Jump to content

RvEFuSiOn

Members
  • Posts

    198
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by RvEFuSiOn

  1. What has this got to do with the HMS in DCS? In point of fact it's too low and is in the middle of the screen, it's not correct.
  2. Anyone know where we can find the value for the reticle on the hud, we are trying to align it with the Helmet mounted sight itself and so far this is causing some issues with displacement of the reticle.
  3. I don't know if someone has posted this before, but this is a good video of KA-50 kicking some butt
  4. Here check this video @ 1:54 exactly and see the level at which the HMS is on the real Ka50, and how it is in the game.
  5. Neg this is not what i meant, I meant the sight it self is too low (The frame), i don't think they have done the the HMS correctly. It should be way more to the right and higher up IMO. As it is currently its smack dab in the middle and seems incorrect. Currently as it stands, the helmet mounted site in the game is more like an interference or encumbrance in the way, i don't know why it was done like this, personally i think it makes no sense. Logically the Helmet mounted sight is supposed to give a pilot very little interference, it should literally meld over his eye FOV and blend in yet not be an encumbrance. Im wondering if ED has any answers on this, or if someone could make a more realistic modification of some sort. Peace
  6. Hi all is there a way to raise or lower the helmet mounted sight according to eye level etc... Currently i find that it is too low and not as accurate as it should be due to the sight being about a foot or more from a person's eye (due to the restriction of the monitor and some other factors). However the real pilot would not face this issue since the Sight is right in front of his eye and logically would be aligned with the horizon for some sort of accuracy. I guess what I'm asking is if it's possible to align the eye level of the helmet mounted site with the Horizon, because currently as i mentioned its very unnatural and too low. Peace!
  7. I think you really need to try it in falcon to know what its like. Its not like having 1 or 2 pieces of flak. It's 30-40 KS-19's and about 20-30 KS12's accompanied by SON-9 Firecan radar, and that my friend is an area of airspace you don't want to enter. They fire at 2 different altitude regions and either alternate fire or fire at once depending on situation and tactic.... Try flying through that and tell me flak is not effective :-) Arguing semantics is all good however knowing what it's like and knowing it are 2 different things. Peace
  8. Also while we are talking about this topic, can anyone please explain some of the values in detection.lua If I'm reading it correctly, some of the values need to be reworked or looked at again, because at present tactical style of flying behind ridge lines and mountains is pointless, since the AI immediately spots you once you enter 5km zone. Peace
  9. I have rivatuner what value did you put for d3d overrider joker? Thx nm figured it out thx
  10. btw does this work with fc2 also?
  11. I beg to differ. Have you seen the KS-19 and KS-12 Flak in Falcon4 allied force? It's deadly.
  12. Aero i love your mod however i don't like the lighting much. Is there a way you could make a version like Like Archer's night version with the white lights (looks very realistic). Right now as it stands your cockpit looks best but his lights look nicer IMO. So i thought to get the best of both worlds id suggest this. Peace
  13. Yes i did, but it looks like a vertex shader file and i have no idea what values to input modify in it, since its not a texture file. Peace
  14. That's exactly what I'm trying to do. Unfortunately i cant find the texture file that does it.
  15. Hi all, I have decided to work on a new flare modification for FC2, because the flares are terribly unrealistic and look like big orange bubbles rather than flares. I am however having a small problem, I'm unable to find the file for the smoke trail on the flares. If someone knows where i could find this file it would be of great help! here is a pic below, it is obviously a work in progress. Original Flare picture New more realistic looking flare and here's a pic how they look at night Peace
