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=Andre=

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Everything posted by =Andre=

  1. Thank you. Please try to make this param blank <Selected_Audio_Device Value="" /> and if Sound Module starts select a proper device in the settings.
  2. Please email me the settings file "\Documents\SimShaker for Aviators\Soundmodule.cfg" I will try to reproduce the issue in my end.
  3. Not sure it can be related to 2.7.5 install. what is Sound Module version?
  4. Hi, JetSeat never requires the 2nd dedicated sound card.
  5. It sounds strange that you can't adjust the effect. Regarding low vibration intensity, the gun fire samples I've made are of frequency 20 Hz. It may be too low for a particular shakers type. Please try to use the attached sample which I made of 50 Hz. You will want to put it in the \Documents\SimShaker Sound Module samples\Customized\6 subfolder. Assuming that you enabled 5.1 pattern in SimShaker Sound Module settings. p3_6_1_1.wav
  6. No worries, Dedbeat. I would also get upset loosing the settings. SimShaker for Aviators is developed by f4l0. Happy flying!
  7. No, I don't mean you should click on the debug window. I mean you press OK in the error message and check the debug window after that. It looks like there is some data incoming and causing this error. The easiest way is to check the debug window. If it doesn't work, you can use a packets sniffer software to see what's coming in, like WireShark. But it's harder.
  8. I think it was discussed above multiple times. Recommended way is to create backups from time to time (especially before updates) with the SimShaker for Aviators File menu, restore settings when needed. Sorry for you loss. Please check \Documents\SimShaker for Aviators folder. Some backups are created automatically. Maybe you will be able to use one of them to restore your settings.
  9. I guess if you press OK in the error message something will appear there.
  10. Sounds strange. May I see a screenshot what is in the SimShaker for Aviators -> View -> DCS Debug window during the mission when you get this error.
  11. Reason always exists. It can be not visible, not obvious, etc. but existing. In your particular case re-enetering the key would be enough I suppose. In general, if I suddenly become unreachable, incapable, etc. there is a guy, @Sergio on this forum, known as one of my partners, who will be able to help with this. Probably it will take some time for him to get situated.
  12. Hi guys, I've performed some testing with NLR HFS and SimShaker for Aviators having them both installed. It looks like there is a conflict between NLR and SSA scripts. If you decided to use SimShaker for Aviators with DCS and not to use NLR HFS you can resolve this conflict by slightly editing Export.lua script in C:\Users\%username%\Saved Games\DCS\Scripts subfolder *. NLR HFS inserts its line in this file to engage the script: local HFSlfs=require('lfs');dofile(HFSlfs.writedir()..'Scripts/HFSExport.lua') If you comment this line out by adding -- in front of it as below: --local HFSlfs=require('lfs');dofile(HFSlfs.writedir()..'Scripts/HFSExport.lua') the conflict will be resolved without NLR HFS deletion. I recommend to edit lua scripts with Notepad++ app since Windows Notepad can damage the file structure. If you are not fond of editing scripts you can simply replace the file with my one, which is attached. Hopefully this helps. * - C:\Users\%username%\Saved Games\DCS.openbeta\Scripts subfolder for DCS Open Beta branch correspondently. Export.lua
  13. I meant another window to check, but OK. It' looks like some activity is presented. Maybe you've got the game audio getting into the BK as well? Please remove NLR software and Repair DCS Export script. There is a button for repair in SimShaker for Aviators settings.
  14. That's great. Please check if you can see any numbers changing in the SimShaker for Aviators -> View -> DCS Debug window during the mission.
  15. Hi, If you hit Play button in SimShaker Sound Module -> Test the Module tab, can you feel vibration and see the moving green bar?
  16. Hello, Well, most of the samples are in use for more than one DCS module. There are descriptions in the Sound Module dropdown list for every sample. If you are still in a doubt, you can check in the SSA log which samples are being called. Hopefully this helps.
  17. Hey, Most samples are in 20 - 60 Hz range. The samples can be changed by users. SimShaker Sound Module doesn't incorporate a low-pass-filter.
  18. Bибрации стaли сильнеe, а шум на малых oбоpотax нaoбоpoт cнизилcя, 8 мoтopoв с индивидуальным упрaвлением. C пpoгpаммным обеспeчeнием SimShаker пpекpaсно pаботаeт в авиa- и гoнoчныx симулятоpаx oт тeлеметpии. Пoмогает повысить тoчноcть упpaвления и cнизить эффeкт укачивaния в ВP. B остaльных жанрах можно настроить реакцию накидки на звуки или музыку. Цена договорная. Отправлю в любой город РФ и ближнего зарубежья.
  19. Thank you. @f4l0 It looks like VPForce Rihno guys get engine RPM with LoGetEngineInfo() function for Spitfire.
  20. This is interesting. Can you provide us with the lua script which VPForce Rihno FFB uses for this purpose?
  21. Yes, with the latest version of SimShaker Sound Module it shouldn't be hard. Use the Samples Customizer feature as we discussed a little bit above. https://simshaker.com/downloads/beta_SimShaker_Sound_Module_Setup_v_2.37.msi
  22. I will bear this in mind. Thank you for the suggestion.
  23. Mixing with the game sound is out of my scope. Please excuse me. Regarding ASIO driver, I wouldn't expect something beautiful with it. That was a sort of workaround to get more than 2 shakers working. I keep ASIO option for backward compatibility with older SimShaker software versions. If someone got it working well he can keep holding it working without any readjusting. I wouldn't expect it any soon. Please excuse me.
  24. I see, thank you for checking it. I will ask @f4l0 as SimShaker for Aviators developer have a look at this.
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