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Everything posted by Frostiken
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Next DCS (US) Fixed Wing Aircraft Wish List
Frostiken replied to diecastbg's topic in DCS Core Wish List
Probably 100% identical to the missions you can fly with the KA-50 :p -
The F-35 doesn't even functionally exist as a fighter, I think a study sim is out of the question :p
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Pressing and *holding* take-off trim will slowly bring all trim back to neutral. The light means that your trim is reset.
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Next DCS (US) Fixed Wing Aircraft Wish List
Frostiken replied to diecastbg's topic in DCS Core Wish List
Not me - the US as a country pretty much has the most diverse landscape on the planet... I wouldn't even mind a fake country a la ArmA 2. I don't really care at all about what name you give the terrain I'm flying around, I care more about what it looks like and what my options are for diversity :) Me, I just wish our terrain looked like FSX. -
Pilots really don't adjust the mirrors - the seat adjusts because you can't see the HUD properly if you're too high, too low, too close, or too far. So if your head is in the right place to see the HUD, the mirrors are going to then be in the right place respective to your head.
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There are 'scratches' in all canopies. They're not really scratches, but when looking at a bright light source there's is clearly, on all canopies both new and old, circular-patterned lines. The thing is, these lines are incredibly faint and you would not normally see them as your eye would be focused far beyond them. The canopy 'scratches' shown in the pictures above are a little excessive since, due to the nature of the game we see everything in-focus. An A-10 more than likely has far stricter standards than an F-15E but I can see fine lines on every single canopy, even those about to be installed when an old one was to be removed, so to say that all canopies are more finely polished than the Hubble telescope's primary mirror is a little disingenuous. It would be a neat gee-whiz feature but probably not worth the time.
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Voted no because this thread pissed me off.
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Is the semi-auto mode implemented correctly? I always have it in Semi but it once bit me in the ass when a MANPAD was launched at me while AAA was locking me up. The stupid system thought a radar-guided missile was attacking and refused to let me change programs to a flare system. Seems like a retarded 'feature'. It was picking program M for me but when I tried to switch to another letter it'd just flip back to M. Result - chaff vs. IR guided missile = OH GOD OH GOD OHGOD
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Can you? Aren't all the 'roads' in-game a floating road texture above the terrain?
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It's pretty common knowledge that the track replay system is iffy at best.
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1) Boom operators IRL are better at their jobs, rather than whacking the side of my aircraft like they're wont to do in-game. 2) They don't randomly have idiotic behavior where they start yelling 'disconnect' and break contact without any explanation. 3) The nature of the boom means it's going to be resistant to your aircraft movements somewhat, whereas in DCS it lets the slightest, tiniest movement slide you all around. 4) Better tactile feedback of the aircraft in real life as well as finer control over trim and HOTAS. It's undoubtedly hard in real life, but I have a feeling it's not hard for the same reasons it is in DCS.
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Allow us to specify an altitude for the "Fire at Point" task
Frostiken replied to Speed's topic in DCS Wishlist
I actually assumed AAA was firing 'randomly into the air' because they're being subject to deception jamming. -
Since your question's been answered - obligatory 'RTFM' :D
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Nothing besides a C-130 is going to land on an 'improvised runway'... I highly doubt you're going to see CE out there grading, flattening, and then paving over 8,000 feet of land... at which point it's less improvised and more... real. The closest thing you'll get to an improvised runway in the real world is landing aircraft on a stretch of straight freeway (which can / has been done, in one case explicitly to test air operations in the event of a runway destruction).
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That's clearly a result of latency and other multiplayer issues, not a failure of modeling - smoke trails for the gun work just fine in single player.
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I'm an American and that pisses me off too :0 Every time someone at work says it I ask them just how much less they could care...
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People still use Xfire?
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Well for training is a whole different animal - the pilots don't need a 'functional' loadout, just one of each sensor. For example, training on F-15s involves one AIM-9 and one AIM-120, because the missile isn't leaving the rail, you only need one to train with the sensor :P I imagine with Mavs you'd only see one -D and one -H. They just pretend to fire it and then reset the training load. All other munitions don't have their own sensors so they just simulate them being loaded.
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Most games don't have Chinese translations, and the cynical part of me wants to suggest that it might be related to the fact that when I last was in Hong Kong, you could find just about any movie or software for sale on the street for what amounted to a dollar. Maybe they figure if you can't read it, there's no point in pirating it...
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The music in the background of that video is the best part :)
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Oh hey would you look at that.
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Next DCS (US) Fixed Wing Aircraft Wish List
Frostiken replied to diecastbg's topic in DCS Core Wish List
Who cares what it really is? It's a desert, it's brown, has mountains, canyons, cities (real cities, I'm quite tired of tiny little hamlets), lakes, rivers... does it really have to be called 'Iraq' for you to enjoy it? The terrain is 100% identical to the Middle East conflict areas, except that it rains more in Afghanistan. But everyone I've talked to who was in the beta said that the Nevada map was like 90% functional, with some obvious failings in a few places. That this was four months ago and it's still going to take an estimated further four months to even get the product itself is a little distressing. Hopefully there will at least be some ED-made missions and a campaign to go with it. I'd hate to finally get it and then have to wait even longer for some missions to fly on it :p -
The loss of control has less to do with Gs and more to do with both AOA and wing shape - there's a reason fighter aircraft ditched the straight and flat wings 60 years ago. Straight wings provide very high levels of stability at low speeds and low-AOA but are useless as tits on a bull for anything that operates at performance levels outside of that. When you start pulling high-AOA maneuvers the wings lose almost all their lift, which is why the plane flops around wildly when you yank the stick around. High-AOA maneuvers can also shut down your engines due to their position above and behind the wing surface. This is why the variable ramp was added on the leading edge of the wing, to stop it from falling out of the sky in a hard turn.
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Next DCS (US) Fixed Wing Aircraft Wish List
Frostiken replied to diecastbg's topic in DCS Core Wish List
That Nevada map is taking way too damn long... -
IIRC you should turn anti-skid off if you have only one engine, otherwise it tends to suck your hydraulics away to parts unknown.