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PiedDroit

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Everything posted by PiedDroit

  1. Very nice! :thumbup: Makes me want to upgrade, although my current stick is perfectly fine, that'll be hard to justify :cry:
  2. I saw no one defending it :huh:
  3. PiedDroit

    4 Magic's

    Yes, see this the thread on the same topic: Dassault's philosophy behind the M-2000Cs armament?
  4. I can't tell from the video - note that I'm not telling that it's right or wrong. Whatever the reason is, if we don't fireball any aircraft with several hits then the DEFA's stats should be beefed up a bit...
  5. Yes, I agree. It looks like such damage doesn't occur in DCS and other effects are taken in account, effectively making the DEFA look inferior.
  6. I remember those, it looks like the targets are bursting into fireballs. Currently in DCS it looks like there is no incendiary effect, it looks like damage is done through kinetic and explosive power (not only Mirage's gun). I suspect that the DEFA has inferior kinetic stats (in the game) which leads to less damage since there is no incendiary effect. Maybe if that type of damage was more effective the gun would be put on equal footing with the other guns. edit: I definitely agree, I had a test mission with 4 SU-25 as targets from the beginning of the beta, if you don't rip their wings off they will continue flying like it's nothing. In air to air gun I only flew MiG-21 and Mirage-2000C, against different types of AI, the DEFA seemed on par with the MiG's 23mm as far as I remember. I did only one flight in SU-27 against a friend and the gun was brutally effective, ripping his plane like paper... I only summarized the content of the thread. I'd like it to be more effective too. Was it against AI? They continue flying even if you remove both elevators and rudders
  7. I don't know if the difference is huge or not ;) There is one for sure. I also find the round feels a bit unpowered, but I don't have any info that would tell it is realistic or not :cry: That post about AP rounds is a good find, I forgot about it :thumbup:
  8. The topic has been discussed a bit already, you might find some additional info: http://forums.eagle.ru/showthread.php?t=156771 P.S. Quick summary : DEFA round are much smaller than Gsh30's, also damage model against AI seem to be different than against player controlled aircraft
  9. OR implementation in DCS can't zoom, it's a fact, there is no bug please don't derail thread ;)
  10. F7 not working in radio commands F7 key died AWACS Radio Menu doesn't work? Hint: TrackIR :D
  11. While sweep is 30 or 15 degrees, pressing special mode deselect makes radar sweep go to all the way to the right or to the left (even if not previously in any special mode). Moving the TDC a little will put the radar scanned zone back to where it should be (i.e. linked to TDC). (1.5.3.51417.46)
  12. PiedDroit

