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Everything posted by phant
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F/A-18C Update The F/A-18C has been one of our most popular DCS aircraft as it provides a wealth of game play options and is nearly feature-complete. There are though a number of items that we continue to address that will further improve the realism and attention to detail of this DCS flagship aircraft. Flight Model For the past several months, we’ve been improving the flight dynamics of the F/A-18C to represent this aircraft’s unique flight qualities even more accurately. Much of this has been focused on expanding the F/A-18C’s high Angle of Attack (AoA) capabilities by adjusting the stabilizer scheduling. These changes will allow maneuvering up to 50 to 55 AoA, compared to mid-30s earlier. This expanded AoA capability will better allow players to take advantage of the F/A-18Cs outstanding low-speed, high-AoA maneuver capability. Note that this expanded AoA capability can result in a dramatic loss of airspeed, if not careful. Another important improvement is the handling characteristics in Powered Approach (PA) mode when landing. During landing, you will find achieving and maintaining on-speed AoA easier. This is tied to the flight control system changes. Nose pitch effects have also been added when the speedbrake is extended and retracted to match the real F/A-18C. Overall aerodynamic damping has also been improved to better match F/A-18C handling characteristics. Flight Control System The Flight Control System (FCS) has been completely reworked in all channels, and it provides much improved behavior when switching the control logic system between AUTO flaps mode to HALF\FULL flaps. You will find the transition much smoother with little to no un-commanded pitching moments. This will also make getting on-speed during landings much easier. Roll characteristics have also been improved to better match the real aircraft with greater stability in the roll and yaw channels. This also applies to improved behavior around the longitudinal axis when taking off. The yaw channel FCS in PA mode has also been adjusted to improve landing control in a crosswind. In total, the improvements in the FCS will make takeoff and landings much easier. Landing Gear The landing gear shock absorbers were adjusted to match documentation and reference videos. The F/A-18C landing gear articulation is a complex and dynamic process that is accurately modeled for carrier recoveries and touch-and-go. This change also provides improved landing control in a crosswind and addresses excessive G loads when landing. Whilst greatly improved, we will continue to tune this mechanic to allow even more accurate nosewheel touch-and-go behavior to allow lower airspeed rotation. In addition to the landing gear mechanisms, the tires have also been adjusted to provide more authentic friction forces that will be apparent in crosswind takeoff and landings. Engine Engine transition thrust time was adjusted to be more accurate between afterburner and MIL thrust modes. The engine transition time is now faster from afterburner to idle. This allows you to reduce airspeed when cutting the engines to idle more quickly. Autopilot F/A-18C autopilot operation has been improved by tuning its behavior when initiating an altitude hold mode whilst the aircraft is unbalanced. The updated autopilot also improves holding the set altitude when in a roll and initiating an altitude hold mode. Before, you would often lose or gain hundreds of feet. Last, the autopilot control is much smoother when transitioning through waypoints in coupled mode. Automatic Carrier Landing System When activating the Automatic Carrier Landing System (ACLS) in coupled mode, the autopilot will use smoother and improved approach behavior. Bye Phant
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FONTE https://forum.dcs.world/topic/343749-dc ... nt=5383299 Bye Phant
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FONTE https://forum.dcs.world/topic/337195-normandy-20-update-new-airfields/?do=findComment&comment=5383332 Bye Phant
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Natural behaviours of the character/Pilot/Co-Pilot (facial animations) FONTE https://twitter.com/RAZBAM/status/1753204028505202903 Bye Phant
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Flanker e Fulcrum (benché più moderni rispetto al Flogger) hanno funzioni simili/equivalenti. Bye Phant
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Così dovrebbe essere: nel Mig-23 gli output del radar vengono proiettate/rappresentate direttamente nel HUD. Bye Phant
