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Everything posted by moggel
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Been holidays’ sales shopping and got the P-51D. But as I was setting everything up I couldn’t find an axis for RPM. Right now I’m stuck with using the in-cockpit control which is very awkward and unnatural. Did I miss something or is it really not possible to bind RPM to an axis?
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Operation Bactria (MP COOP 14), Afghanistan CAS
moggel replied to Habu23's topic in User Created Missions General
Thanks, but this was a two-story building and not a bunker. Isn't a GBU-10 enough to take out ordinary buildings? Do I need to drop pairs of GBU's to take them out? -
Thanks!
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Operation Bactria (MP COOP 14), Afghanistan CAS
moggel replied to Habu23's topic in User Created Missions General
Hi all, I was doing missions, mainly as a way to learn A-10C tactics, with Op. Bactria but there is one mission I simply haven't been able to crack so far! The mission is one initiated from IP "Banks", where an insurgent leader ("<something> Ibn Fadlan", I think) has been identified and is found to be located in a building just next to the army base of "a corrupt general". I'm tasked with hitting the building and a grant to defeat a nearby SA-10 is also issued from the AWACS, to protect the mission. I've done the mission a few times and I've hit that building every time with GBU-12's, GBU-10's and GBU-38s but the building remains standing. There's some smoke but that's it. Is there something wrong with the mission or am I doing something wrong? -
Hi all, I was doing missions, mainly as a way to learn A-10C tactics, with Op. Bactria but there is one mission I simply haven't been able to crack so far! The mission is one initiated from IP "Banks", where an insurgent leader ("<something> Ibn Fadlan", I think) has been identified and is found to be located in a building just next to the army base of "a corrupt general". I'm tasked with hitting the building and a grant to defeat a nearby SA-10 is also issued from the AWACS, to protect the mission. I've done the mission a few times and I've hit that building every time with GBU-12's, GBU-10's and GBU-38s but the building remains standing. There's some smoke but that's it. Is there something wrong with the mission or am I doing something wrong?
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Found it. Thanks!
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Hi all, I've downloaded the A-10C Red Flag campaign but I can't find the PDF with extended maps, briefings etc. Isn't it available yet or am I missing something? Cheers
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Well, obviously, it's for the mission creators to answer but could it also be that, driving for realism, and the fact that cluster munitions is prohibited by the Oslo agreement (not signed by the US but by its allies in Bactria) and frowned upon by human rights organizations, it was avoided in Operation Enduring Freedom that's the basis for this mission? Maybe it's just realism? (Habu23 ?) While I love dropping virtual CBU's and admire the devastating affect, I do realize that this appetite for destruction is best kept in the virtual world. But I also love realism so if that's the deal it's fully understandable. :hehe:
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I selected a pre-configured loadout. I had no idea you could "hand pick" via the right mouse button. When I did I could not find any CBU's at all to hand anywhere. Is that a limitation imposed by the mission creators, the airfield or some other mechanic?
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Ok, so I figured out the rearm/refuel thing and learned I can, indeed, set the desired amount of CM as well. Now, as I whas bossing around the cround crew I discovered that they most often "forgot" to load the full inventory! For example, when I selected a loadout of rockets, a couple of CBU-97, a TGP, ECM and 2xAIM-9, I got everything but the CBU's. Is there something I need to consider when requesting new loadouts? Sorry if I've missed something but there wasn't much in the manual to go with. :huh: (The screenies below is showing what I ordered (leftmost) and then what I actually got loaded.)
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Thanks for the clarifications guys, and sorry for asking stuff I could've figured out myself. I think I've figured out what was going on now. The missile that took me down was a SA-13, which, apparently, doesn't trigger the RWR, at least not until it's too late: http://wiki.hoggit.us/view/SA-13_Gopher About the flares not being deployed it seems that's because I was in Semi-automatic mode and I guess the AI simply didn't see a threat or something? Also, the program, I had (not) selected was "A", which only used chaffs, which I didn't have any. I tried it again, set the mode to Manual, programmed the use of flares and had a go. It now popped flares as expected. My bad ... Gah! There is so much to learn with this bird (and sim)! Guess that's why I can't let it go? :music_whistling:
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I've now tried out a couple of tasks in Op. Bactria, for training purposes mainly, and gotten my butt handed to me by enemy air defences (I have yet to land while still being inside my A-10C) :-) I've been flying as a "Hawg" out of Mozdok and I'm not carrying a jammer ... A few questions for you veterans: 1. The CMSC chaff component say "AN/L" (or maybe NA/L?) instead of presenting the number of chaffs carried. What's that about? 2. Is it possible to configure how much countermeasure to be carried from, like, the ME or something? 3. Absolutely nothing happens when I try deploy countermeasures (I've set it to a button on the stick + CMS FWD, as per the manual). The CMSP is set to Semi-automatic. Are there any circumstances where this can happen? I was thinking, as I'm not carrying a Jammer, could it be that Semi-automatic is useless and I need to go full manual, selecting a program myself? 4. The last missile that knocked out of the sky was a SA-3 (according to the debrief), a radar guided missile. And yet the RWR remained silent until I suddenly got knocked out. Could I have missed something? All four switches on the CMSP where in the ON position.
