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Everything posted by 59th_LeFty
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I'm quite sure that the Fulcrum is not designed to operate from grass fields, the MiG-21, and maybe the 23 were intended to do so. But I wouldn't be surprised if the Fulcrum is able to do it also. Well, at least once :D Yup', they are spring operated. If you forget about them walking on the plane, you can easily have a bad day :) The shaft can be sealed from the intake when on the ground. About the intake doors, they have two basic functions, the ones described above, to avoid sucking in objects from the ground, and also working to drive the airstream which is required for supersonic flight. You can find graphics about t in the MiG-29-GAF manual. As for the power sources, the MiG-29 has internal batteries for startup, as nscode said external AC is only preferred more. The reason is, that the generators can not charge the batteries... dunno why. Or dunno why didn't they put such batteries into it. The onboard systems has a generator of 3-phase (3x36V) 115V 400Hz AC to power hyraulics and other power-hungry systems, and a 28V DC which is also responsible for APU startup, and acts as emergency power source.
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Hey SVK! Just noticed that there's such a thread. Too bad, that the day it was opened, our whole squad were practically on a spotter mission :( - I mean bad for we didn't read this. By the way, didn't we met at the Hungarian Fulcrum, maybe late Sunday? We were up there at the HuAF MiG-29UB. We've met some slovakian guys :) Destroyer! INCREDIBLE SHOTS! Rep inbound!
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Nice find :) This was called "ability demonstration", well, as far as we could see it through the Frecce Tricolori's clouds of smoke. It was quite good, and a new thing here in the line of Kecskemet's past airshows. The dogfight that took part between the MiGs and the JAS39 was quite unsatisfactory for the trained eyes, as the MiGs lost the fight - but I don't think it needs any explanation to find the reason for that. Anyway it worth the see the incomprehension in the faces of Slovakian MiG pilots - "what's that? why did MiGs not win yet?" :D They also flew a demo both days, a quite good one. Apart from that, a few, eager spotter might have seen the trainings before the real show, and figured out that if MiGs would turn on full AB all the time, well... :) Maybe there's a video from that also, I'll keep looking.
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Hi there! I hope its the right thread.... How can I change coalitions laters on the editor? On the mission briefing it shows all blue but Russia, and still, France for example is showed as red (and actually is red) in the editor. Any ideas?:(
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I'm also not sure if it was like that before the patch, but I'm quite sure it was not - considering that the flaps mechanism has changed. Wind now affects the MiG flaps, which is pretty good, but I've encountered a strange bug in the world's most simple, single player mission - one MiG as PLAYER without payload set to 'Takeoff from Runway'. I deployed the flaps and in the two wing they were differently deployed, and remained even after several retry and also in flight. Leading edge flaps are also working only when I have the flaps deployed. They should be also raised in flight when AOA reaches 7°or goes beyond. This was correct in 1.12a. In the last MiG screenshot, in flight, LEF is not deployed, however it's clear that I'm well above 7° AOA. Anyone else encountered such things? Oh, and absolutely NO 3rd party mods applied, practically a clean install of FC2.1. Also, a groundpounder squadmember of us has experienced strange things in the Skhval system. A dynamic target seem to appear not transparent only if it's less than 10km in range. Should it be like that? Thanks for any reply!
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A great problem I've found after making a new mission WITH the new 1.2.1 patch installed. I dunno if it was like that before, but pretty strange to me: A unit (actually a template group, but placed within a ~20m radius) placed in mission editor to coordinates 43°18'44"N 40°21'26"E had appeared at 43°18'37"N 40°20'43" in the game, measuring at the map view. This is not a small, but around a hundred meters diffenrence ingame, meaning the diference that the group is not on a mountain top but on a hillside... They were placed on the original part of the map, near the GRG-RUS border, on a mountainous region. MIZ file attached. Radio.miz
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Arrival of OHIO ANG 178FW pilots on a completed two-week long combined arms excercise in Hungary. Participants were JAS-39, MiG-29 and Mi-24 combat aircrafts, along with a Hungarian Air Defense Battallion. Check the first gift the pilots received from the host :) PIX and VID: http://www.jetfly.hu/rovatok/ujsag/megerkeztek_az_f_16_osok/ update: FULL HD VID:http://www.youtube.com/watch?v=AjRmXJhIJJE
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HuAF, usual markings for a BIG plane...
59th_LeFty replied to VireVolte_tigrou's topic in Military and Aviation
Yeah, they had to mark it with the wedge, a they are based in the country :) Nice plane, and from now its surely a participant on every airshow here :D -
Yeah, good solution, an other is to set the AND operators to OR in notepad to all units included in the trigger. BTW, the ANY operator must exist in the ME, because GAI flights consider any aircrafts entering their given range and scramble on them.