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FONTE https://discord.com/channels/5363891252 ... 4109092906 Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5381805 Bye Phant
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FONTE https://www.facebook.com/PolyDynamicsDCS/posts/902507761882344?ref=embed_post https://www.facebook.com/PolyDynamicsDCS/posts/902665838533203?ref=embed_post Bye Phant
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OH-58D Kiowa Report by Polychop The OH-58D Kiowa is now undergoing testing by Eagle Dynamics and our external test team; an important milestone in its development journey. The dedicated team at Polychop has been working tirelessly to bring this iconic aircraft to DCS. The goal of the DCS: OH-58D Kiowa Warrior is to deliver an exciting and authentic virtual rendition of this renowned military reconnaissance and light attack helicopter. The Kiowa Warrior is a versatile aircraft that is well-suited to locating enemy forces that can then be passed to other forces to engage. The OH-58D also packs a punch with an assortment of weapons. It will find a great home flying along the AH-64D and the upcoming CH-47F Chinook in DCS. While the OH-58D Kiowa Warrior thrives in the reconnaissance role, making full use of its iconic Mast Mounted Sight (MMS). In more recent conflicts, it’s played a pivotal role in both gathering critical intelligence and supporting ground troops with precision fires on enemy positions. Armed with an array of weapons that include laser-guided Hellfire missiles, a .50 caliber M3P machine gun, Stinger air-to-air missiles, and a large selection of unguided and guided rocket types such as the Advanced Precision Kill Weapon System (APKWS), we’re certain that DCS: OH-58D Kiowa Warrior pilots will find it thrilling to roll in hot on targets. Bye Phant
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GIBs assemble! Enjoy a few candid shots of the WSO's cockpit. There's nothing as fun as the rear, cozy cockpit of the F-4, with basically.. no forward visibility. Thanks McDonnell. Flying with a friend in VR? Beware of the vomit comet. The rear seat of the F-4 contains all of the controls and displays associated with the mighty APQ-120 radar. The WSO is also responsible for operating the Pave Spike TGP, as well as just being a general help and useful set of eyes for the pilot. You can of course fly the F-4 from the rear seat too; and WSOs would often fly the aircraft, and even assist rolling onto e.g. a bandit during a dogfight. Multicrew synchronization in our new next generation framework has been a key design goal of the last few years, and we're working hard to ensure all systems, instruments and the radar are well synchronized between both crew members in multiplayer. Just like the pilots' cockpit, we've tried to push as much detail in sculpting and texturing as our time and budget allows, and we hope you'll enjoy experiencing the F-4 from the back. FONTE https://www.facebook.com/heatblur/posts/910799494142855?ref=embed_post Bye Phant
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FONTE https://twitter.com/Metal2Mesh/status/1 ... 2877949187 Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5378645 Bye Phant
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FONTE https://www.facebook.com/magnitude3llc/posts/276202485489942:276202485489942?ref=embed_post Bye Phant
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This week and weekend, the team has worked hard on improving performance, fine tuning FM performance and characteristics, and getting more of JESTER AI in place, who will over time and through EA grow to be your trusted GIB. Stay tuned for long-form and in-depth videos and development updates coming up shortly as we burn the midnight oil to "go gold" and release our Phantom. FONTE https://www.facebook.com/heatblur/posts/908113051078166?ref=embed_post Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5377250 Bye Phant
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So bene che la versione WWII delle Marianas è sviluppata da ED mentre il Corsair da Magnitude 3: li ho messi insieme nella lista perché immagino che saranno pubblicati contestualmente (e non escludo che il ritardo sulla pubblicazione del Corsair sia stato condizionato proprio dal futuro rilascio delle Marianas WWI). La pubblicazione del Phantom è stata comunicata direttamente da Heatblur in diverse comunicazioni (ufficiali e non) entro il 2022, solo a fine Novembre 2023 hanno comunicato che molto probabilmente la pubblicazione sarebbe slittata al 2024: ergo pensare che il 2023 fosse una finestra di rilascio (molto) probabile era del tutto plausibile (da questo punto di vista dovrei cmq fare mea culpa in quanto non ricordo una sola data comunicata da HB che sia stata rispettata, e anche di parecchi mesi). Bye Phant
