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mtuckner

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Everything posted by mtuckner

  1. Any FPS improvements found after the updated driver?
  2. Well, too bad about the bezel information, I already pulled the trigger on three of them. I do also play FPS games on occasion like L4D2 and Arma 2. We shall see how they are, I'll have them on Wednesday.
  3. Next week? I'm hoping by Friday.
  4. Basically your view with move and wander when you pull G's in the direction your head would move. You have to use Track IR to even have a chance, and then you are always moving your head, but it makes me feel vertigo and dizzy and I cannot be using that because I can't feel the force of the G's making my head move. Best way to find out is turn it on.
  5. I would rather have cockpit shadows.
  6. Are you guys flying with your stick to the right off center like that, or do you move it when you fly?
  7. Sorry to hear that they were serving an unfinished project. I think the translation became muddled when you said you locked it down because of plagiarism fears. Also, at the risk of sounding petty, when you said, "There are some fantastic mission designers out there. We have seen them in action for the DCS BS when it first came out (Dragon for example) and they have designed missions for the community - awesome. There will always be a place for these talented people. But, there are some of us who keep close to our chests, the concept and success of specific missions and 'don't' want them served generally to the public by other people." It seemed that you acknowledged there are those who release great missions for the public, but you and yours keep them secret and within your circle of friends or wing. My bad for somehow not reading this correctly, unless you are having a change of heart and downplaying your original stance. Either way, looking forward to one day seeing excellent products released from the 74th that show your expertise and skill, and further the development of the community and attracts the best and brightest to your gentlemen's club. Enjoy your bath. I've said my piece and all the guys on here are intelligent enough to come to their own conclusions on what went down.
  8. Well, I have seen the flaming on Arma. I do know people like to take their credit to build up their ego which is fine. I know some people go so far as to create catchy names and logos and virtually brand their little mod. People do get wrapped up in it, but at least they are making it to share in the end. I'm sure there are hundreds of missions maps mods and campaigns that nobody ever sees for Arma as well. More power to them, just doesn't grow the community and attract a larger base to provide funding for more advancements of the genre and company. Imagine if everyone just made missions exclusively for their wing. the 90% of people who buy it and aren't in a wing will be left with the basic missions, call the game unfinished sandbox and never buy the product again. But if it was a bustling Arma type community the game would live in infamy. I'm just rallying to the cause of sharing is caring and good for all. Pardon me.
  9. I haven't read the license agreement for ED but pretty much all games say that if you create content for it, especially anything modded off the original code or an additional content such as a map or "mission", that it is the developers property. So just to be technically and legally accurate from a layman's view none of you have any copyrights to anything you are making. To be clear, I'm just stating that I think it is poor community to not allow others to download your creation, but to bogart it on your own server and get upset when someone uses your mission instead of flattered. This is the first community I have encountered that get's up in arms if someone uses their missions for fun, on their own server, which in no way infringes on the creators server who wants a more rigid framework for flying. For crying out loud, am I seriously in the minority here? I am not saying anyone is violating any legal rule or any decree by holding onto a mission for personal use. I am just saying it seems a bit small of them. Again, to clarify because people seem to think I am mad that someone wants to run a rigid server with TS and rules (which I am all for, I do the same on my own servers when I host), I am not thinking it is poor sport to host your own server with your own rules. Not releasing your work to the public is your own business, but I am just saying that you wouldn't do it because people would be "flying on your hard work" is what is not good for the community. I am not talking about your own server rules here folks. I know it is a off topic but that is not my beef with tygers decision. It was that he doesn't want others running it ever.
  10. Seriously, the high horse is your own. A closed server is fine. I said as much. Not a big deal. You said that they are closed because you don't want others plagiarizing your mission you took so long to build. That's fine too, but at least fess up. You clearly said you didn't want other people to "steal" (what you perceive as theft) your mission designs and host them. You only want you or your people to host them to get glorious credit for supreme creation. The only way to do this without someone getting the mission file is to close it. Laughable, but your own prerogative.
  11. You pre-ordered the game, not the betas. The betas were a bonus for those who want to play it and provide helpful feedback to the develop to squash bugs. Why are you miffed about not having Beta 5 when you haven't tried Beta 4 which provided superior stability and Track IR 64 bit, the two things you probably wanted.
