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Anubis_94

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Everything posted by Anubis_94

  1. Hello, A week later, do you need more infos on these 3 reports? A thread per bugs ? The range issue is painful to sort targets in close formation.
  2. We also encountered this render limitation. So I would like to add a voice to this issue, as we can use and guide a SLAM-ER beyond the 50Nm mark. Not being able to see the targets via its seeker nullify the ability to do man in the loop guidance.
  3. Added another side report for the tracks range that isn't stable. Tell me if you want a dedicated post (but it will be the same replay).
  4. Hello We spotted what seems to be a variant of this bug : After firing multiple 120, missiles flyout don't align correctly with the target of the missile when we switch LS-DT2. Side report: The range of the tracks isn't stable Side report2: The lock/shoot indicator only briefly flash "SHOOT". It should remain steady as target is locked and within Rmax when A50 is hot (at 1min). Manual : Track done on 2.9.20.15384 test_RDRMissileFlyout.acmi test_RDRMissileFlyout.trk
  5. Hello, While playing with MS on the ground, we spotted that MSI trackfiles were showing speed 0. Digging into, it seems that the speed of a MSI track is dependant of our own plane speed. Here: an A50 orbitting FL250@M0.7 MSI trackfile display first speed 0 while on the ground After takeof, at 280kts, MSI trackfile displayed M0.5. Then I slowed down to stall around 160kts, speed of trackfile slowed down too, to a M0.3. This was also the same M0.3 seeing when I was taking-of (when plane crossed the 160kts). It never displayed real expected M0.7 Track done on 2.9.20.15384 test_MSI_speed.trk test_MSI_speed.acmi EDIT: Added that oberservation trackfile speed <-> place speed when crossing 160kts
  6. Thanks As in entering CAC mode lift the SIL, I guess firing a missile is also an action that, while not lifting SIL as is, explicit ask to transmit over SIL I don't know about IRL RWR, but do DCS RWR pickup such transmission ? I cannot test right now
  7. Hello, After testing the launch on MSI only track file, I observed that fox3 are well updated in flight on the track file with the radar in SIL mode. I pushed the test by puting the radar in STANDBY mode (with the rotary), and here, the missile is no more updated. Is it normal? (plane -> missile emission aren't affected by SIL ?) is it a bug ? (SIL should stop all emission ?) Doc isn't explicit about it Video: 5 120C fired on a circling target, always on the hot leg. First 3 in SIL mode, they change their trajectory to the right last 2 while puting the radar in standby after launch. They do not change to the right test_MSI.acmi
  8. As simple as it is. F18 manual here, the launch constraint circle is explained, a 15° circle (mav launch above was 24° according to tacview): I though that MAV LKD was enough, should have re-read the manual to avoid a RTFM answer Thanks .
  9. Hello, Sometimes, the maverick E doesn't track the laser even after : a well "MAV LKD" on the hud (anyway, the mav won't go if not locked) a target in front of the plane (~ -10° down) Laser code mav-TGP OK Here is a track on the 2.9.18.12899, as well a video and acmi. The issue is observed with the 2nd mav (2min30 mark) test_mavE.trktest_mavE.acmi
  10. Hello, When exporting a .stm of a flight group with custom callsign label/number The .stm embed well the new label/number. But at import, newly created group based on .stm doesn't relfect label and number Group exported: Group after import in a new mission: Here are the .miz used to export, and the .miz after import. As well as the .stm (where BO 01/02/03/04 are well seen) Observed with F18 and F16. test_DL_Group_after.miz test_DL_Group_before.miz I would assume that all are generated at groupe creation.If yes, why include them in the .stm ? Maybe use the one in the .stm if numbers are free, then generate if number are already taken ? EDIT: I didn't see at first glance that STN is also not imported.
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  11. Adding one voice to a default.dtc, avoiding to go through the "open DTC" UI that is overkill when you just want to load an already setup one.
  12. Thanks @Flappie It seems that on F18 the issue is also visible on the HMD. Would you be able to add it to your comparisons ?
  13. Release at max range OK now. Thanks
  14. Hello, I know that disk space isn't a great concern, but the .dtc is taking a lot more space than what it should. The exported json use way more space than needed, and take up to 270KB. It can be indented with a 2 or 4 space tabulation to easily use half the current space, 146KB. It can also be stripped from all these space and CRLF to take a minimal 32KB. Files attached, tested OK in game. JSON_Default.dtc JSON_Indented.dtc JSON_Stripped.dtc
  15. Hello, F-18 manual, page 154 : The DTC manager input is a frequence, also seen in the json export : Understanding, there is nothing to pre-configure in the DTC for this radio mode.
