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Everything posted by graveyard4DCS
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In one of the earlier missions I shared in DCS User Files, I tried to incorporate elements of the Rules of Engagement (ROE). The goal was to enhance the sense of realism and authenticity in mission design. I’m interested in hearing your perspective: do you think that procedural elements like ROE contribute meaningfully to immersion? Or do they tend to be seen as purely cosmetic, barely read and quickly forgotten? Note: If you're new to the concept of ROE (Rules of Engagement) that was included in this mission, you can start with a first introduction here. If you're already familiar with the concept, then you might be interested in how NATO structures its ROE using a specific numbering system.
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Operation Bakwa Hammer - A Runway Strike Mission
graveyard4DCS replied to graveyard4DCS's topic in Missions and Campaigns
Hi all, Several people told me that they struggle to find the target, even if coordinates are correct. Please note that the target coordinates in the mission description are roughly 0.1 Nm away from the actual runway, which is consistent with the TLE V precision indicated in the target description. These coordinates roughly match both the actual runway coordinates in DCS, and the coordinates in the .cf file (CombatFlite) I provided, so it means that it's not a mission design or planning issue. It means that there must be a mission execution issue. One of the direction to check is your INS drift: mission date is 1991, before GPS, therefore you cannot rely on automatic GPS updates to keep your aircraft always on track. A 1 Nm INS drift after 30' - 45' minutes of flight is coherent. Most certainly, the AI aircraft are able to make perfect navigation even with INS drift, hence the difference between you and the AI. My advice is to use visual references for final navigation. Farah airfield is located close to a mountainous area, that will help you a lot to refine your navigation visually. In short final, use finer vertical features, like the small hills close to the airfield, it will also help you find the target even if the INS is 1 Nm off. In particular, I suggest you to read in details the "Mission Planning" posts, this one in particular: it will help you determine which visual references to use. Thank you! -
mk82, 83 bombs explosion radius too large after update?
graveyard4DCS replied to SalakauHeadman's topic in Weapon Bugs
If you are interested by fragmentation envelope, RED and collateral damages, I tried to introduce these concepts here and here. But I agree with you, we need to do some tests to see how DCS replicates all these models, and how far we are from real life data. Until now, I considered DCS parameters "safer" than real life parameters, so sticking to real life procedures ensured safe margins. With the new damage models, we need to reassess whether it's still the case or not. -
mk82, 83 bombs explosion radius too large after update?
graveyard4DCS replied to SalakauHeadman's topic in Weapon Bugs
In real life, a hard deck at 3000' AGL is generally the norm. There are several fragment envelope diagrams in various flight manuals, and 3000' seems to be a safe value for all bombs at sea level. Keep in mind that the fragmentation envelope is shaped by the drag of the fragments, and therefore the higher the target, the larger the danger zone. -
Aerodrome Data and Frequencies - Updated 02 July 2025
graveyard4DCS replied to Minsky's topic in General Tutorials
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Hello! I'm looking for the original source of the maps used in the WWII Marianas Islands theater in DCS. If anyone can point me in the right direction... Thank you!
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Regarding dive bombing in particular, you'll find all your answers here. The whole series of articles focuses on Paveway II, but since their ballistics is close to dumb bombs, most of it will apply to them as well.
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Paveway II: Tactical Employment Series
graveyard4DCS replied to graveyard4DCS's topic in Guides & Tutorials
All the profiles described on this official Paveway II datasheet are described in this video. Don't hesitate to ask questions if anything needs to be clarified! For those who are curious, the tacview tracks are available here.- 1 reply
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Tacview, the ACMI for DCS World – Official Thread
graveyard4DCS replied to Vyrtuoz's topic in DCS Modding
Hello, Sorry to bother you but I struggle with the terrain textures as detailed in your documentation. I tried to add custom textures as explained, but they appear under the default textures, and the default textures don't seem to be accessible in any folder. It seems that we can't remove them, unless by unticking the "custom textures" option, but then we get rid of all the textures, both default and new ones. The only solution is to put them in "Real World", but I wanted to use them on DCS terrain... Original textures (West) over new textures (East). Eventually, did you work on integrating geotiff pictures instead of the "tiles" that are fairly difficult to use and generate? Thank you, -
Tacview Problems
graveyard4DCS replied to cesarferrolho's topic in Utility/Program Mods for DCS World
Hi, some servers enforce a tome delay on the tacview recording to prevent people form using the real-time tacview for better SA. You have to remain connected by the same delay after end of game to have the full track. -
Over the past few weeks, I’ve been putting together a full series on how to employ Paveway II laser-guided bombs in DCS World. Even for the "basic" level delivery, I tried to include detailed description of your tasks in the cockpit. And hopefully, you'll discover new ways of dropping your GBUs, giving you more flexibility for various tactical scenarios across a range of real-world inspired delivery profiles. There I covered level, dive, pop-up, toss and loft bombing, with a focus on geometry, timing, arming delays, and how all of this ties into tactical decision-making. The idea is to help you make informed choices in planning and execution, especially in more demanding scenarios like high-threat airspace. Example of "tactical balance" study for one of the profiles. Guess which one... Each article comes with a set of kneeboard pages, built from ballistic tools and in-game testing. You’ll find release distances, time of flight estimates, impact angles, and recommended fuze settings, i.e. all that can actually help you hit the target and survive the pass. Example of geometry study of the dive profile. Even if examples are more centered on my module of predilection, the F/A-18C Hornet, any module carrying Paveway IIs will benefit. You can start here, the full index is in the introduction post (Patreon). From there, you can jump straight into any of the profiles. A usual, I'll appreciate any feedback or questions. And if you're into this kind of detailed weapon employment, there's more on the way!