  12. I think that everyone can agree, that if you want a solid mission released with a stable bug free gold version of the game, that is clearly your right to do so. If you want a closed server, I think that is the best way to do it as said, as well as your right. Open servers lack the comms usually and are not cohesive, with a plan. Totally agreed. But your primary reason for not sharing a mission was none of those reasons, it was plagiarism. You were worried someone would learn a trick and use that trick in their mission to make something cool, taking away from your awesomeness and your, "I'm more serious and better than the rest of you" ego status. In the end if you keep excellent missions "close to the chest" for just your personal wing, whether you think you are growing the community or not, the reality is you aren't in the big scheme of the DCS community. Those like MadTommy, Grimes, Greb, and COUGAR are giving the community some great missions and I look forward to everything they have to come. As stated, some people enjoy this simulation when opportunity affords. Currently, with a family, schooling, and a job it is impossible for me to create my own content so in order to pass my dollars to DCS I need a healthy, helpful, vibrant community to make this more than just a short term few mission training module. I've delved into the editor a bit, and have made some for other games such as Arma. I understand what it takes and appreciate every effort. In the end, your content truly belongs to DCS in my eyes. In fact, most games with modable content have a license agreement that says just that, that your creation belongs to them. It's their software that is allowing you to create missions and content. If you want to be a hard nose and pretend you don't share creation because somehow the community is damaging you in some way, that's your issue. It just really doesn't lend to making your "wing" look all that great in the eyes of probably 95% of the users on here. It reeks of elitism and sense of superiority. But then as you said, it's your right to do so. I am sure that I and many others can live without that content anyways, and I'm not begging for you to change your position, I'm just voicing my opinion on the open forum as is my right to do.
  13. Sell it to the Chinese of course.
  14. LOL most certainly.
  15. Firing blanks Mower?
  16. Don't forget a fully modeled nuclear payload. I think those explosive effects might cause a bit of a frame rate stutter.
  17. I'll add my name to the list of having ZERO problems for two months of ownership. Love the thing, won't fly without it.
  18. +1 on Bear Simulator. LOL.
  19. Kudos to that Greb. If you want to advertise and gain popularity, respect, prestige or some other sense of self importance in this virtual community - PUT YOUR NAME AND UNIT on the briefing. I highly doubt any clown will remove it and put his there. If they did, then yeah, I would be pissed off. In the end, however, most all will know who is contributing and doing great things to keep flight sims alive. HINT: keeping things secret and propriety does not expand the community.
  20. Seems to me the attitude is more than just a fear of a beta making the mission incomplete. It's the total opposite of the Arma type community which exploded that game's life force and longevity with fantastic mods and campaigns and missions. Some guys I fly with, but won't be much longer get pissy if they thought someone was "flying off their hard work". I just don't get it. At the same time they complain of the lack of available missions and not having enough time to create their own to keep the "wing" occupied... Gee, wonder whats going on here. People act like it's proprietary technology and they are making money off their design. It's a hobby for fun, people! The more input and creation from the community the better off all are. Thank god for Grebs and C.O.U.G.A.R. to release some missions. I have tried to jump in but, school, work and wife just don't leave enough time to fly but a handful of hours a week at this point.
  21. I wish more designers and wings would make their missions public to allow more variety for all players and thus increasing the enjoyment for everyone. Community contributions will make or break this sim as it is in a sandbox state.
  22. Looking for a good monitor to invest in for a three monitor setup. Don't want to spend more than 300 or so for each monitor. I found this on New Egg: http://www.newegg.com/Product/Product.aspx?Item=N82E16824001431 For those with experience in three monitor setups, is the bezel too big? I'll be using it for DCS A10C as well as Arma 2. In practice I'm not sure how one perceives the setup in action. Do you not notice the gap and the bezel size isn't as big a deal in action, or is it critical to have a real slim one. If these are a bad choice, what would be better? I do like the 1ms rate and the 27" size on them. Good reviews as well. Feedback is appreciated.
  23. Wish I could as well. My new GTX 580 died on me and won't have a replacement for a couple weeks.
  24. Seems it's broken to me. It will say QFE 29 or QFE 28 and should probably give the two decimal format ala QFE 28.89.
  25. Knowing what I know now, I would love a spin in that simulator. I wonder how I would do on a real life scenario. Question for Matt, how is spotting vehicles and weapons on the ground compare to DCS. Is visual ID similar, or do they have some other system to simulate eyesight being more keen than monitor resolution allows for (size of display combined with resolution).
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