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shelt

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Everything posted by shelt

  1. Nice work, looks very good
  2. Only my third serious attempt to land, after many tries at take-off, I use the X-52 with the twist rudder controls, I see pedals in my future
  3. This worked for me as well. Thanks
  4. I have been using Sorcer3r's blue pit for quite awhile (love it Sorcer3r) and was disappointed to see Ricardo's was only for BS1. began working on mixing the 2 as well. When I saw this thread, thought I would share a few of those I had mixed. I opted to keep the right panel intact, It seems to look better to me, but that is just my opinion.
  5. Nice work!
  6. Toby, always enjoyed your mods, not sure why anyone would post negative stuff anyways. If you dont like the mod dont use it...seems like it would be a no-brainer for most people, the ones complaining are the no-brainers
  7. LOL, Space Ghost and Hello Kitty...You sure that was your wife posting Brum :)
  8. Very nice pit, thanks for this
  9. Very good mission and very well done...thanks!
  10. I host a MP server, but my server only shows up for a max of about 2 hours, even will let me start a new mission but will not show in master list. When I go to the connection screen, I usually have to hit logout then log back in for the server to reappear. Anyone else have these issues?
  11. Almost ready to add it to the user files section, just making a few minor adjustments and then will upload it. Thanks for the comments
  12. Thanks for the input, Diveplane. Took some time but made a copy from the other skins snakemouth, enhanced it a little, made the snake eyes a little more sinister, made the snake charmer a little less gaudy, and added an easter egg in the speed brakes.
  13. Working on a new skin for the desert map, based on a sidewinder skin. Would really like to find the snake mouth, thought it was on the user files but cant find it any longer. Anyone have it?
  14. I run the server on 20308, or different ones occasionally. It happens whether I am participating in the server or not.
  15. Server uptime only 2 or so hours I have had this issue since installing serveman. The server seems to only be visible in the Master list for a couple hours at most then dissappears from the list. I have seen others say the server does not show even though I and other players who have joined from the master list are in flight. I have a dedicated computer running Servman, and can see it running, and even from my gaming machine cannot see the server on the list after a few hours, even though at times I can see clients in the game. I will also add the server was registered in my user name so both server and my game use the same account to run...not sure if this would matter, but I see no way to change it on ED. I have installed Servman 3.01rc1 with Modman
  16. I think this is the very best mod to improve the visual effect of the game!
  17. Yes they are entered as UTM coordinates.
  18. Nice work. I am running the Servman mod and will give this a try in that environment as well. Any input from others running Servman on how this is working?
  19. Version 5 Fixed spawn of 1 of the possible 3 last SAM sites: trigger had wrong SAM unit spawning....seems like there is always something! It should be the final release as most issues (that I have found) have been corrected
  20. Updated to version 4, additional ground troops moving into Beslan if mission failure, Added 12 minutes to convoy. The timeline was a little tight to destroy all 3 SA-6 sites and make it back to destroy the convoy. With 2 or more players this is doable, seems flying in low and slow using terrain masking works well, but find the SAM's in TGP and be ready to evade when you see a launch
  21. Updated to version 3, built on my computer and moved to server, had to change a few minor bugs that did not quite carry over in the move. Weapons load-out was adjusted. Added deterrent for planes who would prefer to take out convoy before finishing the SA-6 leg of the mission. Added additional ground forces to move into Beslan if convoy is not destroyed in the allotted timeframe Devastation of the airfield is pretty impressive, but not the desired outcome!
  22. Built for 1.1.0.9 Version 2 available: Mission has two objectives 1) Clear Northern area of SA-6's 2) Stop convoy from reaching enemy base Random spawning of SA-6 sites (3 out of possible 9 spawns); MGRS will be provide when unit has spawned. Low altitude attacks required on this mission. Updates will be provided on progress of convoy during the mission, advised not to attack convoy before SAM's are destroy (just a tip!) Situation: Enemy troops have been suspected of staging to the Northeast of Elhotovo. We know they have captured the TV tower and other key buildings in the area. They have set up mortar positions in an attempt to fortify the valley and river bottleneck to choke off supplies to our airfield in Beslan. Helicopters have routinely been patrolling the banks of the river outside of Planovskoye, providing cover from attacks from the west. SA-6 sites have been deployed to stop any assistance from the north, so we will be going this alone unless we destroy the SAM's. Blue Task: This sortie will consist of two objectives and the objectives do have priorities! Our first and highest priority will be to destroy the SA-6's north of Prohladniy, this will allow flights from northern bases to assist with the assault on Elhotovo. Weather is not cooperating for high altitude attacks on the SAM sites because of dense cloud cover and limited views. Another factor that has us at a disadvantage is the resistively flat terrain. It is suggested you maintain a ceiling of no greater than 2000 ft on approach. We will be attacking the SA-6's from an West to East pattern, so it is advised to circle to the West once a target has been destroyed and wait for the next SA-6 position to be radioed to you. Reports indicate each SA-6 site is protected by Shilka's so make sure of your visual ID and destroy the launcer and radar at each site then move on to the next SA-6 threat. The Shilkas are of little concern for this mission. The second objective, although by no means less critical, is to strike the convoy moving to reinforce the enemy position northeast of Elhotovo. We cannot allow these troops to replenish their stores. Supplies in Beslan are at a minimum and if the insurgents are resupplied we will be forced to fall back to Kutaisi. A group of SPH 2S19 Msta's have breached the river valley and are preparing to launch an artillery strike on the airfield. Our remaining Paladin's have deployed in hopes to stall their attack before damage can be inflicted on Beslan airfield. Our best hope is to destroy the SA-6's so reinforcements can land and secure our hold in the area before the enemy troops can pour through the valley. Has been tested in SP/MP and all triggers seem to function as intended, please report any bugs/anomalies found. Mission uses custom skin (not required) that can be downloaded here http://www.sdsquad.com/index.php?topic=2397.0 05_Operation ElhotovoV5.miz
  23. The seat can be raised with left shft+left ctrl+num pad 8 lowered with left shft+left ctrl+num pad 2 Maybe you can program that to a controller buttons
  24. After speaking with MegOhm about this problem, it doesn't seem to be gimbal roll as the issue. The problem he is having is with the SA cue spinning constant circles in the MFCD. This seems to affect both the TGP and mavericks
  25. Nice looking skins, good work
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