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Bomb Fuzes options in the rearming panel
graveyard4DCS replied to graveyard4DCS's topic in General Tutorials
Yes, LASER code on Paveway II and III can only be set up physically on the ground. They cannot be changed electronically from the cockpit as it was the case in DCS in the past. -
Hi, As the title says, Bost airfield (OABT) has 243.000 MHz as AI Tower frequency. 243.000 is one of the international "guard" frequencies and should not be assigned to any ATC frequency.
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Current Mission Planning Tools
graveyard4DCS replied to graveyard4DCS's topic in Military and Aviation
You're guessing wrong. Does it make any difference?- 16 replies
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Current Mission Planning Tools
graveyard4DCS replied to graveyard4DCS's topic in Military and Aviation
I'm not Russian. Just too old maybe. Just to give you a practical idea: the INS automatically computes true routes. You have to insert a local magnetic deviation in the INS to let it know the deviation to be used to compute a magnetic route. In the Mirage 2000, you check on line up that you have the correct magnetic heading, which is a way to check if the deviation has been entered correctly (eg not + instead of -). As soon as you start a visual navigation, you switch to true headings. When you set-up the plane for instruments recovery, you switch to back magnetic headings. And if you want to do an ILS, you have to insert true runway headings for ILS landings in the M2000. But the remark above is correct, BE are given in magnetic references. All GNSS systems give you true routes.- 16 replies
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Current Mission Planning Tools
graveyard4DCS replied to graveyard4DCS's topic in Military and Aviation
Every fighter pilot I guess. One of the reasons is because they plan on physical maps, and measure everything in true headings. You only switch to magnetic when you RTB for an IMC procedure. In civil aviation maybe.- 16 replies
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Current Mission Planning Tools
graveyard4DCS replied to graveyard4DCS's topic in Military and Aviation
One work-arounds with modern aircraft is to work in true headings instead of magnetic headings. In real life, magnetic headings are only used for instrument departure and landing procedures. In all other instances, true headings are the way to go.- 16 replies
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Current Mission Planning Tools
graveyard4DCS replied to graveyard4DCS's topic in Military and Aviation
Hi, thanks for your input. I agree with you, searching through the flight performance manual is time consuming, and I bet no one does it on a regular basis. If you fly the Hornet or the Hawg, you might be interested in AMVI's mission planner, it will answer you needs I believe. Personally, I'm used to making rough mental calculations which work quite well for performance (fuel vs time vs speed). And the big advantage of this method is that it remains valid in real time, since there's no dependency on external software when you're in the cockpit. But I agree that it can be useful for finer calculations, when you're within a few hundred pounds in terms of accuracy.- 16 replies
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Hi, I’d like to get player's opinion on the current landscape of mission planning tools available for DCS World. The context is serious/realistic pre-mission preparation, with the goal of supporting structured multiplayer operations (up to a large COMAO level). I'm interested to hear from others: What are you currently using in single player, and in your squadron/group? What do you consider must-have features in a modern DCS mission planning suite? Here's a quick overview of the tools I’m aware of, with some notes based on experience: 1. CombatFlite Pros: The only complete standalone planner available today Unique features. E.g.: intervisibility analysis Supports import of .miz files Extensible to new theaters with basic user effort Cons: Development appears to have stalled; no updates in a long time Export of .miz files needs a lot of workarounds Still in my opinion the most complete standalone planner available today. 2. CombinedOps Pros: Web-based and multi-user capable Real-time coordination across participants ACO and ATO generation tools Free Cons: Limited set of mission planning features, not yet matching the depth of CombatFlite for detailed planning tasks Depends on active server hosting Overcrowed view for complex missions You must work from an existing flight in a .miz file 3. FragOrder Pros: Web-based and multi-user capable Real-time coordination across participant Direct editing of DCS .miz files in a web interface Cons: Limited in flexibility and detail of planning You must work from an existing flight in a .miz file 4. DCS Web Planner Pros: Free Cons: Lacks advance mission planning features No collaborative use case Depends on active server hosting You must work from an existing flight in a .miz file Thank you!
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If you check my website you'll see that I published it a while ago already. And I'll keep it updated when new airfields and beacons are added.
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South Atlantic Theater for CombatFlite
graveyard4DCS replied to graveyard4DCS's topic in South Atlantic
All three maps with elevation data and xml files with airports and beacons are now available : South Atlantic theater for CombatFlite is now up and ready. -
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Hi, you should start by reading this :