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SwingKid

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Everything posted by SwingKid

  1. I don't think that "PhysX" = "physics" I think it's only "special effects". i.e., it reacts to events in the program and produces a graphical or audio effect. But those effects do not then have any further influence on what is happening in the game - the effects go directly to the video card and sound card, not back into the CPU. So it could paint bullet holes on your airplane as a result of detected object collisions, but the actual damage should still be computed by the CPU. It would probably work better to model the "flexing" suspension of tanks or racing cards, which is mostly a graphical effect, rather than a 6-DOF flight model. Maybe it could be used to model flexing and vibration of wings in a high-G turn? Or, the tumbling of pieces of your airplane through the sky after it has been destroyed. But that would also just be an "effect". Lock On has lots of effects, it needs more "meat". ;) -SK
  2. Out of curiosity, did ED need manuals to build the Su-25 or Su-25T? IMHO, all this emphasis on 100% manuals draws attention and credit away from good design. They are not a substitute for competence and motivation. -SK
  3. maybe ED says that every time you report a bug? :p опля -SK
  4. Whoa... It doesn't matter what the speed is in the editor. The MiG-29 can barely get airborne, at that speed, at sea level. <300 km/h at over 100,000' altitude? The MiG-25 in the screenshot should be falling like a stone. You need to be supersonic just to stay airborne at that height - or, have wings like a U-2. Nice find! -SK
  5. Oops... Just to clarify, in my first post the "6x" was "linear" magnification, and should have been "around 36x". So the AGM-65D in Lock On is fine, the AGM-65K is just missing its zoomed view. Sorry for confusion -SK
  6. Looks more like 8x for the "K" and 8x and 32x for the "D" to me... :confused: -SK
  7. "Announcing your plan..." -SK
  8. AGM-65K should have 6x magnification and be measured by its ability to lock up concrete structures the size of a bunker or bridge. -SK
  9. Read more: http://forums.frugalsworld.com/vbb/showthread.php?t=95013 -SK
  10. Ah ok, GG's right, this at least has a reasonable explanation and is not a bug. You don't really "lock" the Maverick onto the ground, rather, you just gyro-stabilize its seeker, to make it easier to aim. Once the missile is launched, that gyro-stabilization is gone. You need an optical lock on a visible-contrast target to shoot, indicated by the flashing corss in the TV display. A gyro-stabilization can suddenly turn into an optical lock with no action from the pilot, simply by approaching a target in the display. -SK
  11. That would be a lot easier and more realistic if ED had ever listened to D-Scythe, and bothered to model "Quick Draw:" http://forum.lockon.ru/showthread.php?t=7943&page=6 http://www.vectorsite.net/twbomb7.html Instead, I see my Mavs being deselected altogether when switching from one TER to the other. :confused: -SK
  12. Didn't they get rid of that because of NVG incompatibility? -SK
  13. Funnily enough, that one's the most mysterious... From vague hints being dropped in the Russian forums, I think it will probably involve adding AFM and clickable cockpit to an existing SFM aircraft, rather than adding an all-new one. -SK
  14. Seriously though... GG wasn't alone on the ARMs issue, and he did a lot of great research. There really was a consensus that only Patriot, S-300 and BUK should have this ability, which is actually pretty realistic based on available documentation, it just didn't turn out that way in the end because the feature was implemented really late in the testing. But that's OT. More to the point of this topic, there were plenty of multiplayer testers, NONE of whom realized that allowing free payload changes would cause problems for gunzo servers. No reason to single GG out, at least not on either of these issues that I can tell - he's just the only one of the MP testers willing to to hang around here, take flak, answer questions and admit to his role, while I suppose others are running for cover, leaving you all on your own? ;) Very dedicated member of the community IMHO... even if I disagree with him about everything. "And that's about as friendly as I get." -SK
  15. Hey, that's MY way! :mad: Get your own! -SK
  16. There was a recent interview where ED was talking about this, yes the F16 is still in the works but it's about three projects away (the Ka-50 in v1.2 being the first project). -SK
  17. What kind of solution is prohibiting legitimate payloads in the first place? "Quadruple-bypass surgery?" -SK
  18. thank you I love you will you marry me? -SK
  19. Hey hey, don't give one guy all the credit! It takes a GROUP EFFORT to make a mistake that big. ;) -SK
  20. Wherever did THIS idea come from now? Actually, the war in Iraq can also be blamed on being able to change payloads in Classified missions. Please, let's add more confusion to the thread! Everybody, all the bugs you ever saw in Lock On, Falcon 4, any sim you name it - it's all due to being able to change your payload! -SK
  21. Do MP folks really need SP folks to change their filenames for them? -SK
  22. Which problem? The Declassify-by-pressing-Ctrl-C problem, the Change-payloads-in-classified-missions feature, that is real but not yet demonstrated to be a problem, or the MeInit-cheating problem, which has nothing to do with either of the above and hasn't been shown to be changed in v1.11? I don't think it would be very far off the mark to say that 90% of the programming and testing effort for v1.11 revolved around multiplayer. I'd be interested to hear the grounds by which a tester or developer could challenge that statement. This even includes the whole SAMs-hitting-ARMs fiasco, because the SAMs were described as "unbalancing" multiplayer without being able to do this. In fact my theory is that one reason the classification bug was NOT fixed was because it was mistakenly identified as a single-player issue, and thus considered ignorable. On this regard, I share your disappointment. I think this problem affects single-player mode equally as much as multiplayer, and don't see any reason to split the community over it. The ability to declassify mission by pressing Ctrl-C and the ability to change payloads in a classified mission are two completely different effects, and it would help us all if we could keep them straight. Then maybe we could see there is no disagreement here. I wish I shared your confidence, but as far as I can see there is no longer any programmer for the Mission Editor at ED at all. There have been no significant changes to its UI since initial release in 2003. -SK
  23. Indeed. When do single-players get a say? :mad: -SK
  24. Sleek? Is that you? -SK
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