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=Andre=

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Everything posted by =Andre=

  1. Hi, what if you disable the engine beat effect? Will the g effect be the same?
  2. I don't think FC2024 is already supported.
  3. The catshoot is detected in SSA, not in the Sound Module I'm not sure I can help you with this at the moment. I'm sorry.
  4. More reliable way is to simply uninstall the previous version first as Microsoft installer tends to keep as much old files as possible. Sometimes it may cause issues. And don't forget to backup your SSA settings via its File menu before you uninstall.
  5. Is there the green bar moving in Sound Module when taking off from the carrier?
  6. Basically, it should work on a carrier as well, but carrier case is a bit complicated one in terms of ground effects due to the currier own movement. The common issue with carriers is that the effect may be felt even when the aircraft is standing still.
  7. So, you can see at the Sound Module Test tab during the taxiing that the Ground Roll effect is being played but you can't feel it, right?
  8. HI, Thank you for the feedback. What screen do you mean?
  9. What can you see in the SimShaker for Aviators -> View -> DCS Debug window during the mission?
  10. No, it will most likely bring a conflict you will have to resolve. This error looks unfamiliar. It's rather in @f4l0 scope as SimShaker for Aviators developer.
  11. Hi, Please check if you can see any numbers in the SimShaker for Aviators -> View -> DCS Debug window during the mission.
  12. I think it's rather the first. f4l0 knows better.
  13. The current Sound Module will not use them, but I think I could change it in the next version. I can add those files as place holders and you guys will be able to play around with this stuff.
  14. This effect (rotor whirl combined with G-force) is not implemented in Sound Module. Please excuse me.
  15. In this case Sound Module should try to use the default sound output assigned on the PC. Maybe it didn't work out on your PC for some reason. Thank you for the update!
  16. Something seriously went wrong. The application could not play a sound file. May I see the full logbox content?
  17. That was mostly about KW-908 motors. If you lubricate JetPad motors, use tiny portions of spray, too much lubricant can get things worse. I'd recommend to rather replace JetPad motors along with the controller board, but due to the sanctions wall it's not very much easy to get the replacements.
  18. Glad you are happy with it Well, there is certainly something we can do with mods. To what limit depends on the mod. And SU-27 can be changed to any other from supported in SSA list. Basically, I've made this tool as a proof of concept piece. Haven't invested a lot of time in this as I'm busy with my new vibrating pad project.
  19. Hey, shouldn't be hard to get it working with this little tool https://simshaker.com/attachments/get/11/simshaker_mods_support_gear_v.0.0.zip
  20. Hi, please uninstall 2.40 and install 2.41 https://simshaker.com/downloads/beta_SimShaker_Sound_Module_Setup_v_2.41.msi
  21. Hell Keith, Yes, I think you will have something to do with this stuff. But it very much depends on your PC and apps configuration. If your Documents folder is on MS OneDrive, which is Windows default option now, you will likely get the settings on the new PC automatically. If not, you will want to move them manually. The configs are stored in the Documents/SimShaker for Aviators folder. In any case we are here if you need help.
  22. Well, I think it's straight forward in case of SimShaker JetPad. If you'd like to carefully unglue the motors plastic shells from the foam layer, you can try to use some white-spirit based dissolvent to soften the glue.
  23. Please read here https://forum.dcs.world/topic/147495-official-simshaker-for-aviators/?do=findComment&comment=5375077
  24. So, Sound Module version 2.40 beta now works fine, right?
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