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Everything posted by OmasRachE
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A few things I have allreay mentioned in other threads, but I like to share my view on this discussion. I think, the tasking part will allways be quite challenging in a DCS campaign, and it must be, because its DCS and not Ace Combat. Beginner friendly is a good thing and I realy think you nailed it in that way. The probability of getting shot down by a manpad or having to deal with limited missiles is a feature and not a bug in my opinion. Fuel? I am more likely to dump fuel before landing instead of refueling. Three tanks are loads of fuel! I would have loved custom voiceovers for every AI flight but the mixture is better than nothing. You´ve allready put a lot of effort in the voiceovers and I realy appreceate that. For me personally the campaign could have been way more realistic and hardcore, but I respect your descision and I do realy enjoy the campaign as it is! Since CW Germany was not available I´m with you about Kola to be the right choise. I like the map. And its very nice to fly campaigns which are not located in the gulf or syria. Those are great maps but I like the variety. All in all I like your campaign and have great fun. I will purchase the Huey campaign soon. Without people like you who do some serious hard work, DCS would be much less alive. Thank you for a great campaign and keep up the good work!
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Challenging of course. 5 feet more and I would have had to start the mission again. I think there was a little bit peepee in my pants.
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Dear Reflected, whats your problem? What in hell did that poor boy Utah do to you? Chewing up and spitting out your own protagonist like this must be some kind of pathological issue... Or do you hate the player? Joking aside this was another stunning mission with lots of unexpectet sh*t and a ton of fun and exitement. Thank you! One question? Did you ever consider to let the player divert to BASE from the Hornet campaign?
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I did!!!
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Kola map really?
OmasRachE replied to fastfed's topic in DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign
I like the Kola map as well. I am flying the great arctic thunder campaigns from relfected and baltic. Unfortunately the winter textures dont look that great so I was very pleased that you have set it up in the summer time. I realy enjoy the flights to the IP. That said I´m realy looking forward to a sequel on the germany map! -
Hey Cyking, I did my first attempt on this one yesterday evening. Everything went fine so far. I proceeded to the target area, dropped under the clouds and spottet the convoy immediately. Then I made 3 dive toss bombing runs. The first runin was from the south and my wingman got hit by a sam but stayed orbiting for a while, while I made two other runins from the north. I got 3 direct hits and managed to distroy 6 vehicles while several other got hit. But my wingman then made a long flight to the east and divertet to another airfield, without releasing his bombs. Unfortunatly I got a mission failed. Next time I will do all three runins from the north and hope he will support me. The damage moddel of the clusterbombs is quite awkward. Given the visual impacts the whole convoy had to be distroyd especcially because the btr80s got distroyed but the fuel trucks survived. Generally this is a very nice campaign and I like what I´ve seen so far. I hope you gonna do a sequel on the CW Germany map to bushback the ruskies. The only thing I miss is a more realistic comm. First there are check in calls missing which reduces the immersion for me quite a lot. And second the chatting calls in flight seem a little inappropriate. Jester constantly talking about meat balls while germany is occupied by russia and they are about to face a deadly threat is not very convincing. Maybe you should adjust the dialoges to give it more depth. But the rest is very nice and it entertains me well. I realy like the music channel. Thanks for a great F4 campaign.
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make night sky more realistic, including milky way
OmasRachE replied to nir's topic in DCS Core Wish List
Mmh, didn´t notice that. Will have a closer look next time. -
make night sky more realistic, including milky way
OmasRachE replied to nir's topic in DCS Core Wish List
I´m a little confused, cause I expierenced quite the opposite. When I flew Rise of the Persion Lion there was a mission where you start from the carrier at pitch black night and fly towards the iranien coast into the sunrise. The lighting was quite stunning and the orange glow above the coastal mountains felt very immersive. Another thing I remember was some weeks ago were we stayed on our practice server quite long and got to perform an ILS approach at Nellis after refueling. The lighting went very smooth and I had to adjust the HUD brightness in little steps to addopt. So I don´t understand what you mean. -
Thank you guys. Good to see that something is in the making. All I know is that when we have a human ATC which knows what he is doing even the most boring practice sessions feel so much better and also more challenging due to the fact that you have to spend more attention on the communication while following your task and flying the plane. So if there would be an affordable fee to pay for our MP Servers, I´m pretty sure we would spend some money for this.
