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phant

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  1. Al di là delle percezione soggettiva, sarei cauto su un confronto diretto da 19 e 21: il primo è un bimotore con ala a freccia, il secondo e un monomotore con ala a delta, senza contare i pesi a vuoto/pieno-carico diversi. Per quanto riguarda il 2000, la tua descrizione è perfettamente compatibile con un sistema fly-by-wire. Bye Phant
  2. Mirage 2000C Engine update presentation Hello Mirage pilots, we are happy to present you the upcoming engine update for our M-2000C module. The team has been working on a new engine model that is more accurate to its real life counterpart and allows for better damage and failure simulation. This update should release on the Open Beta later this month. In this update presentation we will first introduce the reworked M53-P2 engine model and explain how it was created. We will then talk about the change it will bring to the module flight envelope and finish by presenting the other changes this update will bring. M53-P2 Engine Introduction The Snecma M-53 is an afterburning turbofan engine developed for the Dassault Mirage 2000 fighter. The M53-P2 is an improvement to the initial M53-5 improving throttle response as well as dry and wet thrust. The engine is controlled by a FADEC (full authority digital engine control) computer that translates the throttle movement into a linear and predictable engine response. The FADEC takes altitude, speed engine RPM and temperature into account to maintain optimal parameters inside the engine and ensure that maximum performance is obtained in every condition. Engine modeling The engine of the aircraft is based on a physical model that takes every engine design parameter into account. These parameters are determined using public literature, SME feedback and general knowledge of afterburning turbofan engines. Unobtainable parameters are deducted from industry standard or tuned to match known performance points of the aircraft. The engine model takes all possible external parameters (altitude, speed, temperature, humidity, pressure) into account to deliver a very detailed and as accurate as possible simulation of the engine. This model is bounded by the operational limits of the engine, namely over-speed, over-temp, flameout and wear. These limits are not “scripted”, they are probabilistic meaning that when a limit is exceeded, a failure will occur after a randomized amount of time. The farther from the limit, the sooner the failure, until it is virtually instantaneous. Engine performance The new engine maximum performance has not changed significantly with the update, but it will be more accurate in all regimes of flight and also have a more realistic behavior. The most evident change is the engine RPM that now goes up to 103% instead of 100%. This is because the aircraft was originally equipped with the less powerful M53-5 engine which would go to 100%. The biggest change in performance will come from external temperature where a 15°C increase will reduce the overall thrust by 5%. The new engine will also have an improved throttle response delay: On the ground, the time from idle to max thrust dry is 5 sec compared to 8 sec for the old model. Engine failure and damage When exceeding a limit or by undergoing battle damage, the engine will now encounter better modeled failures. These failures range from engine wear reducing performance to catastrophic blade containment failure, destroying the aircraft, and transformation of the turbine into a modern art sculpture. Emergency systems have also been improved with the addition of the emergency oil system, emergency fuel throttle, backup FADEC and afterburner cutoff. These function as they should to allow the pilot to save a damaged engine and return to base. Aircraft performances In-flight behavior In order to accommodate the new engine, the aircraft flight model has been adjusted. The new flight model will keep most of the characteristics of the old one but with an adjusted drag for both speed and AoA, pushing it closer to known performance points. The aircraft can now follow the standard break procedure, something that was not possible previously due to the drag being too high at high AoA. The aircraft can also cruise at Mach 0.95+ at altitude with an air-to-air combat load. The supersonic drag curve has also been adjusted, being the highest in transonic then reducing once out of this zone. Ground behavior We also took the time to adjust the behavior of the aircraft on the ground. The new suspension should better reflect the real aircraft like the bounciness of the front gear. The aircraft will now roll on idle on even ground and no brakes are applied, check the wheel chock before starting ! New bombs With the inclusion of the SAMP bombs into DCS, we added the SAMP-250 to the loadout of our Mirage. The SAMP-250 is a 250 kg general purpose bomb of french design that was used by the French Air Force before switching to the Mk-82 bomb. 2 versions are available, a low drag and a high drag version with a drag chute kit. It is to note that the release profile for the low drag version has not been adjusted yet and that they will always fall long. We will work on fixing that in a future