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Everything posted by Migow
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the auto turn doesn't have priority sometime it doesn't work :( (trim conflict) too much load work for rockets
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it happen on area less than 10 km should not happen (and no gimbal roll)
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no in the dcs abris you can't add unit and sam zone but in the real one could we add them? but you can delete them and the flight plan , unit etc ... could they be sent (and updated) by satellite datalink i mean HQ or awacs
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ok thx :) in fact sometime it doesn't work i test it again it's working
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the gun shot should be corrected with the speed of the target but it doesn't work especially when we are on the side aspect of the target the vihkr miss the target on side if i remember it should be more rarely so to prevent i aim the front side i should not have to do this:cry:
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hi is there a reason why when it is activated the vihkr doesn't seem to be corrected is it correctly implemented ? even worse with canon or rocket it doesn't work we need to go manual to aim moving target to adjust the speed of target :doh: it shoulds work IRL ?
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hi , some time the laser go for example 6 km to 99 km it shows you very fast all the km to 99km then skhval go crazy because it lost the laser distance it happens sometime is it a bug or real drawback in the real ka 50 ?:)
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hi i think the automatic turn button is a little broken ? i mean it should turn "well" to the target but there 's conflict with trim so it doesn't turn "well" which complicate maneuvering for pilot :mad: especially for rocket 23 canon , less for cannon and vikhr is the automatic button truly implemented as real one :joystick: automatic button should have priority? otherwise it's lesss useful :cry:
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hi in the real abris , is it possible to add unit , and sam zone ? could the flight plan be updated trough datalink ? can the unit be updated like the "jstrs" via satellite datalink? thx
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hi are export weapon ,plane etc... unclassified ? s300 pmu2 favorit ? every export plane , sam tank ? and could we find the documentation about them? thx
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the game need prerender static lighting for ground tree everything static : for 5h mission the game render each 1 minute texture with lighting for visual light but also flir we could have good lighting with that system
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label are useless jtac is your eye in every mission:smilewink:
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Compatibility Patch & Missing features of the Ka-50
Migow replied to STP Dragon's topic in DCS: Ka-50 Black Shark
will the inu will be fix? and the fire extinguish test? i 'm not against a 10 $ fix :joystick: “СА-ТЛФ” switch. Radio equipment data link SA-TLF switch. ? is it the modem for abris ? is the abris more limited than the real one? i mean datalink update ? flight plan by datalink is it possible in real ?:music_whistling: will the jtac work with ka 50 i mean smoke afac , coordinate l/L so we can enter them in pvi (no more need for tactical view )? -
same thing the problem is not using in the last moment but early
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excellent i ever want to see real sam cockpit etc... :thumbup::thumbup::thumbup:
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:D
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not for moment :D there are too many bug and even worse regression with patch :doh: should be a rare beast but not with eagle dynamics :D we found a breed of regression here rare place :D:D:D i think they need help :D there are in dx 10 special fonction for same "shape" like tree grass etc... that need only one call etc.. stop with cpu limit does the 3d engine use vertex buffer ? :D i don't even think about hardware buffer:D dx9 is crap really in fact 3d api are huge crap when you see console 3d engine direct hardware ...
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i dont say stop using malloc i say use it with an algorithm that can make early and light (means not page fault or occlusion somewhere)malloc and especially fread or fwrite and (not at "la volé") then give me source NDA of the game i think this game need to be opensource (not free software) like java in the past etc... so dev can contribute
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physics for tree (i know need rewrite for ai on ground but need it otherwise this is a joke especially for ka 50 i mean los etc... the ai see too far (without radar :D) (can be corrected we .lua files) need a change for sound in ka 50 i find real sound when we are inside it unfortunately the engine + rotor are mixed we shoud use it , but need modif with .sdef sound that broke exterior sound so we need an inside sound that can only heard inside and the other like the rotor outside need to be mute when we are inside etc... if you know what i mean:D who?
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hi the first thing that dcs series need is a completely rewritten 3D engine dx 11 we need that game engine use vertex buffer, hardware buffer ,multithread batch , tesslation to limit as possible cpu call ... i don't care about hdr :D shadow not priority :D i think game like this need 300km 360° when you fly high 12km clear weather i dont think it's possible to use dynamic light for 300 km 360 ° at least for 180 ° 90000km2:D need static lighting pregenerated in editor we select how much time we generate (2h etc the mission stop when it reachs it) it (include weather for cloud shadow , tree shadow etc... ) dynamic lighting for moving object etc light light projector (actually don't work) need occlusion algorithm when we fly low(ka 50) (or city) because we need very high lod like in arma 2 stop using satellite texture because => horrible, take too much memory we need texture like arma 2 when we fly low (in fact they are repetitive but not bad ^^) only ground texture not flat tree or crap like this^^ we need better tree better lod when they are near us we need tree in number so there won't be void ground :doh: multi texture when the texture are far so we can think there are grass and when we are near 500m polygon grass second we need better cache i mean no malloc() or fread() fwrite() crap in the last second that's creepy :D the environement need to be preallocted 360° no page fault plz we are not in 1999 :mad: no building when we are landing we page fault in the last moment :mad: even trigger can be pre allocated no page fault:mad: explosion etc ... need dedicated server need the plane don't spawn when someone use it (it spawn at the beginning ) ai take control if player disconnect etc :) need sdk (c c++)
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it's a replica of cyclic(static doesn't move) it doesn't interfere with pilot cyclic when the gunner use it to move the optic
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i think it's mainly written in lua except 3d engine( in c++) which lack hardware buffer ,culling occlusion , and maybe vertex array :(
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hi i got a sony bravia 40", well it is not bad but i still need to zoom on abris and shkval (you need 4x antialiasing otherwise that would be horrible)so i still need another screen :( i think 3 screen would be better (if you take 20" each one 1920x1080) more accurate but dcs would have some performance issue i think even if you have multiple graphic card (need some answer too :music_whistling:)
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DCS VoIP/radio integration with TeamSpeak 3
Migow replied to Shaman's topic in DCS: Ka-50 Black Shark
:thumbup: nice ! -
i need more information ;) Wags where are you?:D plz :pilotfly: especially the abris if it could be update through datalink?:music_whistling: