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Migow

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Everything posted by Migow

  1. thx for answers :)
  2. hi ,the ka50 rotor is made of composite materials ,so the rotor should have low rcs , then it would be impossible to detect a NOE hovering ka50 at long medium distance?:music_whistling:
  3. hi , i wish the dcs series will support different HID keyboard:joystick:
  4. the game 3D engine is crap it has huge cpu limitation:mad:: with i7 2600k you can have twice fps than 8500 core 2 duo :thumbup: graphic card wont imporve performance even sli(it 's even worse)
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  5. thx :thumbup:
  6. hi , could someone find the IRL procedure for ka 50 i want to know it:thumbup: thx^^
  7. and something like 548 in a10 :doh:(without circuit breaker)
  8. without general , communication almost 313
  9. hi, how many key in the ka 50 for keyboard? without view key etc...(only the ka 50)
  10. if IRL early drop flare are useful then we are disadvantaged again in this game , thing become more difficult :doh:
  11. Riptide where do you see flare? i 'm talking about effectiveness with flare
  12. early flare drop isn't effective in the game even 012 something broken? how much time is needed to lock target with manpad?IRL
  13. i don't know^^ sa16 has low counter countermeasures maybe it could work IRL? but stinger ,should be very difficult to fool the only problem in game is early flare that should prevent lock before launch missile , it doesn't work... is" locking onto the sun "should work ? i mean sa 16 could be fool with sun? another problem is tree they don't protect against LOS from ai if you fly very low, it would be difficult to manpad to have time to lock target because of occlusion they said they could not do physics collision for ai because they need to rewrite the pathfinder code.but could make just physic collision for ka50 and loss of los for ai which could make the greater in fact in game i seen ai travel trough building so physic collision is bad excuse^^ are the ka 50 aspect change something like iRL for IR homing in the game? lowering the collective , which lower the engine thrust could have an impact on ir homing in the game? i need answer ^^ thx
  14. you mean last generation missile ? in that case they should be immune to actual countermeasure but we are talking sa16 gimlet in dcs blackshark how the missile know which target to lock if in the air there are a chopper and flares(modern Pyrotechnic flares)? modern flare have same spectrum emission than chopper. sa16 has low counter countermeasure it's not sa18 or sa 24. in fact even if flare are launched too late flare should work ,maybe 50% ? another question how much time it takes too lock target , i mean the manpad aim target , then how much time it takes before you have a lock? 5 sec? if the target is not stable i mean flare decoying then you can't lock you need a "stable lock"?
  15. yeah it should be , i don't remember where i see this ratio but i think that was an russian official pdf info the problem is that manpad can lock you when you release flare they should only do that when there no flare near the chopper what is the type of flare model Pyrophoric flares? Pyrotechnic flares? etc.. if it's modernized flare then manpad can only lock when the target is free from flares
  16. hi ,the igla-S (s24) Russian say it has 50 % probabilities to hit when the target use flare in dcs black-shark it is just a sa 16 gimlet or stinger ,even if i use flare at 012(early) , they can lock me(that should not be possible) they have a better ratio to hit than the igla-S , something is wrong in the game:( i found that 042 work but 012 should work too?
  17. anyone?
  18. hi is it possible to find documentation about su 24m i mean everything to make a simulator ? still classified? :)
  19. even with dx9 if the game 3D was made with hardware buffer we could have more than 300 000 vertex i have 300 000 vertex with 5fps ... a 580 can handle 1 000 000 000 triangles / second where are they ^^ with dx11 must have are multitasking and tessellation so we can have better rendering the only problem no card actually can handle 90 000 km² with dynamic lighting :( only pre-rendered (but how much memory we need? hdd ram ...) , we need 400 000 core unified shader to handle dynamic lighting
  20. yeah dof is the most useless thing we need :thumbup:
  21. because it does not have enough authority over the aircraft that's the explanation thx :)
  22. ok thx that might be the case:D
  23. i mean out of fov lol :D no the laser is not broken ^^ it happen sometime the crazy laser bug
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