  16. I pride my self on calling my self first a falcon pilot then, any other sim pilot.... I flew the flanker series, then the lockon series then FC1 and FC2, along with many many sims over the years. Over the years i picked up falcon after being in the flanker/lockon community and believe me... till this date nothing comes close.... yes yes no matter what anyone says falcon still is the king of sims, particularly F4AF due to its stability and extra features. Lockon is not a sim, so dont expect that when you fly it... Yes it does have few elements of realism in a sim, but they are few and far between. You will not find the dynamic campaign and nowhere near the complexity of planning that you have in falcon nor the weapons. It's more of get in the jet and go kill stuff, which is not a bad thing, and is fun from time to time. However long term as a falcon pilot you might get bored of the repetitiveness that you will witness in Lockon and the arcade style approach to flying done by many. Few squadrons do obviously employ or try to employ a realistic approach though. All i can say is don't expect realism or you will be disappointed fast, but you can expect to have many hours of fun in FC2, it is a big improvement over FC1. With that being said however, DCS:Blackshark is realistic and is a sim! I hope this has been objective answer for you, have fun and happy simming err gaming! :-)
  17. Ive noticed this issue with lockon since the first series, even after switching many systems over the years, that when someone gets killed in an mp server eg 104th server, there is massive stuttering and warp for a few seconds. I don't know what causes this, either the chat or the fact someone's a/c hit the ground or the fact that this event is transmitted to everyone at once. Ive noticed this has never been fixed, Ive flown many flight sims over the years and have never noticed this anomaly, however it seems to be true with the lockon series. So... I'm wondering if the dev's can tell us if we can delay events for example... Sending events in a que type of fashion so that events are sent to one player at a time, rather than every client on the server at once. When i mean delay i mean a delay that is almost not noticeable. (Game events don't seem to be sent in a very efficient way) It seems the lack of this ability causes massive warp too, across the board and overtime degrades the server because of backlog of information. There still seems to be a memory issue with FC2 like in the previous versions of lockon that yet hasn't been resolved,(where over a period of 1-2hrs fps degrades in an mp server) I'm wondering if the DEV's looked at this? Anyway this has been on my mind for a long time, and i thought id post it to make others aware and possibly point out something that needs to be checked. Any ideas? Peace
  18. check pm GG ive done a track to demonstrate what im talking about with a short explanation
  19. Yes
  20. Now i maybe completely wrong, but it seems that in the lockon series the gravity modeling just feels off, you don't feel the effect of gravity pulling your jet down that much, and i think this is where most of the problems stem from. Any ideas??
  21. See the bottom line is this, We saw something wrong with jet/s, and the problem is we don't know how the game is coded, all we can do is fly it and test it and give you feedback on it. My question is how do we tell you exactly what is wrong, when (A) we don't have access to the code, (B) we don't know how its been coded, in what regimes of flight jet/s are supposed to behave. So there is no way we can express in code terms or in exact flight numbers terms what is wrong, and you shouldn't have to ask, because it is pointless to give you readings when we don't know how the engine is built from ground up. If we feel something is wrong, we mention it to you beta testers in the best way we can express it. If you cannot understand it, whos problem is that? It is your job to try to relay what we mentioned to the Dev's since you don't have the code either. Yes there are lots of lines of code, but there seems to be a disconnect between the beta testers and the developers, because in simple language terms, simple things cannot be explained... Furthermore if the Dev's are not listening to you then forget it and tell us that, it would all save us a lot of trouble. Peace
  22. I haven't messed with those yet wolf, so i dont know, but im guessing Effect options equates to effects low,medium & high
  23. Hi all this post is for people who constantly get low Fps and don't know what to do about it. Well here are a few solutions that are sure to get you anywhere from 10-30 fps more. Read on... Go to your main FC2 folder from there navigate to \BlackShark\data\scripts and open the options.lua file Inside there you will see multiple values You can use the old Medium water from FC1.1 simply change the value from ["water"] = 2, to ["water"] = 1, Now you can also use the old "basic haze" option as well like in FC1.1 instead of the default " Advanced Haze" option in FC2. all you do is change the value ["haze"] = 1, to ["haze"] = 0, Hope this helps, Happy Simming! Peace
  24. Nice screens, GrayWolf keeps kick ass formation
  25. Godspeed Striker! Wish you all the best and a quick recovery! RIP to those who were lost in this tragedy Peace and solidarity to their loved ones.
×
×
  • Create New...