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Posts
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Community Answers
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NineLine's post in gbu-24 / Patch not fixed. Still Dropping Pairs when on Stations 4/6 was marked as the answer
It's fixed internally but wasn't merged in time for this latest patch, sorry
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NineLine's post in Humvee / Ground Unit - HOLD>STOP CONDITION>TIME MORE - BUG (2.8) (Mission Editor) was marked as the answer
I was able to reproduce internally and will report, thanks all!
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NineLine's post in Cold start battery on was marked as the answer
All our switch settings are set with discussions with our SME. As well, I just had a look and the battery switch is set to off at cold start for me anyways. Do you have Sync to HOTAS checked and maybe it is set to on with your controls?
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NineLine's post in INS BIT shows "NOT RDY", but I have aligned was marked as the answer
Not sure I get the joke? We put a lot of work into the BIT system and most of it works. There still are items to tune and add as stated in that news item.
It's an item we are well aware of, but a rather minor one that we will look at when time and resources allow. In the meantime, we have much more pressing matters for the Hornet.
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NineLine's post in What kind of hose & basket animations will the new S-3B Viking have? was marked as the answer
This is a task we hope to start soon for both AAR and ALE-50. Thanks.
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NineLine's post in Engine Degraded was marked as the answer
Yeah if you see anything like that send me a track so I can review, we have tuned failures a little, but it isnt released yet, should be next open beta I think.
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NineLine's post in Cyclic & Collective Keybinds extremely Sluggish, Unflyable! was marked as the answer
Yes, this has been reported earlier, key bindings for stuff like the rudder and cyclic are sluggish.
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NineLine's post in OB Hornet Performance Changes? was marked as the answer
No, we hope to finalize the Viper FM/FLCS next month, and after that, we'll do a complete review of the Hornet FM/FCS.
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NineLine's post in 8.8cm Flak range was reduced too much? was marked as the answer
I talked to the team about how these circles are rendered, and because they are 2D engagement zones, they are a rough estimation for middle altitude of the gun, it can be longer and shorter depending on the altitude of the target it is aiming at. There is not a good way right now to show that in DCS.
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NineLine's post in Possible bug with heli and orbit triggered task was marked as the answer
Ok, so it really isnt a bug.
Orbit is based off a Orbit point, so when you use Push Task it goes back to the last known point, which is the last WP past (or the first WP in the route).
If you use Set Task, it wipes out the set route from the ME, and that spot in time becomes the initial point for the new route and is able to orbit there.
Hope that makes sense.
In my mind, and I haven't tried, would be to set some more WPs in the route so that the AI doesn't travel back so far. Not ideal or perfect, but should make for a little closer to what you want.
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NineLine's post in Orbit (triggered action) doesn't resume route was marked as the answer
Response from the Team
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NineLine's post in Chieftain Mk3 skins are in the WW2 pack folder. was marked as the answer
This is still fixed internally, but hasnt been updated to release, another reminded sent. Thanks.
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NineLine's post in CPG NVG's in MP not working was marked as the answer
Already reported, thanks guys!
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NineLine's post in Loading Chaff in Mission Editor was marked as the answer
Just to follow up on this, the intent is not to allow changes to the load out of flares and chaff at all right now. This is based on real world info and feedback. Thanks.
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NineLine's post in I can make 80,000ft AND mach 1+ without turning on my engines. was marked as the answer
Yes, as stated, sounds like you have Game Mode enabled, Game Mode is not working well... or too well depending on your point of view.
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NineLine's post in Tipping over on landing. Looking for tips. was marked as the answer
Make sure to check out Wags landing video as well, if you havent already
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NineLine's post in George as Pilot cannot maintain desired altitude was marked as the answer
From what I can see, there is something odd going on, I wonder, do you have the option selected in game to sync your controls with your HOTAS on mission start (under MISC in settings)? If you do, unselect and try again.
When I save the track as a mission, then reopen it, all works fine. Start there and see if we can figure it out.
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NineLine's post in Voice Attack Profile for DCS Apache was marked as the answer
Profiles are in the description
https://drive.google.com/file/d/1Khnx_RBOo5H8e6M5Gj1OM8yUQedKzNzJ/view
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NineLine's post in "Trim- Reset to default" button was marked as the answer
Thanks for all your valuable feedback, this is now a thing, and has been added internally. You should see this option in an upcoming patch.
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NineLine's post in Torque curve was marked as the answer
Will you accept and answer from a pretend pilot who asked a real pilot?
Its just stabilizing, there is more resistance as you increase pitch and the engine has to counter and catch up.
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NineLine's post in FCR and AUX fuel tank removal was marked as the answer
In the Mission Editor you can remove the FCR, I believe, and I may be wrong, the AUX tank removal is coming later.
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NineLine's post in Switching / Cycling Waypoints? was marked as the answer
You don't select waypoints like a fixed wing, You set a Direct To from the waypoint route. All in the TSD Route and Points videos.
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NineLine's post in Supersonic Apache was marked as the answer
Can you confirm you are not in Game Mode?
It looks like you may be, and as far as I know, Game mode is a bit of a mess right now.
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NineLine's post in I pre-ordered the AH-64 but it's not showing up in the module manager was marked as the answer
You need to be on Open Beta, all our new modules land there first.
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NineLine's post in 14 day free trial when? was marked as the answer
Trial will come later, I dont have a timeline at this point. Sorry.