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Everything posted by phant
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FONTE https://twitter.com/RAZBAM/status/1612200525893881857 https://twitter.com/RAZBAM/status/1612231985476272128 https://twitter.com/RAZBAM/status/1612233069645242369 Bye Phant
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FONTE https://www.facebook.com/AergesEngineeringSL/photos Bye Phant
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@BIGNEWY @NineLine @Wags In the latest NL there is no specific indication about the implementation of the new damage model also extended to modern vehicles, land units and buildings: do you have any more information to share? Thanks in advance for any response. Bye Phant
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Bye Phant
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DCS Core Improvements Spherical Earth Map 2022 saw great progress creating the tools and technologies to support a precise spherical Earth map for DCS. Because this map will be based on current day, it will operate independently of the current and future regional maps that allow historic maps such as World War II, Korea, Vietnam, and other scenarios. Spherical Earth efforts will continue in 2023. Bye Phant
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FONTE https://twitter.com/ralfidude/status/1611399150976864259 Bye Phant
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Grinnelli Designs - Happy New Year, DEC 31 2022 Happy New Year from all of us at Grinnelli Designs! As we enter a new year, we are excited to share that we are hard at work on our first official module: the F-100D Super Sabre. We can’t wait for you to experience the thrill of flying this iconic aircraft in DCS World. We hope you have a happy and healthy New Year, and we look forward to sharing more updates on the Super Sabre with you in the coming months. Thank you for your support and we can’t wait to see you in the virtual skies! Progress Tracker We are excited to announce the launch of our new progress tracker for the F-100D Super Sabre project! This allows you to see the current status of the project and track our progress as we work towards completing the module. You can find the progress tracker on our website, and it will be updated regularly with new information and milestones. We encourage you to check it out and follow along as we bring the F-100D Super Sabre to life. We are dedicated to transparency and want to keep you informed about the development process of this exciting project. Art Update We are excited to share an update on the art progress for the F-100D Super Sabre project. Our art team has been hard at work creating stunning and highly detailed models and textures for the aircraft. We are committed to ensuring that the F-100D Super Sabre looks and feels authentic in our simulations, and we believe that the level of detail and realism in our models will truly set this module apart. We are thrilled with the progress our art team has made and can’t wait for you to see the final result. Thank you for your support and we look forward to sharing more updates on the F-100D Super Sabre with you in the future. Bye Phant
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Bye Phant
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To Infinity - and Beyond! [14th October 2021] Modelling the whole world “Oh, and the other big aspect of course is rather than having just simple maps to play on, we’re having an entire global world map for DCS World,” he revealed. So yes, if you wanted to, you could take off from an airbase in the States, refuel several times and take part in a war on the other side of the world - if you had the time and energy of course. Yes, the entire world will be modelled as ‘one global map’ effectively. Matt continued: “Right now our current maps, which are actually individual discrete maps, can be up to about 1,500km by 1,500km but again once you go to the new map technology, there is no limit. It's not maps, it’s just a single world and how it folds is that map technology. We've been working on that technology for about a year and a half now and it's coming along quite well.” “So, in three to four years perhaps?” I asked. “I certainly think within then,” he said. “But again, it kind of comes back to what I was talking about earlier, Vulkan and multi-threading. Until it actually goes into testing, there's really no way to give any kind of good estimate, as you just never know. You know how extensive the new work is going to be to get to the point for release. It's only when you get actually pretty close, then you are really comfortable with giving an actual release date.” As Matt explained the new technology, my mind wandered towards the complexity of delivering such a mammoth world. Remember, each structure has to effectively have a damage model and, once part of a campaign system, some kind of ‘usefulness’ functionality values attached to each - unlike what you see in the current flight simulator. “Again, it was kind of like with a cloud system,” Matt continued. “It's something we've been researching and putting the technology together for literally years. So, we're developing a clever system which we think is going to look absolutely fantastic but be a world system that's going to be applicable to an actual combat simulator.” What’s not clear yet is how existing maps would be integrated into this new world system. ED points out too they still have to account for World War II maps that cannot be based on GIS (Geographic Information System) data. Different options are currently being evaluated by the developer. So, it looks like Vulkan with multi-threading won’t just be a nice feature in the years ahead but an essential component to the simulator, especially when you have so many units operating in this new virtual globe." Matt explained one of their biggest challenges. “One of the big things we're looking at now is creative ways to have almost unlimited numbers of units without having a huge performance impact, so as you would imagine, we cannot do it the way we're doing right now, where really every unit is tracked in detail, anywhere in the map. It’s going to have to be a much smarter system based on where the player is in the world.” FONTE ALTERNATIVA: https://www.reddit.com/r/hoggit/comments/qaztkx/dcs_world_to_infinity_and_beyond/ Bye Phant
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4 january 2023 DCS 2021/2022 and Beyond Video feature Updates?
