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PiedDroit

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Everything posted by PiedDroit

  1. Hello, I took some time to go through the track in more details. 1 Dive angle, a little shallow but not too dramatic, I could get good precision when I tried (the jumpy piper will occur at much shallower angle, almost NOE). 2 What is really killing your aim is the wind. A short burst at a distance will tell you that your shells are pushed a lot to the right. In that case it's better to do another attack from a different angle (try 90° first if you don't know the wind direction then make corrections, with rain it's easier to estimate it). If you still want to make the shot, then proceed by short bursts until you get the correction right, but in that case it will be difficult to put a decent amount of ammo on target (in that case you have no choice but to use the rudder to adjust the aim...). 3 I took control and tested it myself for about 20 minutes, while I could take out the first target on first or second pass, no matter how much hits I could put on other targets they weren't destroyed. The pods are useful on very lightly armoured target, for anything equal or bigger than an APC it's better to switch to main gun or go back and rearm. It's still possible to take out APCs with the pods, it requires concentrated fire which puts you at risk of return fire since you need to be very close. Pods are better used as area weapons from a distance. Also, I remove the burst limiter (LShift+C), personal preference (otherwise each burst is limited to 25 rounds IIRC). Hope this helps ;) I can post a track later if it might help, using your same setup.
  2. There's some cool stuff the commercial aviation has and we don't (yet), like FLIR view projected on the HUD, that's really neat:pilotfly: Regarding the 2000, I don't know what will be used for precision navigation, INS and ILS? I don't remember if there's a GPS or not
  3. Maybe it's displayed only when the desire accuracy is available. Even with synthetic runway display you wouldn't land in low visibility without cat III approach anyway
  4. Yeah altitude, attitude, very similar names, totally different purpose :D
  5. It doesn't keep altitude! You use it to make a steady climb or descent. or just to keep the plane flying straight where you are pointing. Edit: in the A-10C this is the "PATH" mode.
  6. This is indeed a big cause of jumpy piper ;) The computer has troubles finding the good impact point and alternates between two solutions, a deeper dive will solve it.
  7. Oh I smell revenge, were you killed once by this one extra round? :megalol:
  8. Here's my own fuel dump method: If your AB is still operating you can turn around base with full AB, this will burn fuel quickly (with added fun of going super fast). This doesn't work well for emergency obviously ;)
  9. Ahh punk :D, listened a lot of that long, ago, still listen occasionally, still love it ^^ Here are a couple of songs from a spanish rock/punk group, Extremoduro: Pepe Botika (¿Dónde están mis amigos?) A Fuego And another, french group, Ludwig von 88: F*stf*ckplaya (sorry can't write the song title here) New Orleans: Discover and enjoy
  10. That is NOT the correct to handle view ports. The correct way is to create the appropriate viewport in the monitor .lua. In that case, try creating a viewport named "KNEEBOARD" and put the new coordinates there
  11. So, discussing anything that is not 100% realistic is worthless? Haha funny. Anyway, I remember a statement about dropping the A/G CCIP completely but I just don't know what's the plan... If this capability will remain, then it should be debugged (I personaly don't mind having it, it's better than nothing and I probably won't drop any bomb using the charts anyway).
  12. If you use it at the very end I guess it's okay (for a snapshot or to spray on a wider surface). In crosswinds I don't remember how I do it... I suppose I would approach normally (i.e keeping the ball centered, with target slightly off the piper) and use it only at the end of the attack, to put the piper on target. I need to check what is actually happening though. Bottom line is, try to do a good approach without slipping.
  13. For better answers, attach a track :thumbup:
  14. Don't use rudder! It will throw your aim away quickly. If you need to do lateral corrections, bank the aircraft slightly, or abort and retry. Try approach from far away first (heading directly on target), then try putting target at 10 or 2 o'clock and rolling on target closer and closer. This way you'll become better at doing a good, steady approach. Practice ;)
  15. there's definitely something with 1.5, I remember trying stereo. lua (no DK2, but on 1.2 it shows 2 views) and it didn't work either (same "squeezed" view as you described).
  16. Same here, I'm using TARGET with only keyboard mappings, no issues at all. (Gear, flaps, IR/SAR switches are mapped on it).
  17. As said, may not work on 1.5. For 1.2, here's one file that will work: 1Camera-GUIcenter.lua: _ = function(p) return p; end; name = _('1 Screen - GUI centered'); Description = 'One monitor configuration' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } GUI = { x = screen.width/3; y = 0; width = screen.width/3; height = screen.height; } UIMainView = GUI You can try with hardcoded values if you like: 1Camera-GUIcenter.lua: _ = function(p) return p; end; name = _('1 Screen - GUI centered'); Description = 'One monitor configuration' Viewports = { Center = { x = 0; y = 0; width = 1920*3; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920*3/1080; } } GUI = { x = 1920; y = 0; width = 1920; height = 1080; } UIMainView = GUIMake sure you select resolution 5760x1080 with aspect=5.3333333 in options. This always worked in 1.2, if you still have troubles with it I don't know what could be the problem, then go for the radio menu modifications.
  18. How many viewports are you using? The trick above is meant to work on 1 camera .lua (1 viewport spread across all 3 screens) If you're using 3 camera .lua (1 viewport per screen), it will be different, you'll to tweak it. P. S. : attach you monitor .lua file here I can have a look at it.
  19. AFAIK this was never implemented in older sims due to the insane amount of traffic it would generate. Still a good idea though
  20. Setting GUI in center is better, add this to your monitor .lua: You'll find this solution several times across the forum, this will put main menu, radio menu and MP menu in the center screen. No need to edit the radio menu pages ;) http://forums.eagle.ru/showthread.php?t=143536
  21. Ah yes right, I read it the other way
  22. That doesn't sound like an argument against it, on the contrary. Wrong word? :D
  23. I'm interested in it because this will make the game more enjoyable for solo/coop players. To me the new aircraft and different maps are just eye-candy (I over-simplify, please don't shoot) that is added on top of the game engine to make it prettier or more diverse, everything will be developed eventually (maps, aircraft) I have no doubt. But the engine core is what will carry the sim over the years, that's why it's the most important to develop. I hope this point of view will help you understand it better ;)
  24. You've been kindly ask what you want most by the developer himself, there's no better time to voice your preference ;)
  25. Dynamic campaign system for me as well.
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