Jump to content

eric963

Members
  • Posts

    213
  • Joined

  • Last visited

Everything posted by eric963

  1. Thanks. Will give it a go tonight.
  2. Good news. I'll load it up in a couple hours.
  3. Just ran a test for a few minutes and it looked good. No more "Beta Expired" message. MFCD's all displayed fine on both single and dual display. Keybinds and window positions remembered. Was my first time seeing the colored CCD, I really liked it. Looking good so far!! Eric
  4. All of a sudden I started getting "beta expired" last night also. I had no problems while fooling around with it last week.
  5. Running update 3 and here is what I get when I start up DCS. For about 1 second right before the briefing screen where you click on "Fly" comes up the mfd's are showing in the proper position and size and then the screen changes to the attached screen shot. I have not been able to move or resize the mfd's after that. Any ideas on what I should check? Thanks, Eric
  6. Good news. I can't wait to try it out tonight.
  7. Quick update. I am no longer getting the "beta expired" message and hope to try the new update tonight.
  8. Milli, I'm not home to test it but if your mod with the .2 sec sound file gets a response faster from wingmen/tower/awacs compared to when you just rename the folders then I would continue with it. If anyone can test and post results please do, if not I'll try it later tonight. Eric
  9. Still getting the the "expired" message. Have checked everything i can think of. Virus program off, firewall off, DMZ'ed router, tried with a different routet just to rule it out snd tried on 2 different machines. I'll keep checking.
  10. Still getting "expired" message. Double checked again to make sure nothing was blocking. Anything else you can think of for me to check? Eric
  11. It has access. My partner I usually fly with is getting the same result.
  12. Getting a "Beta has expired" message and then it shutting down. Eric
  13. chromium, Thanks for the updated script. I put it into my test mission and destroyed a building at the 10 minute mark and the waited several more minutes and exited. the csv file was created in the correct directory. I then started the second mission but the building was not destroyed. here is there error in the log file 00040.362 INFO SCRIPTING: mist.scheduleFunction, error in scheduled function: [string "-- PSSS_beta vers.0089..."]:34: attempt to get length of global 'DeadMapObjects' (a nil value) and I'm attaching the deadobjects.csv from the initial mission just in case you need it. Let me know if there is anything you need to me test while we wait for you to get to your testing machine. Eric deadobjects.zip
  14. chromium, Thanks for the script. I finally had a moment to give it a run and here is what happened. mist and your script both loaded without any errors. Flew around for 8 minutes and the bombed a building and flew around 4 more minutes then exited the game. First thing I noticed was that there was no deadobjects.csv file in the Saved Games\DCS\Logs directory but the was a file called Logsdeadobjects.csv in the Saved Games\DCS directory. When running the second mission the building I had bombed in the first mission was not destroyed. probably due to the above issue Thanks Eric
  15. I would be interested.
  16. Johnv2ot0, I seem to be having the same issue. SP and host in MP and ai escort works witj client, but no no matter what i do when trying it on dedicated server the ai escort flight ignores the escort command. Eric
  17. mist.teleportInZone with MIST 3.4.26 works fine for me in my test mission but is giving an error message when using 3.5.35 teleportInZone.miz
  18. Ok, I gave it all I could over the weekend but I'm still stuck. I have a mission where I clone a group into a random zone using this command mist.cloneInZone ('clonegroup', {'zone1', 'zone2', 'zone3'}) This is working fine, but say I have a large number of zones. It would not be practical to type in all the zone names. The MIST doc says this mist.cloneInZone (string groupName, string zoneName, Boolean disperse, number distance) zoneName also accepts a table of zone names which it will pick from at random to spawn the group. MIST has the table called mist.DBs.zonesByName This is where I am stumped. I a missing something important when I try to use that table in my mist.cloneInZone ('clonegroup', {'zone1', 'zone2', 'zone3'}) and replacing the {'zone1', 'zone2', 'zone3'} part with a table. Could someone please show me what I'm missing. Thanks Eric "Trying to learn some LAU" Cabral
  19. I have been using some of the basic MIST functions and have not hsd to many problems with using usint them when it just needs like single id's like group name, unit nsme or a single trigger zone name. Now I am stuck on creating a table. I need to create a table that will contain lets say 30 trigger zones. Can someonr please give me an example of this. Thanks Eric
  20. Sounds good!!! Can't wait to test it out.
  21. I'm still seeing Hawk, Patriot and Roland search radars not turning off. All others blink on and off as they should. If anyone is using these units with the IADS script please let me know if its working for you. Thanks Eric
  22. Xcom, Thanks for all the work you put into this. I have everything working but I did have to make one change and I want to make sure it is not messing anything up. When creating my table I had to change the following field from `TargetID` INT, to `TargetID` VARCHAR(255), in order for the CSV file to load properly. INT was giving an error when running the query to load the data. Thanks again, Eric
  23. Haukka81, If you get a chance can you place out some US Sam's and see if any of them shut down. My debug window says some are shut down but all of them are still active in my mission. Thanks Eric
  24. Same thing here, CAP flights don't engage and the interceptors are kicking my but!!
×
×
  • Create New...