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Cool I did not notice that. Do you have any sources for me? Would be really interested in how they plan to implement this. A little update from NineLine or BIGNEWIE would be appreceated too.
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In my opinion there is one thing, that would really enhance the whole DCS experience by far. An AI ATC that replaces the Voices of ATC Controllers like AWACS, Tanker, Tower etc with AI generated random human like voices. This combined with a responsive system that captures the players voice and interpretes his calls in commands like "request bogey dope", "request landing" or "ready precontact" would just change the immersion dramaticly. Imagine you could actually speak to the ATC controllers and get a seemingly human reaction. There are programms like voice attack or even things like beyond ATC which show, that it is possible. I would be willing to buy it as a module or even consider paying for some kind of season pass to get this feature if neccesary. So ED, are you planning to do something like this or have even discussed it? Is there anybody else who would love such an ATC improvement?
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Hey Baltic, first I have to tell you how much I injoy your campaign. I came as a fan of Reflecteds stunning campaigns and am playing both Arctic Thunders as suggested in the timeline sheet. I will defenetly try your other campaigns. It´s just an awsome and immersive experience and I am realy thankfull to you guys for giving me a good time. One thing I´d like to ask is, if there is anything I´m missing with the parking spots at the end of each mission. In some missions, the music with the Arctic Thunder banner appeared on the spot when I enterend the parking area at the end of the "taxiway" road. But in other missions I had to drive around and search for the right spot to get the mission complete. yesterday evening when I finished mission 7, which is awesome by the way, my lead turned around at the end of the runway and taxied the whole way back to the parking area at the southern end of the runway, so I followed him. But no matter how I tried, there was no trigger zone for mission success. I then drove back the whole way to the other parking area and even had to look it up there until finally I found it. Is there any way to identify the trigger zone which I am missing? Or could you expand the trigger zones, so that the mission success appears without taxiing arround like sniffing dog? Thanks.
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I tried immortality mode but was not satisfyed after the end of the mission. I tried it without later and when I finally survived it felt much more satisfying. I think it was M04 or so. Its allways dissapointing when you get shot 1 hour or even more in the mission. Especially the Debten Eagles missions were you fly to france for hours just to hit you with the blast of your own bomb were quite challanging for my mind, but its still the only way I can enjoy it.
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Yeah, thats kind of the point. Honestly its rediculous that you need tons of additional software to make DCS run smoothly. SRS, openkneeboard, viacom, tacview, voice attack, you name it. I feel like it should be EDs interest to implement such thinks in their core system. We will see if they take it on the wishlist.
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Yes, it ist not necessary but it would be nice. Openkneeboard is a quite annoying tool. You have to bind several new keys as long as you want to be able to use the ingame version as well. You must adjust the position in VR what can be quite a challange for some time and in the end, it is another programm you have to install. I don´t know how hard it is for ED to improve this little thing to their own kneebord, so I can´t tell if it is worth it. But I wanted to try.
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I´m very aware of the fact, that there are some external tools to work around that. And in multiplayer settings, this works great. But my attempt is aiming at single player campaigns. In the Arctic Thunder campaign of Baltic Dragon for example there are severel occasions where you get coordinates from an Awacs or Jtac but the message is displayed only for a very short period, so its nearly impossible to get them into your UFC. Relfected did solve this with a picture of a hand written notice which lasts longer, but that somehow breaks the immersion too and according to Baltics post in his campaign subforum he yould well appreciate the ability to display those information in another form. And I personally think that a kneebord is the right place to do. So in a single player campaign, where the information is static I see no need for the player to whrite down it by himself at the cost of immersion by using the mouse or something like that. Instead the campaign creator could place a trigger based kneeboard card with the information just recieved from the give controller.
