

Lanius
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Everything posted by Lanius
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Same issue, it is like external camera is hitting into plane model and zooms out, to prevent getting inside of plane model. but barrier when zooming out seems to be much bigger than plane model.
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[RESOLVED] Loss of both ailerons just decreases roll rate
Lanius replied to Lanius's topic in Resolved Bugs
I stand corrected. -
Losing both ailerons and plane is still able to roll, just decreased rate.
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Lights seems to be bugged overall.
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10s 170kmh forward full burner 10s 86kmh reverse rough seems to accelerate forward faster, at 5 s mark reverse is ~50kmh and forward ~100kmh 3 second forward thrust on-off 46kmh/ back 3 second 26kmh, burner seems to ignite about in 2 s first 2 seconds forward and backward seems quite same, Mikko
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Hi, i am just wondering logic behind landing gear indicator, I managed to damage left landing gear during taxing. And when airborne i was reeling gears up and cable indicator was moving both for both sides, even left gear didn't raise up at all. I don't know how it should work though,
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Least at nevada map Mig21 still enters black out spin to death.
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So, is it possible to do a stable pick-up into hover?
Lanius replied to Bearfoot's topic in SA-342M Gazelle
And when we get that yellow chopper module? -
Need to build new computer around it.
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But shouldn't the speed of missile start to decrease when rocket burns out. And due to decreasing speed missile should start to fall, like a ballistic. Right now it travels second ballistic speed and keeps orbit up to 8.8km. When that is fixed i am happy.
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And oscillation of missile pitch movement get smaller and smaller when missile travels on wire.
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It is steerable upto 4300-4450m there might be 150m error . How i measured. I shot missile to the target at 6km . Jumped F6 view of missile and made constant left and right movements with aiming crosshair joystick. And when missile suddendly stopped made these left and right corrections i smashed pause key. Then i just measured with map tool F10 range from helo to missile and got 2.40nm . Neat.
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It is steerable 2.40nm . After that it goes straight, rocket burning few seconds and speed doesnt decrease until it selfdestruct.
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Okay. I found out you cant steer it 4 sec before rocket runs out.
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At range of 7500m i miss targets by 10m . Missile starts fly straight after rocket engine burns out . I dont have tacview .
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It seems to working as i describe in picture. Hitting targets at after 6.8km seems to be random. I might move crosshair too fast , and sight loses track of the missile. I continue tests
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I have to point out that during flight when missile is on wire, it makes constant corrections to keep ir flare back of the missile on middle of flight path related to the crosshair. And when wire is cut i will drift away from flight path depending what was last control input. So accuracy drops drastically when range increases . It could be a miss even flight time would be short as 2s.
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And when missile receives steer commands from launcher with by wire. Missile constantly makes pitch yaw corrections it doesnt fly staight. And when wire is cut, last steer input is left and there aint no other input to correct flight path. It is pure luck if it hit on anything. Gyros just keep it flying straight from last attitude.
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In video it hit on tracked vehicle which was moving. Makes me wonder how well it is actually modelled.
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I just have rl experience of 9K111-1 Konkurs system. Least for it wire is the range of steerable missile. I guess it is same for HOT3. With konkurs you can also steer missile manually if there is too much IR jamming .
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How you managed to get more wire to missile? Seems to be a bug.
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Is there flat tail wheel in photograph plane? Wondering does it change anything?