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Migow

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Everything posted by Migow

  1. hi ,it has never been implemented:( it's satellite telephony radio alimentation
  2. hi, CTD client-20130409-223856.trk # -------------- 20130409-214102 -------------- 0È2 # C0000005 ACCESS_VIOLATION at D8BC381F 00:00000000 00000000 00000000 0000:00000000 D8BC381F 0032D780 0000:00000000 ?OnObjectReady@smCamera_Implement@@UEAAXPEAVRenderObject@Graphics@@@Z()+3F CDAB14DD 0032D8A0 0000:00000000 ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+11D2D CDAB28EF 0032D9D0 0000:00000000 ?init@RootNode@graph@model@@QEAAXXZ()+11CF CDAB2A12 0032DA10 0000:00000000 ?init@RootNode@graph@model@@QEAAXXZ()+12F2 CDAB6ED3 0032DB60 0000:00000000 ?ParseForFlatShadow@NGModel@model@@UEAAXAEAVModelInstance@Graphics@@AEAVModelParser@4@AEBVPosition3@@AEBVVector3@@3PEAV?$HeapVector@PEAVVolumeEffect@Graphics@@@@@Z()+1B3 DE19B82B 0032DC40 0000:00000000 ?Parse@lLandObject@@UEAAXAEAVModelParser@Graphics@@AEBVPosition3@@PEAV?$HeapVector@PEAVVolumeEffect@Graphics@@@@@Z()+36B D8BB957A 0032DD10 0000:00000000 ?DrawShadow@@YAXPEAVviObject@@AEBVdPosition@@PEAVsmCamera_Implement@@MM@Z()+13A D8BBACA8 0032DE70 0000:00000000 ?DrawObjects@SceneManager_Implement@@AEAAHIPEAVsmCamera_Implement@@P6A_NPEAVviObject@@PEAVviSearch@@PEAX@Z@Z()+A98 DE1BEFFF 0032DEA0 0000:00000000 ?TestAndInsert@viSearch_Implement@@UEAA_NPEAVviObject@@_N@Z()+5F DE1AC2AD 0032DF20 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+CD DE1AC38E 0032DFA0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E020 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E0A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E120 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E1A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E220 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E2A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E320 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E3A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E420 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E4A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC60F 0032E4F0 0000:00000000 ?GetObjects@LandObjectStorage@@UEAAXPEAVviSearch@@@Z()+10F DE1BD3AF 0032E530 0000:00000000 ?GetSegmentList@viObjectManager@@QEAAHAEBVVector@E3@@0PEAPEAVviObject@@HI@Z()+8CF DE1BC6F4 0032E5E0 0000:00000000 ?GetObjects@viObjectManager@@QEAAHPEAVClipVolume@@P6A_NPEAVviObject@@PEAVviSearch@@PEAX@Z3I@Z()+44 D8BBB24B 0032E660 0000:00000000 ?ParseObjects@SceneManager_Implement@@AEAAHPEAVsmCamera_Implement@@_N@Z()+13B D8BCFE41 0032E920 0000:00000000 ?RenderScene@SceneManager_Implement@@QEAAXPEAVsmCamera@@_N@Z()+1E1 D8BD0BE1 0032EC50 0000:00000000 ?MakePictureMFD@SceneManager_Implement@@QEAAXPEAVsmCamera_Implement@@AEBVCamera@Graphics@@AEBVVector@E3D@@IIPEAVIwHumanPlane@@@Z()+411 D8BD2EF3 0032F0C0 0000:00000000 ?RenderMFD@SceneManager_Implement@@QEAAXHPEAVContext@Graphics@@@Z()+433 D8BD3276 0032F0F0 0000:00000000 ?RenderHumanTargets@SceneManager_Implement@@QEAAXHPEAVContext@Graphics@@@Z()+C6 D8BD375B 0032F3F0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+47B D57AB01B 0032F480 0000:00000000 D57AD93D 0032F4E0 0000:00000000 D57C6DC4 0032F510 0000:00000000 D57C6C9B 0032F540 0000:00000000 D5856BC8 0032F5B0 0000:00000000 D5858018 0032FAA0 0000:00000000 D585AB9F 0032FB50 0000:00000000 E4B5167E 0032FB80 0000:00000000 BaseThreadInitThunk()+1A E6E33501 0032FBD0 0000:00000000 RtlUserThreadStart()+21
  3. ---------- for old helicopter trimmer method ------------------------------------------------ ----------- (aperiodic process) ------------------------------------------------------------ HelicopterTrimmerTauInverse = 0.0--7.0 --lower value - decrease trim speed after trim button release. fixed :) in FMoptions.lua
  4. hi ,how to disable the virtual trim ?( of course) i still need to use the trim to tell the autopilot the new position of course i will have to keep the hotas in position:music_whistling: thx :)
  5. the game doesn't model sidelobe mainlobe etc with radar, so if you are not inside a lobe you can't detect the radar irl . in Game the pod is cheating ,same for RWR
  6. СА-ТЛФ ? hi what is that radio "СА-ТЛФ" (sa-tlf)in ka 50 ? sa for satellite radio(in russian satellite is "сателлит"? tlf for telephony is it fonctional in the real one ? i guess it's related for "Пульт управления аппаратурой специальной связи" (page 141-142) it's the panel for the СА-ТЛФ radio? (связи = communication) the panel say отказ= failed обход= bypass ? рс1= rs1 ? громк= volume сброс= reset работа= in use рг= rg? useful in mountain i guess it's link to command post through satellite (no LOS trouble)
  7. can't connect actually :( my team can connect :helpsmilie:
  8. hi the laser beam riding atgm(radio too) doesn't have limit within the laser beam they can do impossible move(cheating atgm^^) they should have same limit as virkhr the problem is the same for human and ia :( hope it will be fixed
  9. z fighting:music_whistling:
  10. hi how to hide city 's tree :) ? or anyone found a way the ai do LOS test with tree (forest and city) and collidable thx
  11. it's navigation computer that go crazy(bug) so the shkval go crazy especially with dynamic weather
  12. hi i set fov 63° but the hud doesn't scale where we can change scale?(lua file):)
  13. should be sticky post:thumbup:
  14. airport landing light too weak IG and other bug hi ,airport landing light too weak IG http://youtu.be/X-xGZhoaKv4 the hud has light reflection IG not IRL fix that plz ,throught hud it's more difficult to spot target IG see at 5min 46 http://youtu.be/IelNhvZfaG8 the ia and trigger luu-25 candle light doesn't light the ground actually there 're useless only a10c luu-25 work and ka 50 s8om nav and formation light are too weak at 8min23 at 6min13
  15. dynamic weather
  16. hi on abris the wind is -66° , i'm not weather expert but is that a bug?:huh:
  17. hi the kc130 disappear when i look to the refuel system (without looking at the plane) it's related to the View Frustum Culling which doesn't take in account the kc130's refuel system when deployed .
  18. Migow

    many bug

    :cry:
  19. Migow

    many bug

    game bug or irl ?:)
  20. bomb againt bridge and fortication not against armor etc and weaponless target same for cbu the problem we can't delay the bomb fuse so i have to drop bomb from 500 meters
  21. Migow

    many bug

    ok thx what's the cause of this bug?
  22. Migow

    many bug

    move time until i target at 2.5km when i 'm targeting target look the range information (it become wrong )when the countdown is off and the X , the shkval try to move byitself when not in autotracking and laser countdown off the canonn and rocket ballistic become hard to use , same thing with shkval i have to fight against it (single seater already bad but with that this is hell)
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