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Wacky

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Everything posted by Wacky

  1. Love this map! Just a small detail, but if the developers would give the North Cape area some love, it surely could enhance realism. As of now, this spot seems to be represented by just one simple building on top of the hill. IRL, there are several structures as depicted on the these photos: Aerial photo of North Cape area Grid globe structure at North Cape ArcGIS World Imagery View Google Satellite View Google Street View A big thank you and kudos to the developers, please keep your efforts which are greatly appreciated!
  2. (This post has been slightly edited and reposted from here, as it might be more appropriate in this forum) Looking forward to the latest announced enhancements of the South Atlantic map, I hope the mountainous regions (like for example in the area of sectors WL-XL-WK-XK between Cerro Torre and Fiordo Falcon to the NW of Parque Nacional Los Glaciares) will receive a more detailed terrain mesh. There are quite a few spots where the DEM data does not seem realistic, both visually and also compared to OSM SRTM elevation lines. Especially for the part of Fiordo Falcon that is at the centerpoint of sectors WL-XL-WK-XK (see attachments for reference). Water elevation levels also seem to be a bit above of what they should be for a few glacier lakes, for example in the eastern part of Reserva Nacional Los Glaciares. Of course, a bit higher resolution textures would be nice, too. Apart from these, I salute the South Atlantic map team for the progress made since the initial release of the map. Thank you and keep up the good work!
  3. Absolutely looking forward to this one! Hopefully the mountainous regions (like for example in the area of sectors WL-XL-WK-XK between Cerro Torre and Fiordo Falcon to the NW of Parque Nacional Los Glaciares) will receive a more detailed terrain mesh. There are quite a few spots where the DEM data does not seem realistic, both visually and also compared to OSM SRTM elevation lines. Especially for the part of Fiordo Falcon that is at the centerpoint of sectors WL-XL-WK-XK (see attachments for reference). Water elevation levels also seem to be a bit above of what they should be for a few glacier lakes, for example in the eastern part of Reserva Nacional Los Glaciares. Of course, a bit higher resolution textures would be nice, too. Apart from these, I salute the South Atlantic map team for the progress made since the initial release of the map. Thank you and keep up the good work!
  4. Just in case someone feels inspired to continue developing the JAS-39 Gripen Mod and would consider the newer D/E variants: Swedish Brand New Fighter Jet Shocked The World! https://www.youtube.com/watch?v=YCYNVKBgnPU
  5. On ED's Iraq terrain product page for the Iraq terrain, it is stated: Features Coming During Early Access <..> Future Regional Expansions: Planned extensions into neighbouring regions, further broadening the operational theatre. A combination with the existing Persian Gulf terrain would make a lot of sense and be absolutely fantastic!
  6. It would be great if they could provide an option to combine both Iraq and Persian Gulf into one single terrain for those of us who have licensed both. It would be awesome for long range missions as back in the day with Microprose's F-19 Stealth Fighter and also this: Persian Gulf Upgraded Map Template - Project GRIDS On their product page, ED state the following under Features Coming During Early Access: "Future Regional Expansions: Planned extensions into neighbouring regions, further broadening the operational theatre." So there seems to be a chance that this actually may come true one day... fingers crossed!
  7. Thank you ED for your continuous efforts and updates. The latest version is a real joy to use due to its visual fidelity and smoothness. It would be even greater if you could find a way to ensure FC3 backwards compatibility so that third party / community aircraft mods based on FC3 parts could still be used in future versions of DCS. Thank you! Regarding the upcoming Instant Action Generator, could we please have configuration settings to allow for easy setup of simple missions with only few enemy units, or with enemies spawning over a (random or potentially configurable) extended period of time so that they could be dealt with in a chronological manner rather than being confronted with them all at once? I very much like the mission configurations from classics like the MicroProse simulator series - which of course were all single player back in the day - where the number of enemy aircraft and ground units to be dealt with at the same time was more easily manageable, and I do feel overwhelmed with the sheer amount of active air and ground units often found in DCS generated missions. Thanks & keep up the good work!
  8. Here too I have "seen the light" after updating from an older F-22A mod version to v3.0. It seems the file F22_CANOPY_GLASS_NRM.dds is missing in the v3.0 cockpit textures located in <username>\Saved Games\DCS\Mods\aircraft\F-22A\Textures\F-22A_Cockpit.zip Adding the missing DDS from the previous version of the F-22A mod to the v3.0 cockpit texture ZIP file mentioned above solved the problem.
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