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NineLine

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  1. NineLine's post in I can make 80,000ft AND mach 1+ without turning on my engines. was marked as the answer   
    Yes, as stated, sounds like you have Game Mode enabled, Game Mode is not working well... or too well depending on your point of view.
  2. NineLine's post in Tipping over on landing. Looking for tips. was marked as the answer   
    Make sure to check out Wags landing video as well, if you havent already 
     
  3. NineLine's post in George as Pilot cannot maintain desired altitude was marked as the answer   
    From what I can see, there is something odd going on, I wonder, do you have the option selected in game to sync your controls with your HOTAS on mission start (under MISC in settings)? If you do, unselect and try again.
    When I save the track as a mission, then reopen it, all works fine. Start there and see if we can figure it out.
  4. NineLine's post in Voice Attack Profile for DCS Apache was marked as the answer   
    Profiles are in the description
    https://drive.google.com/file/d/1Khnx_RBOo5H8e6M5Gj1OM8yUQedKzNzJ/view
  5. NineLine's post in "Trim- Reset to default" button was marked as the answer   
    Thanks for all your valuable feedback, this is now a thing, and has been added internally. You should see this option in an upcoming patch.
  6. NineLine's post in Torque curve was marked as the answer   
    Will you accept and answer from a pretend pilot who asked a real pilot?
    Its just stabilizing, there is more resistance as you increase pitch and the engine has to counter and catch up.
  7. NineLine's post in FCR and AUX fuel tank removal was marked as the answer   
    In the Mission Editor you can remove the FCR, I believe, and I may be wrong, the AUX tank removal is coming later.

  8. NineLine's post in Switching / Cycling Waypoints? was marked as the answer   
    You don't select waypoints like a fixed wing, You set a Direct To from the waypoint route. All in the TSD Route and Points videos.
     
  9. NineLine's post in Supersonic Apache was marked as the answer   
    Can you confirm you are not in Game Mode?
    It looks like you may be, and as far as I know, Game mode is a bit of a mess right now.
  10. NineLine's post in I pre-ordered the AH-64 but it's not showing up in the module manager was marked as the answer   
    You need to be on Open Beta, all our new modules land there first.
  11. NineLine's post in 14 day free trial when? was marked as the answer   
    Trial will come later, I dont have a timeline at this point. Sorry.
  12. NineLine's post in When will we get the voices for Petrovich? was marked as the answer   
    Hey guys, just to chime in here, I talked to Kate about the VO on the Hind and how eager everyone (me too) are for it and its just be a scheduling issue with the "voice" of Petrovich, I dont know the reasoning behind the scheduling issues, sure I could guess or assume, but that's all we have. It was desired to release the VO along with the AH-64, but it just didnt work out, that said, its close enough now that it very well could be the next major update after this weeks. Thanks.
  13. NineLine's post in Caucasus Map using real life magnetic heading as true heading in game was marked as the answer   
    I am marking this as known as stated the map is quite old and a hybrid of old and new tech, because of this, issues can be apparent. 
  14. NineLine's post in Cannons have a 1 seconds delay before firing (actually .25 second delay on first pull) was marked as the answer   
    I have confirmed with the team this is accurate as is. This delay can even be seen in some modern fighters. So remains correct as is. And I tested heavily last night and saw no impact on employment of the guns vs various targets.
    That's not how this works, we model, and I would hope you would expect it to be so, to the best of our knowledge and documentation. We are not perfect, but no one has given anything more than feelings on this, it is correct as is, just as changing it to correct as is was the correct answer. 
    We dont have to document ever thing we do to prove it to people that feel its wrong, that would end up being a full time job, as stated, if you have an issue and have documentation, then post it. Otherwise its not really a bug report.
    As a side point, the title of this thread is even misleading, its not a 1 second delay.
    Thanks.
    From one of our SME's on the Mosquito

  15. NineLine's post in Take Off assistance percentage bar has been removed from the 'Special' Options was marked as the answer   
    Dear all, I have talked to the team about this, and while they agree it most certainly could have been communicated better they 100% felt it was doing more harm that good. The goal now is to design and/or update the current system to properly function with a twin engine aircraft. Once they have that, it will be added back in. Thanks for your understanding.
     
  16. NineLine's post in Training Mission 2 was marked as the answer   
    We plan to add visual chokes in the future, will help this issue I think.
  17. NineLine's post in No Train in strafe instant action was marked as the answer   
    There has been some weird issues with shaders that can cause trains not to show up, so if you could, could you clean out your fxo and metashader2 folders and try again? Thanks.
  18. NineLine's post in Has anyone noticed? was marked as the answer   
    The statement was: 

     
    the answer from Wags was:
     

     
    As in nothing new in there on this front, its what is currently possible in release today.
     
    Thanks
  19. NineLine's post in DCS F16 turn performance was marked as the answer   
    Please post your data, we certainly didn't check how it performs vs other aircraft, we checked it against available reference data with SME review, thanks.
     
    Test is based on GE-129 / 22k lbs GW / DI=0/ Max AB / Standard Day, see attached.
     
    While not perfect, and needs a little tuning here and there, it is much more accurate than the previous version.
     
     
     
     
     
    DCS_ F-16C Viper Sustained turn rate Rev1.pdf
  20. NineLine's post in Custom CMDS Lua now breaking IC? was marked as the answer   
    I have asked for people to list the mods and what they use them for here, I don't need the extra commentary, it will be considered off topic and you will be warned, you are not helping me get the message to the team by clogging it up with a bunch of grumpy text. Thanks.
     
    We dont test the game with mods, so this is what Open Beta is for, to find issues beyond what we can reasonably test. These changes were made to protect the integrity of the sim, so either the mod creators need to fix their mods, we need to look at how things are blocked or the functionality needs to be added to the sim. 
     
    So I am pleading with you, only post the mod, how and what it tweaks and its use if its not already posted here, if it is, then nothing else needs to be said.
     
    Thanks.
     
    PS I marked this as the solution, its not, but the path to one, thanks.
  21. NineLine's post in Switching between DCS accounts wipes "special" settings was marked as the answer   
    Set up your settings for each account, you can launch with a different saved game folder each time, search the forums for the answer.
     
  22. NineLine's post in V 2.7 and Manifold pressure was marked as the answer   
    I checked this out myself, as well as asked our FM dev, and I see no issue currently in the Yak. The Dev also offered that he thought you are 'mixing nominal and CRUISE . Nominal 1 and 2 preserves no MP with altitude, because they have FTH at SL. Cruise 1 and 2 do have 1000 and 1800 m FTH but MP is 735 and 670 ABSOLUTE'. 
     
    I had no issue climbing to 4000m in your required time without full throttle or 100% RPM. 
  23. NineLine's post in TGP not working in Mariana Islands Map was marked as the answer   
    We watched the track and then took control. You never un-stowed the pod, when we did this, it worked as intended.
    Select STBY at top and then AG from right to unstow.
  24. NineLine's post in Are we expecting some flight model change in the next open beta update? was marked as the answer   
    We are hopeful for sometime in August after careful SME review. Thanks.
  25. NineLine's post in Training missions: instructor's voice inaudible was marked as the answer   
    Hey guys, while I dont think the volumes are horrible, they are not great, and I can understand where the accent might throw it as well. So with that, I have requested that we re-do the Spitfire training missions after the Mossie is out the door. We have new guys doing missions and such, so I think we can improve on all aspects of training here.
     
    Thanks!
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