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phant

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  1. phant

    DCS 2.9

    DCS 2.9 Graphic Options FAQ The introduction of DCS 2.9 into the Open Beta provides users many new options to tune and improve performance and visuals. Please note that you must be running the Multithreading version of the game to use these options. DLSS 3.0 for Nvdia Users DLSS, or Deep Learning Super Sampling, has been introduced for DCS users that own a Nvidia 20xx, 30xx, or 40xx series graphics card. With DLSS you can run DCS at a lower resolution that is upsampled to a higher resolution to provide better visuals without a performance hit. Why is the option greyed out? As stated above, you need to be running in Multithreading and have an Nvidia 20xx, 30xx or 40xx series Nvidia card. These options are not available for the Single Thread version of DCS. Why is it blurry? With DLSS you have a number of options; Quality, Balanced, Performance and Ultra Performance. These along with the Sharpening slider, described below, allow you to adjust the upscaling between visual fidelity and performance. There is no one answer for all players, so we suggest that you experiment to find the best balance for you in combination with the Sharpening slider. FSR 2 for AMD Users FSR 2, or FidelityFX Super Resolution 2, is a similar solution to Nvidia’s DLSS. One main difference is that Nvidia users can also enable FSR 2, which opens up options for other Nvidia cards like the 16xx series. As with DLSS, your results may vary; try out different settings to find the ones that work best for you. What is Scaling? FSR 2 Scaling controls how much the image is scaled up; adjust this to control your FSR 2 upsampling results. What is Sharpening? As an image is scaled up, it may become more blurry or fuzzy. This may be particularly true for a Heads Up Display and Multi-Function Displays. Use this to adjust how much sharpening is added to the image to try and smooth it out. The more sharpening, the greater the impact on performance. TAA (Temporal Anti-Aliasing) TAA is an anti-aliasing option that uses current and past frames to smooth out the jaggedness of the current frame. It will also result in better performance but with some loss of visuals compared to MSAA. Does Sharpening work with TAA? Yes, you can use sharpening to try to improve the image if it's still too fuzzy or is jagged. Again though, increased sharpening can impact performance. Like much of the graphics settings, it’s about finding the balance that best meets your needs. SSS (Screen Space Shadows) This is a new option that allows for better shadow rendering, specifically in environments with many objects such as grass, bushes, and forest. It gives these areas a more realistic look and feel without any performance hits from standard shadow maps. Color Grading Color Grading was generally added for you to easily add different color effects to your images and videos. You may also find a color grading that you prefer to fly with. You should see no difference in performance using this. LOD Switch Factor As we work to improve the LOD (Level of Detail) system in DCS, this option allows you to control when the LOD system changes from a more detailed model to a less detailed model at greater distances. The current default is 1. Lowering this lowers the details on closer objects/units, and this will increase performance. Conversely, increasing the slider value will allow for more detailed models to be seen at greater distances, and it will reduce performance. Bye Phant
  2. Bye Phant
  3. phant

    DCS 2.9

    Bye Phant
  4. phant

    DCS News Update

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  5. FONTE https://twitter.com/RAZBAM/status/1714445495873970352 Bye Phant
  6. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5304889 Bye Phant
  7. phant

    F-15E by RAZBAM

    Bye Phant
  8. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5304259 https://forum.dcs.world/topic/97330-dcs ... nt=5304455 Bye Phant
  9. MAD Black Shark Campaign by Stone Sky In the upcoming DCS: MAD Black Shark Campaign by Stone Sky, you will take part in a civil war in the Persian Gulf region. Great ready to operate the Ka-50 Black Shark 3 from an aircraft carrier and travel across the entire DCS: Persian Gulf map. This campaign includes both single-player and multiplayer gameplay. Key Features: Missions from Special Operations Forces CAS and CSAR missions Assault operations in large cities 12 narrative missions with English and Russian localization Over 1400 triggers and story radio dialogues Custom liveries for KA-50-3, UH-H1, UH-60, JF-17, Su-27, and Su-33 Detailed documentation and kneeboard Multiplayer available for two players We hope you enjoyed the update on the new Voice Chat features and improvements to the datalinks. Please note that these features are planned for the DCS 2.9 Open Beta update. Bye Phant
  10. phant

