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Everything posted by Frostiken
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Bomblet release altitude is set on the inventory page when the weapon itself is loaded. Don't think you can do that in a profile.
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Next DCS (US) Fixed Wing Aircraft Wish List
Frostiken replied to diecastbg's topic in DCS Core Wish List
We all do :) Except for those F/A-18-C heathens who want to play a game with a jet with only half the munitions capability, 30% less speed, half the power, and a fraction of the fuel capacity. -
CCRP is generally for targets in advance, CCIP is more for when you need a bomb dropped right away, usually is more effective against moving targets (in the case of non-laser-guided munitions), though is more dangerous. Honestly the one that annoys the **** out of me are Mavericks. There's no 'CCRP / CCIP' mode of delivery for a guided missile, but I'm sitting there going "OKAY FIRE ZE MISSILES!" and nothing happens, because even though there's *NO POINT* to having them in either mode, they absolutely refuse to fire unless I'm in the right mode. And I'm never in the right mode. So after trying to fire for a good five seconds I'm desperately smashing my mode switch before I lose my window... Interestingly, and I never tested this, it seemed that -H models only fire in CCRP and -Ds in CCIP. I think. I just know it makes me angry :/
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Well, it makes sense... there's no need for it in Afghanistan and for reasons of collateral damage it wasn't used in Libya... not much need for it recently.
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Live in a flat.
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How To Open (.rar) and (.lua) files in Windows 7 ?
Frostiken replied to ErichVon's topic in DCS: A-10C Warthog
I'd use WinRAR over 7zip. I hated the interface and seeming lack of features. -
Someone's got jokes.
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I really kinda screwed the pooch on my Devil's Cross missions... could someone .rar up missions 3, 4, and 5 for me? (Both parts of each). /me fails at backups.
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This isn't what you think it is, but is more for an interesting 'training' feature. Allow two people to occupy the same aircraft. Visually, graphically, everything is the exact same, except when you relinquish control (or take control), you fly the plane as normal, and your buddy simply sees it flying around him. Nothing he does has any effect. Think of it like viewing a track in real time. Good for training, perhaps?
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Yes but you're only seeing them against a high-contrasting background. The limitations for canopy scratches are there so that the pilot isn't distracted by scratches big enough to be seen. Ergo, you wouldn't really have any scratches.
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Tharos - edited. Raycasts are very cheap and easy calculations (where is X in relation to Y). You would simply assume that any skeet within certain altitude and a cone shaped vector above a vehicle 'sees' it and can shoot it.
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I honestly don't see what's so hard about simulating the skeets. 1) Release skeets. 2) Raycast from every vehicle to nearby skeets. 3) If range = ____ and angle = ____, the skeet has a high probability to fire a single shot into the vehicle with moderate accuracy. I really don't see what's so demanding about this. At the very worst, you could simply have the cloud of submunitions randomly shoot up to forty 'bullets' at vehicles below them, instead of the huge WTF explosion we have now. CBU-97s really don't explode at all. Things to note: - I'd really like the graphic effect at least simulated, with the skeet carrier deployment, skeet release, and puffs of the submunitions exploding above their targets. - The real life CBU-97 isn't effective at all against buildings, infantry... it really is a precision weapon since anything that isn't big, hot, and able to be taken out by a molten copper rod is going to be pretty safe.