patch. Other changes In addition to the engine rework, we implemented a lot of quality of life updates for the Mirage. We will list some of them : Added slats effect when deployed/retracted manually. Dissociated the 4 slats so they can be damaged independently and affect the FM. More realistic VTH field of view constraints. Added fuel dump trails. Improved exterior lights. Added customizable elastic limit (special options). Added “MISSION ACCOMPLIE” Mirage 2000C retirement celebration livery. Fixed green radio default preset to 01. Updated manual To go with the release of this update is the updated manual. The manual has been updated with the latest changes for the Mirage 2000C. It will be available in your game files (DCS Word/Mods/aircraft/M-2000C/Doc) and can also be download here : M-2000C Manual 2.2.0.pdf Conclusion With this update we again pushed the Mirage systems realism where they deserves to be. We will continue to improve the aircraft remaining systems and work on more detailed failures and damages. Bye Phant
  3. F-5E Tiger II Development Progress We have improved the flight dynamics modelling to account for payload-specific, as well as aircraft-specific aerodynamics. The initial implementation of this new approach includes: improved wingtip missile aerodynamics for DCS: F-5E Tiger II during flat-spin regime, and enhanced modelling effects of payload-to-airframe and interference on supersonic drag for Viper and Hornet. You can expect these updates soon. Bye Phant
  4. Ka-50 Black Shark III Development Progress The characteristic holes and oxygen mask fasteners of the fixed-wing aircraft version have been removed. The helicopter variant of this iconic Soviet-era helmet is equipped with a standard microphone and a mount. In this screenshot above a counterweight is attached to the back of the helmet for use with night vision goggles. The helmet received a protective matte green colour and it will first be available as part of the new Black Shark pilot model. Bye Phant
  5. New Campaigns Coming Soon DCS: MAD JF-17 Campaign by Stone Sky This campaign guides the player through a gripping storyline about a PMC pilot named Vitalii Gerasimov. You will take part in a series of campaign missions called MAD, Mutually Assured Destruction. DCS: Spitfire Beware Beware Campaign by Reflected Simulations In the winter of 1942, the raging air battle over Europe was fierce. The Focke Wulfs and Messerschmitts flown by the Luftwaffe’s ’Experten’ proved to be more than a worthy foe for the RAF’s new Spitfire Mk.IXs. Total air supremacy of the Allies was still just a distant dream, but then again the Luftwaffe was far from in control of the British skies. At the heart of this battle stood the Biggin Hill Wing with West Lancashire and Ile de France Squadrons. Soon, you too can join the 611 Squadron at the height of the fight for air supremacy over Europe and be a fighter pilot in the RAF in the most realistic way ever possible. Bye Phant
  6. Just a quick couple of screenshots of what we have completed this week. New airfield Added Pampa Guanaco, still one building to add then the airfield is completed, oddly this building that we are now adding burned down last week in real life (promise it wasn't us ) We are continuing to add the grass low level detail to the mainland which does make a massive difference when at low level. I also just wanted to say for those that bought the map a big thank you from the Terrain Development Team, your faith and support is really appreciated. FONTE https://discord.com/channels/5363891252 ... 3800450078 Bye Phant
  7. FONTE https://discord.com/channels/5363891252 ... 9127360613 Bye Phant
  8. DCS: South Atlantic Map by RAZBAM The RAZBAM Terrain Development Team proudly presents the South Atlantic map. It is a beautiful, majestic combination of Argentina, Chile, and the Falkland Islands based on the present day. The topography includes the beautiful and rugged Andes mountains of Chile, the vast and colorful Patagonian plains of Argentina, and the windswept islands of both West and East Falklands/Malvinas islands. Covering an area of 3.1 million square kilometers, the goal has been to give DCS content creators and customers the opportunity to develop missions that reflect the scale and complexity of modern-day operations in the South Atlantic. The South Atlantic Map was developed whilst proactively listening to DCS customers' wishes regarding the scale and requirements of a modern-day theatre of operations. This has resulted in a map that is comprised of land-class textures drawn from aerial and satellite photography. During the Early Access period, the South Atlantic Map will be further improved with: Refined noise map tiles. Improved detail to sea cliffs. Elimination of forest tile lines. As a bonus we will be including a generous asset pack in the near future. Coming very soon with the map are the following assets, but not limited to: Naval: Castle class patrol vessel Harbour tug HMS Invincible aircraft carrier HMS Achilles frigate HHS Andromeda frigate HMS Ariadne frigate Almirante Lynch frigate Almirante Condell frigate Santa Fe frigate ARA Veinticincol.de Maya (currently being worked on and will be included during EA) Vehicles: LARC V TACR2A Placeable: Tower crane Small lighthouse