    Radar lock

    Also radar still unlocks if you press lock while already in STT, super annoying.
  13. I see, that may be specific to the latest update, that I didn't have much time to check. I had noticed in previous versions that the HOTAS Magic switch would only appear if you selected HOTAS category, otherwise the other Magic Select function (i.e. PCA) would be listed instead. This may or may not be the same issue, disregard my post if that is something else. Both :thumbup:. Will test
  14. They are 2 different bindings (and 2 different switches in the aircraft). The one on the HOTAS will put your radar in close combat mode and also alternate between Magics and guns. The one in 'All' is for MAG button on PCA. I can't tell about TDC, I think the axis is still not working, you need to use the keys. Not sure though.
  15. Hello, for what it's worth, I did the upgrade to Win10 from Win7 Pro, I didn't deactivate any module or reinstall anything and it worked just fine. I can't tell if Win10 works better. It's same or better than Win7, no issues at all for me but you may get some depending on your hardware, do some resarch first. P.S.: Actually the only problem I had was with Saitek rudder, my mouse would freeze and beep when unplugging the rudder. After a while I did an in-depth cleanup of inf files, registry keys related to Saitek and it's all good now, I can unplug the rudder without fear of freezing my computer.
  16. If you have a thrusrmaster WH you can use the idle detent for that purpose. When at 0 throttle, lift the throttle and move it further back. Moving it back again should unlock the levers and start engines in the cockpit, provided you kept the default mappings. For the zoom issue, go to controls, axis commands, and map TrackIR Z axis to longitudinal movement instead of zoom view which is the default.
  17. Check this post: http://forums.eagle.ru/showpost.php?p=2715926&postcount=1376
  18. The worse that can happen is that your controller has a new ID when reconnected to the computer, if you use a different port. In that case you only need to copy the configurations files from the old controller to the new controller. They are located in Saved Games directory, example for my WH: \Saved Games\DCS\Config\Input\A-10C\joystick\Joystick - HOTAS Warthog {89141D80-9A0F-11e2-8001-444553540000}.diff.lua This file contains everything, mapping and axis tuning.
  19. You need to empty the tanks before getting the issue (as there is a negative inertia build-up as fuel is consumed). Once you have this impossible inertia, the aircraft will be extremely touchy and will react to the slightest perturbation (fire a missile, drop a tank, touch down). I think the shaking is only a side effect from the FBW laws. WHen I had the issue, switching to VRILLE removed the shaking but I still did a super-bouncy landing that flipped me instantly.
  20. Hello, I sent you my track from yesterday's flight (PM). The flight is one hour long until the issue but I replayed it three times at speed x15, and everytime the issue would appear at 11:09:40 from the in-game clock (around 3250 fuel remaining, it was just before emptying the drop tanks). The speed never exceeded mach 0.8 during that flight. P.S.: My Wingman experienced the same issue at 11:23:30, he dropped the tanks and did a high rate roll that blacked him out (not spin actually) at 11:26:40. My landing attemp occurs at 11:36:50 (it looked like the aircraft flipped to the left with high rate as soon as wheels touched ground), I had switched to VRILLE and wasn't experiencing the crazy flight controls at that moment.
  21. Same kind of buffeting, except I was at moderate speed (around 350) and not maneuvering at all, it just started out of nowhere. The effect was still there even at low speeds. I'll PM you tonight's track, if you're lucky (and survive the boredom) you'll be able to get to the point it starts (it happened when wing tanks emptied), I didn't have time to replay it so I don't know if that will work for you, I was planning to do a shorter flight with less fuel in an attempt to recreate this, later this week. Edit: the track is 40.30mb big, I'll post it to a file sharing hosting site tomorrow.
  22. You need to map a key to Show/Hide VTB in controls, this will make the VTB visible when you press it, it is not visible by default. This feature is unique to M-2000C, that's why you don't have any issue with the A-10C. There is currently a bug that makes the VTB always visible in external views and toggleable only in cockpit view, this is why it looks so confusing :D. P.S.: Check this post
  23. Hello, I just done a little flight with a buddy using the new stable release [1.5.3.51218.38], payload Matra Magic II + wing tanks, max fuel. After a while my aircraft started to shake, very slowly increasing shaking (I could see the flight controls moving like crazy). I think it started as soon as the tanks went empty. This happened to my buddy too, shortly after. The only thing that worked to stop the shaking was to switch to VRILLE, this removed the shaking completely. As soon as I flipped the switched back to NORM, shaking resumed, without any reduction in shaking strength. Then we had two different things happening, my buddy tried to switch back to NORM, then hit the jettison button for the tanks, this resulted in an instant blackout and spin, followed by a crash. On my side, I kept my tanks and attempted landing. As I touched ground my aircraft instantly turned into a fireball... I'll try to make a track that reproduces the problem (but not today), did anyone observed anything similar?
  24. PiedDroit

    IFF question

    "modders"? haha this is a bit more than a mod, that's a full feature module :D
  25. It was reported. For some rockets awesomeness we miss this bug, the ability to mount rockets on the outer pylons and a working "unlimited" switch on PPA (the one that controls volley shoot of A-G gun, rockets and 530D) :D
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