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Total HUD Failure in Flight, Well Into Mission
Frostiken replied to ErichVon's topic in DCS: A-10C Warthog
Heh, I really should've been more specific about 'ground crews' and 'red balls'. I was a little drunk at the time. I was really more thinking having ground crews that putter around and marshall you in and out of spots as mostly visual flair. Red balls I don't know what I was thinking... -
Total HUD Failure in Flight, Well Into Mission
Frostiken replied to ErichVon's topic in DCS: A-10C Warthog
Well, that's why you're putting in sissy mode. Me, I'm sticking with it. By the way, I have some info for the peeps out there who think every aircraft always flies with everything working 100%. Here's the kind of problems our jets landed with today after a 1-hour sortie. Keep in mind these are F-15Es which are enormous black holes of money when it comes to maintenance but regardless.... - Analog airspeed indicator indicated 30-50 knots high. - Theater cart wouldn't seat properly, could not use maps in-flight. - FDL wouldn't enter net (no JTRS for you!). - Landing light burned out. - Could not start #1 engine. - OWS erroneously reported Over-G events constantly, even straight and level flight. Recorded 12.5 G event at some point (!). - AFCS / CAS BIT failure, reported failure codes and messages in-flight. I would happily pay for an expansion for all DCS modules that would go 'above and beyond' in terms of modeling, such as: - Realistic ATC. - Ground crews and 'redball' maintenance. - Dynamic campaigns (to include asset tracking, so you can't load up with 45,000 lbs of weapons every flight, or you'll run out of Mavericks!) - Enhanced 'immersion', ie: campaign GUI and such works a bit more fluidly so it doesn't feel like just a series of single missions. - More detailed failures so they run the gambit from full failures (like now) to minor annoyances (ie: lots of interference on radios). -
A demo for a flight sim seems kinda dumb. I mean, what do you need to demo? It's a combat flight sim. You fly a plane, you shoot things and they shoot you. And it's complicated as hell.
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Total HUD Failure in Flight, Well Into Mission
Frostiken replied to ErichVon's topic in DCS: A-10C Warthog
That's a loaded question, really. There's all kinds of different problems that go wrong. A-10s tend to be a little less problematic on the LRU side of the house (meaning actual units that you replace in the aircraft, like the CICU), but because they're almost all so old, they tend to have a lot of wiring problems. One big issue the game has with avionics failures is that in real life you rarely have 'It works or it doesn't' scenarios. A problem with your MFCD won't manifest itself in the form of a completely useless screen, but could perhaps instead result in a scrunched display, or loss of a color channel. You could also experience video-related failures in the form of, perhaps, losing Maverick video from station 3 due to failure of pylon wiring. Additionally, some failures are not always absolute. Your HUD could blank out, but only do so under 2Gs or more. Your EGI may shit the bed, but simply cycling it off for a minute and then letting it realign may be enough to get it functional again without resorting to HARS. Paulkiriirirririiii could get us code 2 / code 3 rates from P&S, though they won't detail the kinds of failures, only how often you should expect failures. I will tell you this - expect it to be VERY high. You people who think you can fly these kinds of aircraft three, four, six-plus sorties in a row without a random failure are dreaming. Modern aircraft are heaps of useless shit as far as maintenance goes. To put it into perspective, an F-15E can barely make two sorties without having a major system degrading or failing. -
Total HUD Failure in Flight, Well Into Mission
Frostiken replied to ErichVon's topic in DCS: A-10C Warthog
Sometimes using external views or alt-tabbing will cause bits of the aircraft to stop rendering. You can fix it by doing ctrl-alt-del which should re-render the cockpit, that is if it doesn't crash the game completely either... -
You can find some funny oddities with the game with TACView. At some point, a Tornado in my game made a 28G 90 degree turn :D
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\o/ Didn't see that in the changelog, but horray!
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I would like a feature that uses high-res textures for the cockpit, but medium-res everywhere else. I really don't care about visual fidelity outside the cockpit, but it's really annoying having small parts of my cockpit being of far inferior quality than the other parts (most notably, the non-functional bit that's on the left front side).
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You should have no problems doing the former, as the software does differentiate between right and left shifts. Make sure you add small delays between key presses because otherwise the glut of characters at once can confuse it. For the latter, someone* made a cool airfields information app for the screen. I don't know where I got it from, but I've attached it to this post. * from the readme: 'Romain "Dusty" Thirion' AirFieldsInfos_v1.1.rar
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AFAIK .acmi files are recorded by TACview, not actually converted .trks. You could try replaying the track with TACview set to record DCS: A-10 and it might generate a .ACMI file from the replay...
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Alternate 6dof Head Tracking with FaceTrackNoIR
Frostiken replied to jireland607's topic in PC Hardware and Related Software
Hmm? Game developers have to meet FreeTrack halfway. They can track heads and spit out math but without something to interpret that data into the game it won't do anything. I assume that's where piggybacking on NP's work came in. I think it's fair to say that Freetrack did their part, it's up to developers like ED to allow an open interface for head tracking within which data can freely flow. -
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