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Paganus

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Everything posted by Paganus

  1. This is all anecdotal and based only on my experience, but I'm going to post it here anyway. From flying the campaign I also have felt the behavior of the Vikhr has changed from FC2 to World. I have been loosing a lot of missiles that just seem to fall off the beam and nose dive. For a test I tossed together a .miz with 1 toad and 16 targets. From range, at altitude, and speed, I have gone 16 for 16 hits, all 3 times I've flown it. This leads me to believe the behavior differences we pilots keep seeing and trying to report has to do with low level, low angle, slower speed attack runs.
  2. >Eagle Dynamics\DCS A-10C\Doc\DCS A-10C Flight Manual EN.pdf see pages 411 - 413
  3. When you go into the screen where you map out the controls, you need to make sure you select the aircraft you want to configure in the pull down menu in the upper left corner.
  4. An easy way to make stopping and starting of moving units on waypoints using flags is; Add and an "advanced waypoint action" to the waypoint with type=perform task, action=hold. Then hit the "condition" button and set "user is" to the flag you want them to stop on, and hit the "stop condition" button and set "user is" to the flag you want them to resume on. Anytime you want to do something with units that are not on the move it's better to use "triggerd actions" like Grimes said.
  5. If the investment isn't an issue consider the Warthog. Several guys I fly with have them and speak well about them. but... For about $300 you could get the CH stick, throttle and a set of pro pedals. CH gear is good solid stuff.
  6. Ch pro peds do both. For the rudder function, the entire pedal slides. For the toe brake function the pedal rotates like a cars gas pedal. They also provide a pair of blocks or chalks that will prevent the slide function for those folks that want a racing sim setup. I can say without a doudt they are sturdy and tough, but at the same time accurate.
  7. While I normally do not hesitate to recommend CH sticks, they are not designed for small hands.
  8. 2 things to keep in mind. The autopilot has an override. (LAlt + `) As long as you hold this key combo you can control the plane and the autopilot will not bother you. As soon as you let go the autopilot returns to whatever mode it was last in. Also "Transition to level flight control" (LAlt + 3) is an autopilot mode for the plane to fly strait and level. You can use this mode as a trim reset of sorts. Whenever you are using the autopilot it is very important that you know what mode you're in and what you should and should not do with the controls for each mode. It is also important that you control the aircraft speed. I think you'll find that once you master all the different modes of the system you will find it to be very useful.
  9. IMHO fixed channels for aircraft without radios sounds like a pretty good short term plan. Being able to set defaults in the TARS client in the same way you set the activation key now would be even better. ...but I'm sure these things are already being considered. Thanks for TARS!
  10. In the squad I fly with the A-10 has a much better survival rate.
  11. Paganus

    AI engine cut out

    An AI piloted A10C on takeoff from Vaziani has the engine cut off and on 3 times before levaing the runway. If it's not actually the engine cutting off at least the engine sound and heat blur are. AI_A10C.trk
  12. Both the debrief screen and the debrief.log have many "engine start" and "engine stop" lines. It happens for the player and AI aircraft after they land.
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