Wind turbine (Offshore and Land based) KAT345L Excavator The Assets pack will be expanded as and when each unit has been completed. Free disk space is required: 66 Gb * * * RAZBAM South Atlantic Map early access release note Hello fellow rotary and fixed wing aircraft enthusiasts. With the imminent early access release of the South Atlantic map, we, the team, wanted to give everyone a heads-up about what you can expect from the initial early access release so you can make an informed purchase. We believe it’s important to be open and transparent regarding the current state of the project in early access and to share our goals moving towards full release and beyond. Scope of the map Since it would be our very first terrain module, the initial scope of the map was to represent the Falklands/Malvinas islands at the time of the Falklands conflict to have an interesting but small scale map for the team to work on. We soon realized it would be very restrictive for current aircraft in DCS to limit the map to what was available in 1982. For example the 80’s era runway at Mount Pleasant is too short to land an F16 on but we do hope to add era-specific options for the map in future for those who wish to create historically accurate scenarios. After listening to the community, the team decided to also include part of the South American content, to greatly increase the possibilities offered by the map. This scale change increased our workload by a factor of 75, which resulted in the map releasing in 2022 instead of 2020. We hope that you will agree that this decision was for the best. Including part of the South American continent really pushes the bounds of DCS maps in terms of size as this map will be the biggest yet with 3.1 Million km² total size. Technology In order to make this map as realistic as possible we decided at the early stages of the project to use satellite imagery as a base for the ground textures, providing the user with the most realistic depiction of that part of the world that we possibly could. This has provided the unique challenge of having to hand “clean” every part of the landmass to remove clouds, buildings, seasonal stitching and discoloration. This single task has taken thousands of man hours to accomplish and we’re still working on it through early access. For all Airfields and cities we have used the highest custom texture technology available within DCS currently, which is known as splatmap technology and makes use of high quality custom designed textures. In order for the map to look good at low altitude, the team needs to work on improving the mesh and textures by hand as well as adding objects like rocks, debris, additional trees and bushes. This work is very time consuming which, combined with the size of the map means we do ask for a little patience while we work on this throughout early access. Current state of the map Over the past few months we have concentrated mostly on the Falklands/Malvinas islands by, for example, refining the technology for cliff generation. We still have more work to do on the mainland, while the major cities are pretty much done with regards to placement like Rio Gallegos, Rio Grande, Ushuaia and a few others, there is still more work to be done. As you can imagine the map is absolutely massive. At this stage of the project the team feel that the map is good enough to be enjoyed by the public under EA. However, due to the fact that the mainland low altitude level of detail is still not up to the high standard we aim, more work will be done to it in a steady and timely manner during EA. The current size of the map is around 70 GB, if we had taken the decision to render all land masses using the highest quality textures, the map would have been around 250 GB. So there is a happy balance to be had with size compared to texture quality for the areas between the populated airfields, towns and cities. The team will be moving their focus from the Falkland/Malvinas Islands over to the mainland to address the issues and enhance the areas mentioned above. Assets pack Due to the requirement for further testing, we are not able to ship the assets pack with the map at this current time. The full assets pack which includes the ships will be pushed by ED at the next update. Our original thought was to delay the initial release of the map so that the assets could be included, however we feel that these are not the main focus of the map but are an enhancement. In addition to this we have decided to allow the first wave of the assets to be included into the core game, so this means everyone will get them for free whether they purchase the map or not. Conclusion We hope this early access release note has given everyone in the community enough information to make a well informed purchase and has explained the scope of our project. We are really proud of the work that has been done so far, everyone on the team has worked incredibly hard on this and we are committed to go as far as possible with the current software and hardware limitations to bring you the best depiction we can of this beautiful part of the world to enjoy in DCS. Bye Phant
  9. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=4982788 Bye Phant
