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Frostiken

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Everything posted by Frostiken

  1. The white oxygen light means oxygen is flowing (inhaling), and it's a mix determined by your pressure. At low altitudes, you use very little LOX, whereas at higher altitudes you need more oxygen so you're going to drain it more quickly. However, keep in mind at higher altitudes (lower pressure), gasses are less compressed so if your rates of consumption were equal you'd use less oxygen at higher altitude. To continue this train of knowledge, the opposite happens during Scuba diving - you're under immense pressure (~1 atmosphere every 10 meters). At sea level, you could breathe off a 3000 PSI tank of air for ages. At around 30 meters depth (100 feet), someone of good breath control will maybe get an hour and a half out of it.
  2. You must have a Logitech keyboard that has those bitchin' G-keys and the profile software. This should be pretty idiot-proof for those who've never used it before. I've also included the profile. No idea if it'll work on all models of keyboard or not. PS: Probably best to not quote this post. DCS A-10.rar
  3. If you have a Logitech keyboard with the macro thinger dealy, simply set up two macros - one that *only* has a 'W down' and one that has 'W up'. You can do this by recording a macro and just pushing W once, then deleting the offending key. Bam, chocks. You can also do this with one key by setting it with the standard 'W down' 'W up' bind and putting it on a toggle repeat, but that *does* mean it's spamming W up and down so it might not brake as effectively, whereas the other two-button solution means W is always held down.
  4. Because if the winner of the poll got their way, we'd all rightly be playing: DCS: MQ-1. You don't fly the drone, you fly this thing: :D PS: lol drone pilots in flight suits, gtfo.
  5. Especially with the TrackClip. Ouchtown, population you, TrackclipPro.
  6. Apparently I'm missing part of this discussion because I don't see how IP protection fits into this. IP means their code and their product, not what it runs on. Also the stance that NP simply would refuse ED access to TrackIR seems really bizarre. DCS is one of the very few markets that NaturalPoint has (consisting of a very slim handful of games, and only about half a dozen actually popular ones), and cutting them off from each other is in position to do NP more harm than ED. I think more people would refuse to buy TrackIR because it doesn't support DCS than the other way around. It probably would only be a matter of time before someone hacked the TrackIR to work with whatever free solution ED offered as well. I don't know if anything more was involved in that, but that's like the bottle cap company telling the soda manufacturer what to do. ED should be in position to tell NP what to do, not the other way around.
  7. http://en.wikipedia.org/wiki/Refusal_to_deal So why wasn't IL2:COD, Falcon 4 AF, and FSX subject to the same limitations? What did ED have or not have that let NP do what they did?
  8. Let's pretend NaturalPoint wasn't the only company making money on head tracking software for games. So Company B comes out with their own product which competes (and would thus ensure higher quality and lower prices between the two of them). Unfortunately, it won't work with DCS: A-10, which is the latest and greatest flight sim everyone wants to play. Their sales suffer. Ubisoft announces the next IL2 game, and inexplicably, the product doesn't work with that either. Company B's sales begin to suffer, because nobody wants to buy it - people go with NaturalPoint because their stuff works with these games, thus being the better product (because it's actually functional). Behind the scenes, NaturalPoint is paying off ED and Ubisoft to simply provide exclusive head tracking APIs for their product only. Company B simply cannot compete because NaturalPoint doesn't allow them to compete. NaturalPoint is in position for a very huge lawsuit and ED would be caught in the middle of it. Paying companies off to ensure you lock out hostile competition is a massive huge ****ing no-no. It doesn't matter if FreeTrack is 'free' or not, all you have to really prove is that NaturalPoint is making it impossible for anyone new to enter the market and compete. Now, think about this 'deal' with ED and it becomes a lot less morally ambiguous.
  9. I anchor my wingman because they turn into airborne swerving suicidal cruise missiles on my approach. I almost got beaned by one when it cut across my nose with less than a foot to spare (and subsequently crashed into and killed the other retarded wingman who was about to do the same thing), and another time, well, he didn't miss :/
  10. Put it this way - if you look over your shoulder in-game, only then can you hear the beautiful whine of those engines - now you'll be able to hear it all the time!
  11. apd1004, don't feel pressured to get a Warthog, it's strictly a luxury item that is in no way necessary to play the game. The next best thing to a Warthog is a CH Fighterstick / Prothrottle / ProPedals which includes pedals for yaw (which the TM 'hog does NOT have any capability of doing whatsoever), and costs half as much.
