugs and Problems
please ed provide a solution +1 -
@Flappie on last patch 2.9.12.5336MT : -forest tree LOS -> still buggy (1st example video) the big tree there is another bug with the bush asset : the infantery ai can see each other with " x ray", and shoot! nullnull nullnullnull
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ABRIS (PREPARE MISSION) for points type "REFPOINT"
Migow replied to Kappa-06MHR's topic in Bugs and Problems
thanks for report -
the bug is partially fixed on last patch 2.9.10.4160MT : -forest tree LOS -> bug (1st example video) the big tree ----------------------------------------------------------------------------------------------------- -cultivated field tree LOS -> FIXED(2rd example video) the little tree in field
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@Flappie the bug has nothing to do with mi24 (whatever you play) , the AI (sam, tank anything)( not petrovitch!) can see and shoot through the tree(XRAY vision!) , all the obstacle i reported , only the building work as intended , this a bug unique to syria: either syria map maker use wrong physic asset or DCS provide buggy physics for syria map , test the mission i provided you will see like the video that IA can see with XRAY and shoot on this map ! the bug is still here for years as of now! this is serious one for NOE flight.
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for people interested i modded the NVG so they render at higher position , so it can clear the FOV without nvg to read the instrument
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hello this feature can be implemented by modifying the shader file "NVD_common.hlsl" in "DCS World\Bazar\shaders\PostEffects" tested only with 2D screen , tell me if it works for VR (not sure) it will not PASS IC ! version 0.1 (need adjustement for nvg black body (too big i think) add the constant #define NVD_HIGHER_AJUSTEMENT -0.4 //0.4 good then replace : float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y ) * MASK_SIZE; } by: float2 calcMaskCoord(float2 projPos) { return float2((projPos.x - gNVDpos.x) * gNVDaspect, projPos.y - gNVDpos.y + NVD_HIGHER_AJUSTEMENT ) * MASK_SIZE; }
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Please ED fix this bug +1
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@Recoil16 @Flappie @MAESTR0 the bug is still there since the last update , this is serious bug please i need a feedback for this issue
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+1 Please ED we need those feature , thank you !
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Please ED we need Unit.setLife(Class Self, number ) function , the trigger exist(unit ai set life) already(the function exist for the trigger) , it can be implemented , it would help a lot for mission editing/ability to simulate fragment explosion with script in a better way , ability to set mobility kill etc... it would make the game better
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Please ED we need this function asap please if it does exist with a trigger then it could be implemented easy way!
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i hope they fix it , thanks for report
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updated with videos of LOS bug , i will add more
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in sinai or caucasus it does'nt see this is very different , it is specific to this map