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That, my friend, would be awesome. I've recently gotten back to the sim and I've learned most of what I need to know to fly missions with realism maxed out but I have yet to learn to "behave" in the air. If you guys are up with a rookie then I'd love to go flying with you. Do I PM you or something?
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Hi everyone, I haven't taken the time to read every post in this thread so it might be that what I'm about to say has already been dismissed, but I got here via a link that Yurgon was kind enough to give me when I was weeping over this issue in a different thread. Just a few thoughts: 1. Wouldn't it make sense to separate the visual settings for FLIR (and other camera models) from the normal graphics settings? 2. Wouldn't it also make sense to apply a functional filter to model heat signatures, as opposed to setting up individual textures for vehicles/buildings etc? A functional approach would allow for a more dynamic model where the signature could be affected by idle/runnings engine, outside/ground temperature etc. Just a few thoughts ...
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Thanks a million Yurgon!
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Thanks, sound reassuring. :-) Just a quick question, after having tried a task in Op. Bactria. Are there any good tips/tricks to how to locate ground vehicles using the TGP? I was tasked with assisting in a CSAR mission but I spent more than an hour trying to locate the enemy vehicles approaching and failed. I found it virtually impossible to distinguish vehicles from the ground itself.
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Is it possible to set up a guard freq. in the ME?
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Thanks for clarifications. As for Bactria I'll make sure I get to try it out in MP when I feel ready and is less sure I'll make an a$$ out of myself! :-) Also, I need to find some more people that would be willing to go MP I guess. Currently I don't really know anyone else that's into DCS World.
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Hi all, Back after some non-simming years and still learning the A-10C. I was just about to try out "Operation Bactri" when I realized there's a few things I'm pretty clueless about. 1. How do I know which frequency to use to hear other units? The UHF radio is usually set to 251MHz but it's silent so I'm guessing I need to know which frequency to use for that. 2. What is the name for the above "general frequency"? What term do you guys use for it? 3. Pertaining to Op. Bactri: How do I learn which frequency to use for the AWACS (Chalice 3)? There's nothing in the briefing and I can't find the AWACS by opening the mission in the ME. I'm very inexperienced with building missions though, but I assumed there should be an actual AWACS unit somewhere? Either I'm too blind to find it or the AWACS tasking has been implemented in some different way. (B t w I'm set up to use realistic radios) Any pointers would be appreciated. Thanks
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I'm using a battered old Saitek X52. Thrustmaster's Warthog is still on the list I send to Santa every year but the fat judgmental bastard still hasn't granted it! :wallbash:
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Hi, I've been flying from Creech AFB lately, while training with the A-10C but taking off from RWY 13 I never get clearance from the tower. Here's a scenario that reproduces this every time: 1. Taxi* short of the RWY threshold and ask for T/O clearance. 2. I wait and then try again after aprox. 1 minute. 3. Still no response I try taxiing a bit further so that I end up at the actual threshold (where TWR would be expected to start yelling at me IRL) and request clerance again. 4. Still no response I line up and make a final request. 5. When I still don't get a response I accelerate to take off. 6. Two different outcomes from this: a. Just silence from the TWR b. TWR first calls out "unable to clear for takeoff" (don't remember exact wording) and then, after a second or three, I get T/O clearance when already ready to rotate. * EDIT: This seems to happen when taxiing via Charlie. If I taxi to RWY 13 via Hotel I do get a clearance. I don't know if this behavior might be linked to a flaw in ATC or in the AFB simulation itself. Also, please bare in mind that I'm a noob and I might have missed a step somewhere so feel free to correct me if that is the case.
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I'm not the only one without a clue then? :music_whistling:
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The throttle axis was indeed also bound to rudders but clearing it didn't remove the need to move the stick around before EAC can be engaged.
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Just wondering about those simulated air defenses. Are they in the Alpha terrain? If so; where are they and can they be employed for practice?
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Can't turn on EAC or strobes in manual startup
moggel replied to moggel's topic in DCS: A-10C Warthog
Could it be that I was too fast? Turning EAC on after takoff worked. I guess that's because I was moving then?