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Fitzcarraldo

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About Fitzcarraldo

  • Birthday April 4

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  • Flight Simulators
    BMS, DCS
  • Location
    Germany

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  1. Ja bitte!
  2. Oh. Great. Thanks for the answer! I think now we need more sub-categories in the editor to better filter for all the different structures...
  3. Yes "RWR force off", would be good even for modern jets, because AI has way too good situational awareness through RWR alone.
  4. At 0:16 sec there are camouflage nettings seen in the video. Are those "tent" objects new? WIP? Already in the sim somewhere?
  5. This is true. I think there should be better documentation though. Last time i checked it didn't tell you that flat shadows are CPU drawn for example. Also better documentation on things like preload radius... There's a lot of misinformation floating around because without documentation people are susceptible to placebo effects when setting those things.
  6. +1 ED needs to figure out how to master their textures better. I play on 1080p but still need to run textures at max, because everything lower is extremely inconsistent visually. We need medium (and low) texture settings that look decent instead of the current mixed bag...
  7. Is the development of new infantry (i assume with new animation system) tied to (missing) crew of (for example) AAA guns? I hope that a new system for Infantry would make it easier to put visible crew in vehicles, guns and emplacements...
  8. well... technically the DTC function is released already.
  9. +1 Just being able to limit max thrust by a set percent would be useful
  10. I think runway visibility is generally decent, but there should be mission editor control to force lights on or off.
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