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Everything posted by Migow
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hi ,it has never been implemented:( it's satellite telephony radio alimentation
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hi, CTD client-20130409-223856.trk # -------------- 20130409-214102 -------------- 0È2 # C0000005 ACCESS_VIOLATION at D8BC381F 00:00000000 00000000 00000000 0000:00000000 D8BC381F 0032D780 0000:00000000 ?OnObjectReady@smCamera_Implement@@UEAAXPEAVRenderObject@Graphics@@@Z()+3F CDAB14DD 0032D8A0 0000:00000000 ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+11D2D CDAB28EF 0032D9D0 0000:00000000 ?init@RootNode@graph@model@@QEAAXXZ()+11CF CDAB2A12 0032DA10 0000:00000000 ?init@RootNode@graph@model@@QEAAXXZ()+12F2 CDAB6ED3 0032DB60 0000:00000000 ?ParseForFlatShadow@NGModel@model@@UEAAXAEAVModelInstance@Graphics@@AEAVModelParser@4@AEBVPosition3@@AEBVVector3@@3PEAV?$HeapVector@PEAVVolumeEffect@Graphics@@@@@Z()+1B3 DE19B82B 0032DC40 0000:00000000 ?Parse@lLandObject@@UEAAXAEAVModelParser@Graphics@@AEBVPosition3@@PEAV?$HeapVector@PEAVVolumeEffect@Graphics@@@@@Z()+36B D8BB957A 0032DD10 0000:00000000 ?DrawShadow@@YAXPEAVviObject@@AEBVdPosition@@PEAVsmCamera_Implement@@MM@Z()+13A D8BBACA8 0032DE70 0000:00000000 ?DrawObjects@SceneManager_Implement@@AEAAHIPEAVsmCamera_Implement@@P6A_NPEAVviObject@@PEAVviSearch@@PEAX@Z@Z()+A98 DE1BEFFF 0032DEA0 0000:00000000 ?TestAndInsert@viSearch_Implement@@UEAA_NPEAVviObject@@_N@Z()+5F DE1AC2AD 0032DF20 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+CD DE1AC38E 0032DFA0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E020 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E0A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E120 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E1A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E220 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E2A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E320 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E3A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E420 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC38E 0032E4A0 0000:00000000 ?lSceneFile_GetObjectList_rec@LandObjectStorage@@IEAA_NPEAVlSceneFile@scene3@@IPEAUTreeNode@23@PEAVviSearch@@W4IntersectionType@@@Z()+1AE DE1AC60F 0032E4F0 0000:00000000 ?GetObjects@LandObjectStorage@@UEAAXPEAVviSearch@@@Z()+10F DE1BD3AF 0032E530 0000:00000000 ?GetSegmentList@viObjectManager@@QEAAHAEBVVector@E3@@0PEAPEAVviObject@@HI@Z()+8CF DE1BC6F4 0032E5E0 0000:00000000 ?GetObjects@viObjectManager@@QEAAHPEAVClipVolume@@P6A_NPEAVviObject@@PEAVviSearch@@PEAX@Z3I@Z()+44 D8BBB24B 0032E660 0000:00000000 ?ParseObjects@SceneManager_Implement@@AEAAHPEAVsmCamera_Implement@@_N@Z()+13B D8BCFE41 0032E920 0000:00000000 ?RenderScene@SceneManager_Implement@@QEAAXPEAVsmCamera@@_N@Z()+1E1 D8BD0BE1 0032EC50 0000:00000000 ?MakePictureMFD@SceneManager_Implement@@QEAAXPEAVsmCamera_Implement@@AEBVCamera@Graphics@@AEBVVector@E3D@@IIPEAVIwHumanPlane@@@Z()+411 D8BD2EF3 0032F0C0 0000:00000000 ?RenderMFD@SceneManager_Implement@@QEAAXHPEAVContext@Graphics@@@Z()+433 D8BD3276 0032F0F0 0000:00000000 ?RenderHumanTargets@SceneManager_Implement@@QEAAXHPEAVContext@Graphics@@@Z()+C6 D8BD375B 0032F3F0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+47B D57AB01B 0032F480 0000:00000000 D57AD93D 0032F4E0 0000:00000000 D57C6DC4 0032F510 0000:00000000 D57C6C9B 0032F540 0000:00000000 D5856BC8 0032F5B0 0000:00000000 D5858018 0032FAA0 0000:00000000 D585AB9F 0032FB50 0000:00000000 E4B5167E 0032FB80 0000:00000000 BaseThreadInitThunk()+1A E6E33501 0032FBD0 0000:00000000 RtlUserThreadStart()+21
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---------- for old helicopter trimmer method ------------------------------------------------ ----------- (aperiodic process) ------------------------------------------------------------ HelicopterTrimmerTauInverse = 0.0--7.0 --lower value - decrease trim speed after trim button release. fixed :) in FMoptions.lua
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hi ,how to disable the virtual trim ?( of course) i still need to use the trim to tell the autopilot the new position of course i will have to keep the hotas in position:music_whistling: thx :)
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the game doesn't model sidelobe mainlobe etc with radar, so if you are not inside a lobe you can't detect the radar irl . in Game the pod is cheating ,same for RWR
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СА-ТЛФ ? hi what is that radio "СА-ТЛФ" (sa-tlf)in ka 50 ? sa for satellite radio(in russian satellite is "сателлит"? tlf for telephony is it fonctional in the real one ? i guess it's related for "Пульт управления аппаратурой специальной связи" (page 141-142) it's the panel for the СА-ТЛФ radio? (связи = communication) the panel say отказ= failed обход= bypass ? рс1= rs1 ? громк= volume сброс= reset работа= in use рг= rg? useful in mountain i guess it's link to command post through satellite (no LOS trouble)
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can't connect actually :( my team can connect :helpsmilie:
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hi the laser beam riding atgm(radio too) doesn't have limit within the laser beam they can do impossible move(cheating atgm^^) they should have same limit as virkhr the problem is the same for human and ia :( hope it will be fixed
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z fighting:music_whistling:
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+1:huh:
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hi how to hide city 's tree :) ? or anyone found a way the ai do LOS test with tree (forest and city) and collidable thx
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[REL] Noc's MDC for BlackShark 1.0
Migow replied to WildBillKelsoe's topic in DCS: Ka-50 Black Shark
should be sticky post:thumbup: -
[REL] Noc's MDC for BlackShark 1.0
Migow replied to WildBillKelsoe's topic in DCS: Ka-50 Black Shark
thx :) -
airport landing light too weak IG and other bug hi ,airport landing light too weak IG http://youtu.be/X-xGZhoaKv4 the hud has light reflection IG not IRL fix that plz ,throught hud it's more difficult to spot target IG see at 5min 46 http://youtu.be/IelNhvZfaG8 the ia and trigger luu-25 candle light doesn't light the ground actually there 're useless only a10c luu-25 work and ka 50 s8om nav and formation light are too weak at 8min23 at 6min13
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dynamic weather
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hi the kc130 disappear when i look to the refuel system (without looking at the plane) it's related to the View Frustum Culling which doesn't take in account the kc130's refuel system when deployed .
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bomb againt bridge and fortication not against armor etc and weaponless target same for cbu the problem we can't delay the bomb fuse so i have to drop bomb from 500 meters
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ok thx what's the cause of this bug?
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move time until i target at 2.5km when i 'm targeting target look the range information (it become wrong )when the countdown is off and the X , the shkval try to move byitself when not in autotracking and laser countdown off the canonn and rocket ballistic become hard to use , same thing with shkval i have to fight against it (single seater already bad but with that this is hell)