    DCS News Update

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  11. Bye Phant
  12. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5301654 Bye Phant
  13. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5301299 Bye Phant
  14. phant

    DCS 2.9

    https://www.hdblog.it/hardware/articoli/n573821/nvidia-dlss-ai-risoluzione-nativa/ Bye Phant
  15. Air-to-Air Radar Improvement In our previous White Paper regarding Phase 1 of improving the F-16C and F/A-18C radars, we discussed advances in how we calculate detection range based on Pulse Repetition Frequency (PRF), average transmitted power, receiver noise figure, antenna area, and Signal to Noise Ratio (SNR). You can find this White Paper here: Eagle_Dynamics_Radar_White_Paper_v1 (digitalcombatsimulator.com) For Phase 2 of radar model update, we will be accounting for the following: Fluctuation of Target RCS. Real targets have complex shapes, and their linear sizes are often larger than radar wavelength. This means that radar returns from different parts of the airframe may add or cancel each other depending on their relative phase causing the RCS to fluctuate. In our approach, RCS is approximately constant during dwell, but randomly changes from dwell to dwell according to exponential distribution (this approach is known as the Swerling Case I model). This results in non-constant detection range and target detection probability. Noise Variability. Detection probability will also depend on the noise level, its variability, and the number of Coherent Processing Intervals (CPIs) per dwell. Because the noise level continuously changes, the target may or may not be detected in a particular CPI. For example: There are three CPIs per dwell in HPRF RWS mode, and for successful ranging, the target should be detected in all three CPIs. Obviously, the probability of detection in all three CPIs is lower than the probability of detection in one of three CPIs or in three of eight CPIs (like in MPRF mode). In HPRF Velocity Search mode, Post-Detection Integration (PDI) replaces Frequency Modulation Ranging (FMR). In that mode, signals from three CPIs are summed to make noise fluctuations smaller and thus minimise the probability of false alarms. This allows lower threshold sensitivity and increased detection range without increasing false alarm probability. Mode-Specific Range and Doppler Resolution. Closely spaced targets may not be resolved individually, and they may be displayed as a single target. Return energy off such targets may fall into a single doppler range bin and result in detection at longer ranges. Velocity resolution depends on CPI duration. So, in HPRF with three CPIs per dwell resolution is better than that in MPRF mode with eight CPIs per dwell (dwell duration is constant, so CPIs are shorter). In RAID mode, up to four CPIs may be merged into one, thus increasing velocity resolution four times. RWS HPRF mode uses linear frequency modulation for ranging, and it has poor range resolution (in order of 2 nm, which improves four times in RAID mode). In MPRF mode, range resolution is defined by range bin size and it is always equal to 150 meters. Atmospheric Propagation Loss. The atmosphere absorbs radio waves proportional to its density. So, at higher altitudes, detection range is greater than at low altitude. In summary, the Phase 2 changes provide a more realistic simulation of radar detection probabilities that will have more variable detection ranges, low-quality/spurious detections, more accurate RCS effects, and modelling of radar modes. In Phase 3 we will focus on false targets, look-down performance, and improved modelling of Single Target Track (STT) mode. Bye Phant
  16. Air-to-Air Radar Improvement In our previous White Paper regarding Phase 1 of improving the F-16C and F/A-18C radars, we discussed advances in how we calculate detection range based on Pulse Repetition Frequency (PRF), average transmitted power, receiver noise figure, antenna area, and Signal to Noise Ratio (SNR). You can find this White Paper here: Eagle_Dynamics_Radar_White_Paper_v1 (digitalcombatsimulator.com) For Phase 2 of radar model update, we will be accounting for the following: Fluctuation of Target RCS. Real targets have complex shapes, and their linear sizes are often larger than radar wavelength. This means that radar returns from different parts of the airframe may add or cancel each other depending on their relative phase causing the RCS to fluctuate. In our approach, RCS is approximately constant during dwell, but randomly changes from dwell to dwell according to exponential distribution (this approach is known as the Swerling Case I model). This results in non-constant detection range and target detection probability. Noise Variability. Detection probability will also depend on the noise level, its variability, and the number of Coherent Processing Intervals (CPIs) per dwell. Because the noise level continuously changes, the target may or may not be detected in a particular CPI. For example: There are three CPIs per dwell in HPRF RWS mode, and for successful ranging, the target should be detected in all three CPIs. Obviously, the probability of detection in all three CPIs is lower than the probability of detection in one of three CPIs or in three of eight CPIs (like in MPRF mode). In HPRF Velocity Search mode, Post-Detection Integration (PDI) replaces Frequency Modulation Ranging (FMR). In that mode, signals from three CPIs are summed to make noise fluctuations smaller and thus minimise the probability of false alarms. This allows lower threshold sensitivity and increased detection range without increasing false alarm probability. Mode-Specific Range and Doppler Resolution. Closely spaced targets may not be resolved individually, and they may be displayed as a single target. Return energy off such targets may fall into a single doppler range bin and result in detection at longer ranges. Velocity resolution depends on CPI duration. So, in HPRF with three CPIs per dwell resolution is better than that in MPRF mode with eight CPIs per dwell (dwell duration is constant, so CPIs are shorter). In RAID mode, up to four CPIs may be merged into one, thus increasing velocity resolution four times. RWS HPRF mode uses linear frequency modulation for ranging, and it has poor range resolution (in order of 2 nm, which improves four times in RAID mode). In MPRF mode, range resolution is defined by range bin size and it is always equal to 150 meters. Atmospheric Propagation Loss. The atmosphere absorbs radio waves proportional to its density. So, at higher altitudes, detection range is greater than at low altitude. In summary, the Phase 2 changes provide a more realistic simulation of radar detection probabilities that will have more variable detection ranges, low-quality/spurious detections, more accurate RCS effects, and modelling of radar modes. In Phase 3 we will focus on false targets, look-down performance, and improved modelling of Single Target Track (STT) mode. Bye Phant
  17. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5300895 Bye Phant
  18. phant