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noted Would you want ANY heavy aircraft modules for DCS?
OmasRachE replied to Wing's topic in DCS Core Wish List
I could imagine to by an AC 130 as well as a B52 Bomber. But I also would consider to by a tanker. Playing the Boom Operator would be cool, I think. -
Since in VR it is hard to make kneeboard notes for yourself, like writing down coordinates, or ninelines it would be great if campaign creators had the ability to ad kneeboard pages within a mission, or manipulate the content of a kneeboard page in flight. So they could simulate the player noting coordinates or something like that. This would solve issues with the duration of the displayed subtitles of radio calls and prevent the player from breaking immersion by looking it up in the message history of the menue.
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So yesterday evening I played baltics version of this one. And I have two questions. First I noticed that in Your version I fly as element lead and get ordered to go to trail formation before we reach the ao and split up. Know sitting in the hornet i had a nice view on the weasel 7 flight but noticed W73 and W74 leading the pack by severel miles. I´m wondering if this is due to the DCS AI mechanics and maybe happens randomly or is it a lack of coordination between you and baltic? Even if it is, no blame for that, this is totally unimportant at all, but still I noticed it. Second I don´t know if I only was to busy and missed something, but I had the feeling there were quite a few radio calls between Weasel 7 and Awacs in your Mission, which I didn´t hear in the hornet? Could that be or did I just not notice. I missed at least the whole SA8 announcement. And I could be wrong but the message in which awacs tells all players that the SA 10 had come alive two times in the last hour or so sounded like it was another speaker. Or is my brain trolling me? And the mission felt shorter, even considering that is is shorter couse you don´t need to plug the tanker.
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In my campaign run I got struck by those smokey sams several times and normal evasive maneuvers didn´t work for me too. The solution I found was to fly level with high speed and then suddenly pull the stick as hard as I can while flaring, just half a second or so before impact. This worked only if I flew low, were tally on the missile and it came either from the side or front. Many ifs but then it worked every time and the missiles flew through under my jet.
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Hey Reflected, what an amazing campaign and what a perfect mission. I needed to play it twice due to pilot error but I think I will play it severel times more in the future. It was so immersive and challenging, just pure fun. The voice-overs and the intense thrill when <profanity> got hot, and the relieve after the eagles have done their job. I´m realy looking forward to mission 6 but first I will play the F18 part of this mission. I like baltics campaign also but his missions sometimes leave me without an idea of what I have to do next. I think the pacing in your missions is a little better. It realy felt like being part of a package and I think my experience in Redflag 81-2 did serve me well, allthough it is another aircraft. I realy injoyed these realistic procedures from crew chief startup to plugging the tanker after takeoff and that stunning low level approach to the IP. Simply the best!
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How to turn the heading with the rudder pedal?
OmasRachE replied to Michael-Fr's topic in DCS: F-4E Phantom
As far as I know, the rudders are not designed to change course of the aircraft. As I understand there are only two usecases for the rudders. First to adjust the noseheading on final approach in the case of crosswinds to hold the glidepath and second you can use the rudders on high angles of attac and low speed to roll the aircraft, because aileron inputs cause the opposite reaction than intended under these conditions. And of course you can use the rudders to make smoother turns while banking like you would do on a light prop plane but honestly I didn´t noticed any positiv effect on my turns, so I just keep my feet off the pedals during the normal flight. -
Understood. Thank you for your answers. So I just have to deal with it, but its not a bing thing at all. The last two days, I didn´t find time to have another try. Maybe today. Can´t wait to progress. Just another awesome campaign from you.
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Hey, yeah I just did that but kind of ended up flying like a snake. Not dramatically but I was wondering if there is a way to get his reference heading to avoid constantly increasing and decreasing the distance.