  12. I *highly* doubt it will be any kind of aircraft with an extremely limited (F-22) or non-existent (F-15C) ground attack role, simply because so much effort has been put into the ground warfare aspect of the game that it would be, well, really boring to just fly circles in a CAP sortie waiting for a blip on radar. Air interdiction can be accomplished by other fighters that also have ground attack capabilities. That's why the bets are generally around F/A-18, F-15E, F-16. And I'd like F-35 but that won't happen for obvious reasons.
  13. Along with my suggestion to have civilian kills count against you as well, yes indeed :)
  14. What, an F-15C? "Not a pound for air to ground?" Not gonna happen :P
  15. Konkussion - check out my CH profile on the... Profiles forum. Has a 'dual stage' trigger that gets around irritations with shift modes or separate button functions, as well as a LAAP setting cycle.
  16. The lack of SEAD to me makes the mission a little bizarre though, as this means that the Ruskies can maintain air dominance in a large section of the battlefield yet the mission isn't designed as if they know that. Since the SA-11 and SA-8s make quick work of hapless F-15Cs, rather than fly MiGs over the mountain straight into Patriot fire, why not have them intercept over the SA-11s and then engage these stupid A-10s blowing everything up? PS: I was maintaining high altitude at first but that didn't work when I got caught by an SA-11... so I started to use the mountain range as radar cover. Was working until an SA-18 popped into existence underneath me.
  17. The fact that they had enough explosives to completely obliterate the airframe means they were. Alternatively, there's speculation that a drone hit it with a missile, which isn't too outrageous a claim all things considered.
  18. Well we've all pretty much reached a consensus that it won't and would be incredibly stupid for ED to do an F-16 sim since you can go play Falcon 4 if you want that. Why waste their time doing another one? I consider it a vastly overrated airframe, don't know why it's painted as such a Hollywood superstar by the sim world...
  19. Alright then, "Have fun, then settle into a routine pattern of functional bad habits" :D
  20. Not sure why the gear lights were off, but there's a big button next to the throttle that says "L/G WRN SILENCE".
  21. I don't know how helpful a video of AAR would be. Except for missing the blindingly obvious (like the OP :D), all there is to it is get in position, match the speed, get a good approach so the stupid boom operator doesn't smack into your side like he does sometimes, and that's it. That doesn't help those of us who oscillate wildly or have problems with speed control, since it'd just be a video of someone having no problem with flying straight :(
  22. Which is exactly what I don't want to deal with online: The mil-sim version of a LARPer, who's an armchair veteran of seventy three world wars who angrily wipes Cheetoh dust off on his gut before keying his mic and yelling at me because I didn't call 'Fox Two' when I shot an AIM-9 off. I think there comes a point of being 'hardcore' where it stops looking like fun and ends up being sort of pathetic, like they're trying to compensate for the fact that they never were even in the military themselves...
  23. It's worth mentioning that 5A / 5B has some very irritating bugs and design. - JTAC doesn't ever report anything, just says 'Thanks! See ya!'. - Russians are terrible strategists - much like Devil's Cross 3, almost every enemy unit gets torn to bits as they drive single-file through a chokepoint. There's really not a lot of necessity for CAS. - At least when I played, winds were so terrible it was almost impossible to takeoff and, well, this is what happened when I landed: http://i.imgur.com/jjMMb.png. Watching the smoke from debris it was blowing almost totally flat along the ground, and ATC had the balls to report only 2 meters per second. - There are triggers that spawn SA-18 MANPADs when enemies reach a certain point (which is sort of neat, it's as if a BMP parks and they disembark). This has the unfortunate consequence of seeing that an approach is completely clear, and as happened to me, an SA-18 unit pops out of thin air and shoots you down. - It appears it also has a bad 'goal' trigger zone, as according to the mission objectives you win by not having enemies in the Tiblisi trigger zone. Unfortunately the zone is rather small and the MRRs are all given waypoints far, far behind it. I just made it bigger and repositioned it (not that it mattered). - SEAD is absolutely useless. The Tornados, by default, simply fly to Tiblisi and turn back and land. I spent the entire mission being haunted by active SA-11 and SA-8 systems that shot down all of the CAP flights, which meant MiGs were now everywhere. I gave the Tornados some more waypoints and they successfully neutralized the worst of the air defenses. Ultimately, for the last Devil's Cross mission, rather disappointing. Smerch's shelling the airfield was pretty neat. American force defensive position is so overwhelmingly superior that a few tanks make mincemeat of the Russian offensive, and any surviving units just mill around and get stuck.
  24. Yes well, I had a traumatic experience online with realistic games, goes by the name 'Tactical Gamer'. Nothing like being told off because you don't know exactly how to call for artillery exactly how they think an infantryman would in real life...
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