  10. Mi-24P Hind Development Progress A new weapon for the Hind is the R-60M missile that will be available with the next Open Beta update. In order to use it, you will need to tick the "R-60 equipment" box in the helicopter slot in the Mission Editor, it is active by default. This will place additional equipment in the cockpit, which is used to engage and prepare missiles for launch. In reality, this equipment and its wiring is installed within 3 hours. The APU-60-I and APU-60-II missile launchers are placed on the outer weapon rack pylons, and they can accommodate one or two missiles per launcher respectively. After the missile's power is engaged, warm-up will take 1 minute before it can be used. The pylon selector on the same panel will choose the missile launcher, and after the missile launcher is switched on, it will take an additional 10 seconds for the missile's gyros to spin-up. The R-60 missiles use the Peltier effect, which is also called thermoelectric cooling. It transfers heat from one side of the device to the other and does not use any additional consumables to cool the seeker. The pilot uses the ASP-17V aiming sight's inner circle to aim and obtain a missile tone for launch. If the missile locks a target, its seeker is uncaged automatically and tracks the target within the seeker’s capabilities. If target lock is lost, the seeker is re-caged automatically. It is worth mentioning that the missile was used against ground targets as well and we are planning to add this capability later within DCS overall. The Kord heavy machine gun and gunner are also being prepared for DCS: Mi-24P Hind. The new 3D character model and animations are nearing completion, and we are planning to release it in one of the upcoming updates. You will be able to mount the machine gun on the right or left side of the helicopter and it will have the same features as DCS: Mi-8MTV2 Magnificent Eight and DCS: UH-1H Huey gunners. Bye Phant
  11. F-16C Viper Development Progress New DCS: F-16C Viper Flight Control System (FLCS) improvements include; increased negative G capabilities, a smooth transition between flight and landing gear down modes, improved roll rate logic, greater rudder authority that allows knife-edge passes, eliminated yaw instability when low and very fast, as well as a reduced “G Bucket” effects when at high G and decelerating through Mach. The Viper will have the ability to sustain 9.3 G when the energy state allows and the FLCS gains in landing and aerial refueling modes are also being updated. Additionally, improved stability when firing the gun, and greater negative G will be available when using Manual Pitch Override (MPO). Stay tuned for these updates, coming soon Bye Phant
  12. 2022 Summer Update The final touches on the airframe included, animation of the hydraulic hoses, flap control rods, and the fabric covering the large hole where the landing gear struts rest into. Several techniques were used to accomplished such features, and proved time consuming to get the correct movements as best as possible. Below are sample videos showcasing the works. Modeling of the internal frame work is coming along nicely too. When the tail section falls off or takes critical damage, this structure will be seen in all it’s glory. In the cockpit, we have developed a better approach of how the ultra-violet lighting reacts with the gauges and texts. Using a complex system of layered textures and volumetric lighting, we came up with a visually appealing setting; lights that reflect off of near by surfaces, light bloom from fatigued eyes, and faint glows from distant objects. A video below showcases the work. Japan WW2 Armor Assets Today, we are happy to report that our Japanese assets are nearing completion! Animations and damage models are finished as well. Barring, some texture adjustments, our next step will be integrating them into the DCS environment. We’ll be working closely with Eagle Dynamics to ensure everything works as it should. Below are a few examples of what we have. Please keep in mind all screenshots are a work in progress. Essex Class Aircraft Carrier Moving on, our programmers have been working on the AI taxi routes, parking spots, weapons and sensors. While we don’t have many screenshots that can be shown to showcase their work, we did manage to capture two, when they finally fixed the bug causing the aircraft not to follow the elevators going down to the hangar deck. Apalogies for not turning the lights on; just trying to conserve energy. Our artists have also been fixing a few areas on the Essex model, adding the missing deck lights, correcting a few 40mm mounting positions and adding missing Mk.51 directors. Bye Phant
  13. 2022 Summer Update As the Corsair gets closer to the finish line, we have been able to allocate some time on an important aspect of the cockpit. The pilot! Our detailed pilot includes the following items that would have been found on any U.S. Navy and Marine aviator during the late 1960s era: APH-6D Helmet A-13A Oxygen Mask MA-2 Torso Harness SV-2 Survival Vest MK-3C Life Preserver U.S. Navy Flight Boots Type B3 Summer Flight Gloves Type Mk-2A Anti-G Cutaway Coveralls Tiger Stripe Flight Suit With the pilot model now finished, we will begin on texturing and animations. Bye Phant
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