Jump to content

diditopgun

Members
  • Posts

    885
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by diditopgun

  1. Hi ! A up for this issue still present for monthes as stated in this topic: https://forums.eagle.ru/showthread.php?t=205726&highlight=civilian+traffic Thx
  2. Hi ! When you shoot at a bridge with no pillar it crash the game at impact. Bridges with pillars can be destroy without problem. It's reproducible in solo or multiplayer, with different player/client/host, different planes and weapons. Bridge without pillar = crash: Bridge with pillars = no crash: I guess maybe damage model as this one is missing for bridge with no pillar so it crash: Crash log attached: dcs.log-20181021-232544.zip
  3. Hi ! This issue is still present 4 monthes after first report. Whatever the host, whatever the map, taking off from Kuznetsov makes Su-33 laggy (client and host, from both point of view). Su-33 taking off from ground, no issue. Operating from Kuznetsov is Su-33's main feature and it's unusable in multiplayer… That's insane ! Two tracks attached. server-20181020-013242.trk server-20181020-011101.trk
  4. Yes very confusing since LOMAC (and even Flanker I presume)… :music_whistling: All mates with whom I have been flying for years are always confused about it too.
  5. Interesting but not well suited to ours desktop devices.
  6. Hi ! Throttle course reference points related to engine RPM indicator and afterburner lights are different compared to all others modules. RPM indicator reach 100% at only about 50% of my throttle course when it's about 80% usually. And afterburner engages at about 70% of my throttle course instead of about >80% usually. HOTAS Warthog :joystick: Thx
  7. :surprise::shocking::worthy::wub: Heatblur would you marry me ?:D
  8. Hi ! New oil/gas rig that came with last update are visible at a too short distance. They pop up in front of your face. It would be nice to see it as far as static oil tanker ships in PG map. Thx !
  9. I tried with an OHP frigate yesterday night and max firing distance was 16nm.
  10. Look at today newsletter :smilewink:
  11. Yes but even 1.5 was in direct3d as well as many others games, so I don't understand why track-IR and gsync+d3d would not be compatible now specifically with DCS. At the time I bought a G-Sync monitor specially for DCS to avoid stutters. So now I am very disappointed that it don't work anymore without the FPS limiter trick.
  12. Hi ! Did you even read my post ?... I use Track-ir every time and it worked before and work in others flight simulator.
  13. It happened to me too in MP (server mission: vJAG_GroundAttack_Caucasus_2.5.2.4.2). During CASE I landing on last turn to finale, tacan and icls stopped suddenly. I have a track but it's 85Mo/1hour and at the very end...
  14. Arleigh Burk !!!!! Finally !! :cheer3nc: Does an AOR ship is planned to complete the carrier group ? It was already so few to me… See you in 2 or 3 years for a complete Hornet. :cry_2::P
  15. Ok thanks I understand now. :thumbup: 3000m vs 300m visibility:
  16. Hi all ! I don't understand what does this new setting affect: :dunno:
  17. Just… :shocking::surprise:
  18. Here is the track ! You can see the issue when my wingman come back to align is aircraft a second time on the catapult (he overshoot the shuttle first time). F-18 CASE I GAP short track.zip
  19. Hi ! It was online with a friend. After ramp-start, I was on 1st catapult and him coming behind me to go on 2nd catapult. A 18 spot from his radar was displayed on my RWR and when he was in place on catapult by my side the spot disappeared. (no other F-18 in game) So weight on wheel is not functional for radar while on carrier deck (I haven't try it on ground base).
  20. Hi ! Waypoints position is wrong on the moving map compared to the mission editor. You can see that two waypoints should be on airports in UAE but are on the sea on the moving map: I attached a track file if you need. server-20180829-051717.trk
  21. Hi all ! Currently it seems DCS is not able to run Gsync properly. _ Gsync is setup correctly in NVCP: -Activated for fullscreen and windowed mode. (So it's not a problem of Alt+Enter, I tried both) -Vsync+Gsync both activated and tripple buffering disabled _ Vsync is OFF in DCS graphic options. I've even activated Gsync indicator overlay to be sure it's active in-game (and it is !) In an other simulator (IL-2 BoX) Gsynch run smooth as silk, when I'm flying at very low altitude and look at the ground at my 3 or 9 o'clock it's perfectly fluid, no stuttering. But in DCS I get stuttering with Gsync when I look at the ground at my 3 or 9 o'clock, whereas it should avoid that. Some times ago Gsynch worked fine in DCS (I don't remember since when it's broken because I was away from DCS some monthes). The only trick I have found to almost remove stuttering is to cap my FPS to 60 in autoexec.cfg with "options.graphics.maxfps = 60". That's sad when you have a 144Hz monitor… So, will Gsync get some love from ED please ? :helpsmilie: Thank you.
×
×
  • Create New...