    F-15E by RAZBAM

    Bye Phant
  19. phant

    DCS News Update

    Bye Phant
  20. Bye Phant
  21. FONTE https://www.facebook.com/AergesEngineeringSL/photos Bye Phant
  22. DCS PROJECTS UPDATE Quick post to show you a some of the new features we are adding to the DCS MB.339 in the next update: along with some other minor fixes, the new version will have a working gun camera and the possibility to mount the gunsight also in the backseat. The gun camera in particular is quite important for us, as it will be paramount to develop recon cameras for the DCS G.91. As for the MB.339 update it will be deployed in the next DCS update, along with the other fixes we already delivered to ED but were slightly late for the previous update. Here is a link to a short video: Bye Phant
  23. phant

    DCS 2.9

    In realtà non seguono un arco temporale pre-fissato: la 2.5 ha avuto oltre 50 sotto-versioni, la 2.6 l'hanno saltata a piè pari, la 2.8 una ventina in circa un anno (anche perché, nel frattempo, hanno modificato la politica di rilascio delle patch). Di solito una major release coincide quando una o più core-features sviluppate x mesi-anni raggiungono un maturità tale da poter essere rilasciate. Chissà, magari con la 3.0 esordirà proprio la Spherical Earth Map technology e Vulkan e DLSS saranno rilasciate direttamente con la 2.9. Bye Phant
  24. phant

    DCS 2.9

    Non sono sicuro che tanti degli annunci (più o meno) recenti confluiranno effettivamente nella 2.9. Per quanto riguarda la 3.0, considerato che la 2.9 pare dietro l'angolo, è ragionevole pensare che si tratti di mesi e non di anni: per questo motivo penso che la cosiddetta World Map difficilmente verrà integrata nella 3.0 (molti meno dubbi su Vulkan e DLSS). In ogni caso siamo nel campo delle speculazioni ed abbiamo già assistito a repentini cambi nei piani di sviluppo precedentemente annunciati dalla ED. Bye Phant
  25. phant

    DCS 2.9

    IMHO:World Map poco probabile, Vulkan molto probabile. Bye Phant
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