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  16. I have indeed some mod, but they are mainly cosmetics (skins), I have no return of any issue regarding other tracks I already posted here. (previous track was on an older version, maybe this is the issue, or maybe one of the other track reading problem we can see on the forum) I redid another track with a clean saved game (minus the control&graphic config). Here is the track and the video associated. Please note that, starting from max range (TMR elapsed, IN ZONE displayed, AMPCD witnessing, 1.15 in the video), I press the release button every second. I am able to release only a couple of seconds before the release cue cross the VV, as already said in my previous post. To me, I am already "well within the weapon range", and for the avionic too. Something is off, that being the manual (saying "Normally, the bomb can only be released when the aircraft is inside the LAR."), the avionic display (saying "IN ZONE"), or the weapon behavior (not allowing the release IN ZONE). I think the latter look like the most plausible, that the 24 could strike farther (as the 24 isn't a bangbang), with less energy, but that it still can go that far. Speculating that we have here a gbu12 style release but with an avionic doing a correct prediction ? G24CLARTest2.trk
  17. If you say sometimes it fires, sometimes not, it isn't the same issue as in the linked topic as we were able to always fire the SLAMER. Also, SLAMER issue is related to a desync flight trajectory from host/client. Not the ability to fire the weapon.
  18. As requested: tracks and ACMIs from host and client pov. Also a video from host pov (weapon release at ~2.40): Two F18, one SLAMER each, release at the same time. Each player see its own SLAMER hit the ground, and the SLAMER of the other player fly straight ahead. testSLAMERDesync_CLIENT.acmi testSLAMERDesync_CLIENT.trk testSLAMERDesync_HOST.acmi testSLAMERDesync_HOST.trk
  19. Hello, I am still seeing the "missing track" flag but the track is provided in the message above. So, bumping the topic to ensure the track is seen.
  20. Code need to be changed in the rearm panel now, by clicking on the little orange corner top/left of the pylon. Not via the MFD. This is only an indication for the plane, but not the bomb configuration.
  21. Hello, After encountering the issue again, here is a reproduction track with only a Roosevelt and 2 F18, ~3min Me, host, taking CATA2. Then, mate, client, taking CATA1, lag when holdback bar is set up. Wheeling. As if he wasn't allowed to move forward to catch the charriot and he was instead teleported to the chariot (?) (Bonus, he then re-extend launch bar and is sent backward) A video of the issue: https://www.youtube.com/watch?v=Pwx8a9py2m8 Please note that is for previous version 2.9.15.9599 CATA_Lag.trk
  22. Hello, Seen the mising trackfile tag, so here is the reproduction track. Precisely, the bomb is allowed to drop sligthly before the crossing of the VV by the release cue. Some weapon release in the red zone didn't drop the bomb, then one drop at the start of the green one. I also dropped one at the end of the green zone to confirm that the 24 was able to come back on the TGT from the min range. G24_CLAR_test.trk
  23. Hello, When using the GBU-24, in SL or PP, we have a min&max range. But, while the manual say : "Normally, the bomb can only be released when the aircraft is inside the LAR." (page 324) We cannot release the bomb before the release cue crosses the velocity vector. In image, that means that while we might think we could release the bomb any time in the red part, we can only release it in the yellow. Weapon release doesn't do anything in the blue part. We also tried a forced laze, and a loft. CLAR ORV ignored because, the manual doesn't say we need to use it to drop while in the CLAR. No track right now. Can do one if necessary.
  24. Hello, Currently, the cat that we will use is determined by the parking where we spawn. Ok with that. But on in a mission with multiple flights, it may be tricky. We can sort the taxi order by doing, or not, the salute, but we may find some plane of the same flight to taxi to the same catapult, in situation where 4 planes -> 4 catapults are totally possible. More impacting: we may also found a member from flightA stuck behind members of flightB (ex: elevator 2 behind a plane on the 6pack.) And if that flightA must takeoff first before the flightB (say, a SWEEP mission before a STRIKE one), this is not great. Being able to select the parking slot to predict who will taxi to which catapult, and takeoff first would be great. PS: We tried the teleport, but results vary from no teleport ("Teleport allowed only one time" but we just spawned ?!) to a teleport on the same place
  25. Hello, I managed to get a ship in a group to go backward while making this group to attack another one. The wake doesn't seem to be able to go in front of the ship ship.mp4 No track, didn't save it at the time, so, just for info.
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