

PiedDroit
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Everything posted by PiedDroit
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It works, it's good :thumbup: Regarding your question, I think it's a very useful feature. I don't want to have permanently on the screen and I appreciate being able to display it with a button just for a glance. For people wanting to have it all the time it's bothersome I agree. An optimal solution would be having an option to activate it on simulation start or not, and retain the toggle button. This way everyone is happy. I'd really love to keep that toggle if possible.
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Yes. As Zeus67 mentioned it, you need to map a key to VTB Viewport toggle, in the controls, in order to make it visible.
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I'm using it right now, my .lua: _ = function(p) return p; end; name = _('1 Screen - TEST'); Description = 'One monitor configuration, TEST' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } VTB = { x = screen.width/2-256; y = 0; width = 512; height = 512; } And the modified VTB_init.lua (last line): try_find_assigned_viewport("VTB","RIGHT_MFCD") To test, add a different "RIGHT_MFCD" viewport, check that "VTB" is still taken in account. Then, remove the "VTB" viewport and check that the radar display moves to the other viewport. You need to restart DCS or re-select the monitor configuration file in options for the change to take effect.
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Here: http://forums.eagle.ru/showpost.php?p=2685531&postcount=12
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You need to set the coordinates you want for the RIGHT_MFCD view port (which is just a name anyway). In your monitor lua file, add this for example: RIGHT_MFCD = { x = screen.width/3; y = 0; width = 400; height = 400; } P.S.: Either edit the lua file under \DCS World\Config\MonitorSetup or create a new one (copy of the default one), then change the file name and the name inside, in \Saved Games\DCS\Config\MonitorSetup @Zeus67: try_find_assigned_viewport can use an alternate name, for example: try_find_assigned_viewport("VTB","RIGHT_MFCD"); will search for "VTB" view port, if it doesn't find it will use RIGHT_MFCD viewport. This allows even more customization, while keeping it generic for users who only define RIGHT_MFCD.
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I don't think I know what VTR is :huh: If VTH (HUD) -> switch is hidden behind the lower left corner of the HUD console, click only once or you will go in test mode. If VTB (HDD) -> switch is on the lower right, labeled M/A
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Cool thanks! Regarding that lock problem, I didn't have it again so far, in the release (100% sure I had it in 1.5.2, not so sure for 1.5.3). Maybe it's was only me hitting the lock button too much, will keep an eye open.
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I had this too in OB 1.5.3. I will try to make a track out of it if it happens again, in the release. Also, the radar unlocks when pressing lock again while already locked in PIC, which doesn't help. I don't know how it is in the real aircraft, but a lock button should never behave as unlock IMO :music_whistling:
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Fingers crossed ;) What is MAWS' detection range? I don't know if it can detect a long distance (e.g. BVR) missile launch.
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I'm French native so OK here ;) I actually added the french name to my post right after you quote it. No worries, you could know only if you followed the dev threads. I was not 100% sure we have it but it seems the Mirage version of DCS had it, the devs told they would implement it. Good stuff! Regarding RWR, I'm not very familiar with the Mirage's and it doesn't seem to detect the launch of SARH. I don't know if it's intentional or not, and there is nothing in tje manual yet about it.
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Nope on your nope. It's called D2M (Détecteur Depart Missile)
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If the year is not written anywhere, we can pretend what we want ;)
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Super, thanks! I asked about this on the OR thread a while ago without an answer, now the answer is here :D
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What I. mean is that depending on which volume you want to scan (providing you scan same altitude), the angles will be different. The farther you want to scan, the lower you aim, because of earth curvature. Without knowing how the radar is aiming, it's not possible to make computations like this.
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You forget to take the earth curve in account into your computations I think. edit: also, we don't know where the radar is pointing exactly, in relationship with the scan max distance.
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See my post, close enough
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Sneaky button 30... :D
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You can still do CCRP and dive bombing. CCRP doesn't mean "level", it only means that you need to designate your target before release. What you can do is dive, designate your target during the dive.
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:thumbup: Also, fixed inventory is a fixed point in time. Ideally, we would load "inventory configurations" for each country (ex "UK 1980" or "Generic West 1960", "Low tier 2001"). As of now, the only thing that can be done is study the technologies then tailor the available equipment according to the scenario needs.
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I don't agree here, there shouldn't be any per-country limitation. Otherwise it closes the door to a lot of scenarios. Even without considering the scenarios, if I'm in Canada and I fly a Mirage-2000C, then I want to be able to fly a Canadian Mirage. Simple. P. S.: In other words, aircraft/weapons availability and skins is up to the mission designer. The game engine should only have a sandbox role.
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I'd suggest a DCS repair, none of this seem normal. I don't use the idle detent at all, here's how I start the engine (I'm not going into details): throttle 0, pumps and vent ON, push ignition. At 11% RPM, push throttle a bit then go back to throttle 0. Did you try that sequence without using the throttle axis at all (i.e. using Num keys)?
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To imagine what it would look like, just sit at a confortable distance from your screen, with a nice AGM-65H wallpaper for better effect (use this video for example, pause it anywhere with a TGP view: ). Let's say 1.5 metre (5 feet) from the screen. Then, form a circle with your hands and hold it in front of you (or cut a 10cm diameter circle into a sheet of paper for better effect). Now, look at your computer screen through this circle (the screen should fill the circle). This is how you would see a collimated screen. Move your head left and right while the circle is fixed in space and see how the image behaves, it's much more confortable than a a tiny image that would have the size of the circle (even if your eyes need to be aligned correctly to see the full image).
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Which version are you using? I tried in 1.5.2 release and Open Alpha 2.01, there is no such thing as engine cut-off when throttle is 0. Did you activate the fuel pumps? If I understand correctly, you only remove the throttle interlock and now you're observing a difference? Maybe your throttle has an issue, you should check the axis response using the axis tune applet and see if moving (or not) the left throttle makes any difference.
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It's a bat-joystick. It always been like this in Batman anyway. Innocent looking items that actually are high technology, bat-death dealers and bat-cool attitude giving devices That bat ladder sure looked a lot like a regular ladder. Talk about that bat-shark-repellant, so similar to a spray paint can. This guy is really good...
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Seems very unlikely to me, can you elaborate on that?