phant replied to Dangerzone's topic in DCS 2.9
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Bye Phant
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Chinook e Hellcat sono ufficialmente confermati e sono moduli sviluppati da ED. Belsimtek è confluita in ED nel 2018 e da allora non si ha modo, dall'esterno, di sapere chi effettivamente sviluppa cosa. L'A6M, nella migliore delle ipotesi e salvo clamorose sorprese, arriverà come IA (intendo al rilascio del Corsair, in futuro è da verificare). E' la mappa del Sinai, di cui è già uscita un'anteprima e che è evidentemente prossima al rilascio. Bye Phant
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4 january 2023 DCS 2021/2022 and Beyond Video feature Updates?
phant replied to Dangerzone's topic in DCS 2.9
@NineLine @BIGNEWY @Wags Will the introduction of the new 3D model of the Viking also bring the previously announced (2018) new physics of the in-flight refueling basket? Thanks in advance for any response! Bye Phant -
Con il NIS c'è beneficio anche per gli utenti NVIDIA pre-serie 30/40, anche se, ovviamente, si tratta di una tecnologia meno sofisticata rispetto al DLSS. In ogni caso si parla di DLSS 2.0. La ratio dei video 20xx and Beyond è mostrare contenuti futuri ma, in ogni caso, già in avanzato stato di sviluppo (dunque in gran parte già noti, esclusa la sorpresa dopo i titoli di coda): l'A4, presente in questo ed altri video ufficiali, è, per il momento, solo un omaggio agli sviluppatori della nota MOD free. Dell'Intruder non c'è traccia nel video, forse ti riferisci all'S-3 Viking che, in ogni caso, è solo un upgrade del modello 3D (assieme a B-52 e B-1). Esclusi Chinook ed Hellcat sono, notoriamente, tutti moduli di Terze Parti. Bye Phant
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FONTE https://www.facebook.com/eagle.dynamics/posts/pfbid0n76b1TiP8ricPfTwCcZN9ne9rMyf4UoDVVm2AE3YYmviwP3VS9dZL3kxus5HW65Xl?comment_id=534530921963966&__cft__[0]=AZV904FEaQd2FWlBYt811nECSnMNO97byfSV65McAai5JFP82Bh9ZO0XBbVo_Cf7mq-ujGczcih4wC2_YvYoQ7zKE1qNSKgjamYh7SrTbNU7XYGqEMHM28QXGqQ-NWvKmIT2tu6JVmarF6WWJ5AV77LKMLNY4mvr78IpojDRhyumTi-XDHeX6MWGxdr_7IeLRPc&__tn__=R]-R Bye Phant
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Una volta che tutte le nuove tecnologie (MT, Vulkan, DLLS, NIS) saranno a regime, il beneficio, in termini di FPS, sarà tangibile (quantificarlo ora in termini percentuali è impossibile). Un paio di asterischi: Le suddette tecnologie NON saranno implementate/rilasciate tutte alla stesso momento, ma sarà un processo graduale. E' bene ricordare che già oggi DCS è fruibile in maniera più che adeguata con hardware vecchio di anni: le nuove tecnologie daranno beneficio negli scenari di utilizzo più estremi (missioni molto estese in termini di unità sul campo e di utenti, VR, risoluzioni molto elevate [4K]) ed in ottica di lungo periodo dove il dettaglio/complessità andrà inevitabilmente ad aumentare. FONTE https://www.facebook.com/eagle.dynamics/posts/pfbid0n76b1TiP8ricPfTwCcZN9ne9rMyf4UoDVVm2AE3YYmviwP3VS9dZL3kxus5HW65Xl?comment_id=519062660027584&__cft__[0]=AZV904FEaQd2FWlBYt811nECSnMNO97byfSV65McAai5JFP82Bh9ZO0XBbVo_Cf7mq-ujGczcih4wC2_YvYoQ7zKE1qNSKgjamYh7SrTbNU7XYGqEMHM28QXGqQ-NWvKmIT2tu6JVmarF6WWJ5AV77LKMLNY4mvr78IpojDRhyumTi-XDHeX6MWGxdr_7IeLRPc&__tn__=R]-R Bye Phant
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4 january 2023 DCS 2021/2022 and Beyond Video feature Updates?
phant replied to Dangerzone's topic in DCS 2.9
Can you put the link of that comment? Thanks! Bye Phant -
4 january 2023 DCS 2021/2022 and Beyond Video feature Updates?
phant replied to Dangerzone's topic in DCS 2.9
Thanks! Bye Phant -
FONTE https://youtu.be/a55UgA28w-Q Bye Phant
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FONTE https://youtu.be/a55UgA28w-Q Bye Phant
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