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Tutto comprensibile ma tra lo sviluppo di una MOD ed un modulo ufficiale c'è parecchia differenza, da qui la mia precisazione. Se è alla mia lista a cui fai riferimento, i moduli erano 9, di cui effettivamente pubblicati 3 (nel 2023): altri 4 sono oggettivamente in uno stato di sviluppo molto avanzato (se non proprio a ridosso del rilascio). Non la dipingerei come una situazione catastrofica. Certo, dovessi stilarla oggi escluderei C-130J e CH-47. Temo che anche in futuro, considerate le caratteriste peculiari del prodotto DCS, certe dinamiche temporali non si accorceranno: a volte anche con responsabilità dirette degli sviluppatori per carità, ma è un fatto che bisogna accettare. Bye Phant
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Io naturalmente alludo al modulo ufficiale autorizzato da ED insieme al Gazelle (2015 appunto e, all'epoca, sotto il medesimo brand): le immagini che hai linkato fanno infatti riferimento all'allora MOD del BO-105, quando non era noto che sarebbe diventata modulo ufficiale. Detto questo, la "critica" sui tempi di sviluppo rimane tale (anche se di mezzo ci sono varie vicissitudini, legate soprattutto allo sviluppo del codice) ma, mai come in questo caso, vale il detto meglio tardi che mai! Bye Phant
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Bo-105 Miltech-5 Our third party partner Miltech-5 are pleased to share a progress report on their DCS: Bo-105. This module promises to bring you a truly authentic light utility and reconnaissance helicopter experience. The above screenshot shows the current state of the Bo-105, which will be available in three versions: the German Bo 105 PAH 1A1/VBH, the Swedish Hkp9A, and the South Korean Bo-105 as AI only. Aside from the liveries, all three versions will have different internal devices and are offered as separate versions. The external and internal 3D models of all Bo-105 versions will have a high level of detail that is close to photo realistic. All movable parts of the helicopter have been modelled, from rotor blade articulation to circuit breakers. Initial tests have shown the great potential of their new development strategy for internal machine logic. It fits well into the existing DCS API and environment. The program logic changed from event control to situation control. This means that all devices have their own program and are interconnected within a global system. The advantage is that specific control situations do not require special coding. The result is an auto-generated output that is dependent on all the connected devices. An example of this is autorotation. The handling is initiated by the corresponding pilot inputs. The rotor system, as an independent device, reacts like a real Bo-105. Even non programmatically planned situations are handled realistically. This system is termed MEDUSA by Miltech-5. It is a multithreaded system that can handle all devices in different threads. The external and cockpit models, electric system, engines, fuel supply, and rotor system are in advanced development states. The next steps are focused on flight performance, handling, and fine tuning the Bo-105’s behaviours. Bye Phant
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South Atlantic Development Report Since the inception of the DCS: South Atlantic map, RAZBAM have strived to innovate within ever-evolving technologies. From the majestic mountain peaks to the rolling landscape of the Tierra del Fuego, their new custom surface mesh, which lends detail where required, makes the entire landscape feel more alive and better suited to the local topography. Since the release of the DCS: South Atlantic map, RAZBAM has provided a series of updates including new airfields, improved visual appearance and performance. They have also resolved bugs and this is now a much improved map that will see further enhancements this year. A large amount of work has gone into modelling and improving all towns, cities and small hamlets. This includes new building types, Points of Interest (POI), and optimising them for a boost in performance. RAZBAM have also invested time and expense in aerial photography drones to provide improved terrain distribution aesthetics. RAZBAM will be focusing on further ground texture and normal map improvements in the coming months. Please make sure you update to the latest version to enjoy all these new updates or consider a purchase of this large, unique, and historic region of the DCS: South Atlantic. Bye Phant
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