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=Andre=

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Everything posted by =Andre=

  1. I'm afraid 1000-3000hz is way to high for any bass-shaker. Their operating range is 20 - 100 Hz.
  2. How can I know this? I am a civilian and have never shot anything more serious than an air rifle in my life.
  3. I will add this information into the User Guide. If you are happy with your custom files there may be no need to revise them.
  4. Great question! It's location of а shaker or shakers based choices. Possible ones at the moment (Sound Module version 2.41): 1 shaker case selected in the Sound Module settings: Undefined (Base) - somewhere, not defined, in the middle. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\1 subfolder. Left - assumes that shaker is on the left side. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\1\Left subfolder. Right - assumes that shaker is on the right side. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\1\Right subfolder. Blank - plays nothing by default. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\1\Blank subfolder and they are all just silence. This preset can be used as a base for a multi-shaker setup when you want to assign to this shaker only few effects. For example you want to place a little shaker on a stick and make it shaking when the stall effect is active only. In this case you can 1) Go to the Test the Module tab and type in the search field "stall", select the sample in the dropdown and hit the Customize the Sample button. 2)This will take you to the Samples Customization tab when you can adjust the desired vibration strength and hit the Make Customized Sample(s) button. That's it. 3)Hit the Reload Samples button which will take you back to Test the Module tab where you can check what you've got with the customized sample. Customized samples are stored in the Documents\SimShaker Sound Module samples\Customized\1 subfolder. 2 shakers case: Left & Right (Base) - assumes that one shaker is on the left side and one shaker is on the right side. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\2 subfolder. Blank - plays nothing by default. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\2\Blank subfolder. Please see the explanation above. Customized samples are stored in the Documents\SimShaker Sound Module samples\Customized\2 subfolder. 3 - 6 shakers case: 3Left & 3Right (Base) - assumes that up to 3 shakers are on the left side and up to 3 shakers are on the right side. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\6 subfolder. Blank - plays nothing by default. The samples to use are taken from the Documents\SimShaker Sound Module samples\Base\6\Blank subfolder. Please see the explanation above. Customized samples are stored in the Documents\SimShaker Sound Module samples\Customized\6 subfolder.
  5. Thank you for the suggestion. Does anyone else think it would be helpful? I mean the effect based on the slip ball inclination.
  6. No files for each module. The database is common and its file name is SettingsDatabase.bin
  7. SimShaker profiles are not related to DCS Saved Games folder. They are stored in the Documents/SimShaker for Aviators folder.
  8. Guys, anyone more would use such an effect when aerial refueling? I mean the effect when you feel even slight changes in aircraft pitch and roll helping you adjusting of the aircraft position fine?
  9. I wonder you use SimShaker with bass-shakers or vibrating seat?
  10. Hi, Good question. Historically wise, we've got such effect in SimShaker Wings for IL-2 and Condor2, intended mostly for vibrating seats. But we don't have it in SimShaker for Aviators at the moment. If it's handy for aerial refueling maybe it's worth adding for other sims.
  11. I don't think it was me. I don't do this.
  12. I wouldn't say it's hard if your seat is SimShaker JetPad. A few guys already did it on premises and they didn't complaint it was hard. All the cables were replaced.
  13. You mean to replace with my new controller?
  14. I think that may be a known issue. Please try to reload the Gametrix control unit firmware as described in the Troubleshooting section of the User Guide https://simshaker.com/guides/jetpad
  15. Congratulation with the cute pups If you mean the Gametrix controller, the odds are very little as the hardware produced by Gametrix is sold out. I produce my own design vibrating seats with my own design controller as a replacement now. But multiple sanctions against the country where I reside block interaction between me and customers abroad. You need someone in Russia/Belarus/Kazakhstan/etc. to get hardware from me.
  16. Such option is not certain and most likely not universal. Perhaps @f4l0 will want to give you such an opportunity, it's hard to say.
  17. Well, SimShaker Pad and related software is in development and I listen carefully to suggestions for improvement. Regarding this matter, I placed the controls of the pad at the low back area intentionally. In order they to be easy reachable. If you move the power toggle-switch on the seat controller you can get this motor cutoff very quickly. Is this solution good enough or you'd prefer to have something different?
  18. DCS Export telemetry is about the plane and not the pilot. And there is no any sign of the ejection itself in it. Hence, it seems we can do nothing with this side effect. Sorry.
  19. This is the list from Sound Module, but it's very much similar to SimShaker Pad handler.
  20. It depends. In most cases they are equal or at least proportional to each other. But inside the app the gain can be a subject of a one way change, if needed. 1st - Action type, 2nd -Gain (optional), 3rd- Repetitions (optional) You are welcome!
  21. Hello Y, Yes, basically that's correct. Yes, sometimes it's not as much obvious as we'd prefer. Recommended way to adjust the samples: 1) Disable all other effects except the one you adjusting in the SSA settings. 2) Enable logging in SSA or SimShaker Pad handler. Watch which samples are called for this effect and adjust them. 3) When you are happy with the effect, go to the next one to adjust. 4) Don't forget disable logging when finished as it may affect the app performance. I'm afraid I don't know what's VibId, sorry. Those are effect strength and number of repetitions of the sample set by SSA. Hmm... not sure I'm able do comprehend this question, sorry.
  22. https://forum.dcs.world/topic/147495-official-simshaker-for-aviators/?do=findComment&comment=5375077
  23. Yes, please find them in the Troubleshooting section of the User Guide https://simshaker.com/guides/jetpad something has changed, please try to enter the key again.
  24. It's a known issue, I'm sorry for the inconvenience. I will fix it in the very next version. As for now, you can disable ASIO option in the "Documents\SimShaker for Aviators\Soundmodule.cfg" Please set <Enable_ASIO_Audio Value="False" />
  25. Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission.
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