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Shaderhacker

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Everything posted by Shaderhacker

  1. Thanks. But how about the Campaign? I would really want to change to something with more flare than the plane blue plane you get by default? -M
  2. Is there a way to use the custom skins for the training and campaigns? If so, can we save it so that we don't have to reload it every time we play? I looked everywhere in the options and could NOT find anything on how to load up a skin for the aircraft. -M
  3. I'm glad I posted! Come on guys! We need to be more communicative about this awesome sim so we can get it to be the most enjoyable!
  4. This tutorial is useless and by far the worst one of the bunch. They put you up against your own aircraft and these dudes, will totally outrun your plane at will. Not only that, but they never allow you to even get remotely close to fire from behind. I sat here for almost an hour just trying to down 1 plane and finally gave up after they just kept flying completely out of sight. They should make this tutorial extremely easy since it's meant for people who haven't even dog fighted with the P-51 nor know anything about ACM. At least cripple the planes so that they go 2X slower than your own P-51. Or make them suffer the effects of Gs as well so that when they pull this hard turn, they will black out too. ;) Anyway, I'm going to skip this mission since it's so hard and move on to ground tutorial.
  5. +1. It's an incredible sim.
  6. That's fair enough. I just wanted to make sure it wasn't a bug. We'll see what ED will do. It's a matter of $400 that you want to keep your HOTAS using ALL of it's capabilities. :thumbup:
  7. All: When I try to assign a switch from my Warthog Throttle to a switch in P-51D, it doesn't assign correctly. What is happening is that I have to move the switch 2X in order for the switch in the game to process. So there is no turn OFF when I turn the real warthog switch to OFF. It's as if the game is just assigning a button instead of a switch state. How do I get this to work like in A-10? -M
  8. +1. Tutorials are the heart of learning this simulation. I would LOVE to have more for the P-51. Especially advanced air combat maneuvers doing some air-to-air combat.
  9. I was wondering about that. They should put that in the options as a checkbox so you don't have to edit files.
  10. You and me both! I've crashed so many times it's not even funny. I keep forgetting that this plane doesn't come in tail first!
  11. Yeap. I am liking P-51D so far although it is the hardest to fly of the two (A-10 being the other one). I only made one lucky take-off. Will practice some more tonight to see if I get it down.
  12. Wow. We have real snub for a Moderator. He changes my thread title to something ridiculous before moving it. Really? Are all vs. threads useless?
  13. I was talking to one of my co-workers today about how tough it is to even taxi in the P-51D simulator. I have A-10 and P-51D seems much harder to fly. Anyway, he mentions that Wings of Prey is just as realistic as P-51D (in simulation mode). Is this true? Anyone who have both games care to comment? -M
  14. Anybody know if there are any profiles for download on this. I'm having a hard time trying to decide what to map to my HOTAS. It would be much easier for me if Eagle Dynamics made one. :) -M
  15. Pardon me for jumping in.. I'm a graphics programmer and what you describe is very common in games. I have yet to see any game render out real volume clouds (not to mention light scattering and self-shadowing) as it takes up too much texture memory and will still have a limited number of layers (i.e. you'll still see a popping affect when going through them). The orient toward camera sprites are used to cut down rendering time since the GPU can do it so easily. This is done for hair primitives in the animation industry most of the time as well. In short, I think the only way to remedy this would be to implement the same algorithm that the Ubisoft developers did for their clouds in H.A.W.X. It will get rid of the orient-to-camera sprite rendering. However, the stuttering is definitely a bug or hardware issue.
  16. Now this makes PERFECT sense! Thanks for this simple explanation! -M
  17. All you real pilots have already confused me. Please talk to me as if I know nothing about "slip", lining up shots, etc.. I'm just trying to land properly at this point and trying to figure out the behavior of using rudder.
  18. I don't like putting NWS on until I slow to about 50kts. Just small minor rudder movements with NWS on makes the tires squeal and have my plane about to roll over on it's backside! So I avoid activating it immediately after touching down until I've straightened the plane.
  19. The sim isn't graphics bound. It's definitely CPU bound. I have a GTX 590 and the game still runs like crap on the ground or if I turn on the TGP with camera on the terrain. I think it's all the physics calculations involved. Cockpit is the most heavy part of the framerate.
  20. I had to buy a whole new computer for this simulator. A $2,500 investment.
  21. Damn. I have a lot to learn. I plan on going to flight school in the Fall. I'm hoping this helps me understand the physics behind it all. I've had physics before, but not concentrated on aerodynamics. I hope the P-51D simulation can give me more of a real world comparison to the Cessna's I'm going to be training in. Wow - just wow.
  22. All: I must be used to too many arcade flight sims. I've always expected that full rudder left or right will make the aircraft jinx to the left or right. However, with DCS:A-10, when I give it full rudder to either left or right, I end up rolling the aircraft. Totally not what I want. I'd like to jinx the aircraft to straighten it's heading. Even if I put small inputs to the rudder, the plane will alter it's heading but releasing the rudder puts it back to the original heading - again frustrating when trying to land. Any tips? -M
  23. I'm nowhere near instrument flying (I can not keep the bars centered like a "cross" on the ADI by just looking at the instruments) capable. I'll double check what you guys mentioned and see if this helps. 2 things I found extremely tough in flying. 1) Landing centered on the runway. I can NOT do this. I'm either too far to the left of the centerline or coming in too high and touching down too far from entrance to the runway only to run out of road (even with airbrakes and wheel brakes applied). 2) Doing a correct 360 degree turn without veering off from altitude or speed significantly. I have yet to pass this test in the tutorial. -M
  24. When coming in for a landing, I always contact tower and get permission and switch to ILS mode (from the Navigation Control panel) and also set the frequency and turn on the ILS from the right control panel. I'm always about 10 miles, I hear the morse code, but the ILS bars never show up on my ADI. They will show up during the tutorial, but that tutorial is bugged as they never give you a waypoint that puts you right in front of the runway a few miles out so you can coast her in. It's always a waypoint to the airport itself. Anyone else having this problem?
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