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An extraordinary share, thank you! I wonder what would be the story of those sitting in an EWR post, and those who have shot that 4000 missiles :) Maybe some day their story will be also revealed!
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Flaming Cliffs 2 Flight Model
59th_LeFty replied to Burnerski's topic in Lock On: Flaming Cliffs 1 & 2
Oh, great. I've read about it in the sustainous turn rate topic, but I thought it was only for the Eagle :) Excellent, then. -
Flaming Cliffs 2 Flight Model
59th_LeFty replied to Burnerski's topic in Lock On: Flaming Cliffs 1 & 2
I don't want to open another thread for it, so if you don't mind, I'd mention FM issues here. Flying the MiG-29 in Fc2 is a great experience, as its turn and climb rates are more realistic than it was before. Only one thing we (59th VAB) are not sure about - that the MiG should have such potence in sustaining travel speed with 65% RPM (minimal thrust). I pull back the throttle, and practically nothing happens at about 500kph or less. Landing is quite a challange, not to touch down in the next airfield... According to pilots, this should not be correct - "when you pull back the throttle it feels like you will knock the instruments out of the plane" In an RSBN glidepath, with flaps/gear down, (~50%fuel)and sliding in with 330, 65-67% RPM and NO deceleration... In FC1, it was much closer to realistic. Glide in with 30-320, touchdown 260-270. Now with 240kph I can glide with zero vertical velocity to the middle of a 3km long airfield. I know, MiG is a rocket, but not at 65RPM. This should be corrected somehow... -
I've got a quite general question regarding trigger conditions. Is it possible to somehow build an 'ANY' operator? Maybe as an integrated feature in future addons. I mean, if I want to pop up a SAM system if ANY RED/BLUE coalition aircraft reaches (one of the 60...) then now I have to build 60 triggers and even edit them via notepad to change the 'AND' operator to 'OR'. Or is there a more simple method and I'm just simply bumb?:huh:
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Yes, use "UNIT INSDE MOVING ZONE" on the unit to be detected and make the zone size equal to the bugging aircraft's radar detection area.
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New "tweaked" frogfoot's AFM - Do you like it?
59th_LeFty replied to Vecko's topic in Lock On: Flaming Cliffs 1 & 2
I don't want to merge the thread, is there a dedicated topic for other flyables flight model experiences in FC2? Or just post it in a general topic? (like "FC2 announced") Thank you! -
+1 And another quick question: If I set a condition, UNIT OUTSIDE ZONE, and the unit became dead IN the zone, then it will handled as outside the zone, am i right? If yes, then the moment it considered to be outside, is the moment when he dies (PilotKill) or when his plane crashes? I know, this can be easily tested, but an official answer always helps :) Thank you!
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Wow, so many problems already :) Maybe just the cause of intense use... well, here's my 'list': -AI B-52 fired AGM-86s upon impact, caused crash for me. Offline, and only the Buffs were in the game, and some tunguskas to defend. I haven't seen them engaging before the crash. -All of our squad have noticed that on the second skin of the new Su-25A has a minor shadow-bug - the dash-number in the shadowed side of the plane is becoming black. All in all, an excellent job, ED! That's the one we waited for, but it worth!
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Sg. like that? http://mh59.mezgaz.hu/users/_lefty/Flightplan.doc
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Neverending contest (military aviation knowledge)
59th_LeFty replied to Kusch's topic in Military and Aviation
To the homing one? Give us a clue!!:) -
A.W.E.S.O.M.E.
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Neverending contest (military aviation knowledge)
59th_LeFty replied to Kusch's topic in Military and Aviation
Easy. :D light particles can travel 299 792 458 m in one second. E=mc^2 where 'c' is light-speed So 9,460529·10^15 m is which we travel in one year. Derived, into kilogramm, it only needs how much energy (E) does all of the bomb's matter converts into, during nuclear fission. Formula for calcuating the nuclear binding of the atoms (their energy for fission) http://upload.wikimedia.org/math/e/3/e/e3ea7119dc71cc088d163777594cc8ab.png Ferrit (iron) has 56 nucleons, and you can calculate with 1mol of mass, multiplied with the bomb's mass. If you got the exact matters of the bomb, then you're done:smartass: By the way, do I see an A2A bomb there? "It is an anti-aircraft fragmentation bomb PROSAB-250" What sort of delivery it needs? :D -
Neverending contest (military aviation knowledge)
59th_LeFty replied to Kusch's topic in Military and Aviation
Dewoitine D-27 or D-371???? -
You mean e.g. Lollypop for F-35? :D
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Cold War arms race (TV documentary-Who remember?)
59th_LeFty replied to Kusch's topic in Military and Aviation
Too bad we still not smart enough that we need something like that, to prevent all out wars. At least it works... -
You're like being confused to buy a BMW or a Mercedes, aren't you? :)