

PiedDroit
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Everything posted by PiedDroit
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threads never die, like the great ancients they wait in the abyss until their awakening.
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Using 4 magics was never impossible with the 2000c, but 6 530d is impossible. On your picture the missiles are Mica's (530d can't fit here), the 2000c can't shoot them.
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Glad you finally worked it out :thumbup: It was indeed confusing :D
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Make sure you don't throttle down below LND power until touchdown, otherwise blown flaps cease to work and you lose a lot of lift. Since flying around seem ok for you and only landing is an issue, I'm confident your stick is not the issue at all. Again, if it's ok for chopper you shouldn't need the deadzone I think (I just mentioned it because you said the stick had a little issue on left, but if this is not bothersome then forget about it) . Read MiG-21 forum for landing tips and redo the trainings ;) P. S. : post a track maybe
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Maybe try with a center deadzone instead of curve, if your stick has a jumpy output (if that jumpy output is in the center). Anyway, with all the details you gave, I would guess the issue is simply too low approach speed. Which means that you get assymetric wing stall, which leads to very quick roll :smartass: If you're fine with choppers, there is zero reason why you wouldn't be able to use the stick with fixed wing. Also you said props were OK too (if I remember). So maybe try a higher approach speed (put curve back to 0)? PS: given your sig picture, if the jet you're talking about is MiG-21 then you REALLY need to watch your speed with this thing (and also throttle, to avoid losing high lift systems) :D
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Hehe, words of wisdom here :) I started flying those birds recently and almost everytime I got owned, whatever I'm flying (I'd say i had better success with 109, then 51, last 190), I have some experience with IL2 but that doesn't help a lot. It easy to get pissed, especially against veterans so you need to keep cool in order to benefit from those experiences. Give yourself attainable objectives before thinking about air victory otherwise you'll feel you never progress. For example, Level 1: Situational Awareness: manage to avoid being surprised by a bogey in your 6, Level 2: Defensive Maneuvers: try to figure out what works best to shake an opponent off your tail, Level 3: Energy, same as level 2 but with enough left to hope for a counter attack. Etc... I'm currently around level 1.5, except when I encounter someone as green as I am so I can score a victory :D
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Yes, exactly, the one with a graph that represents the curve. P.S.: I really think it a setup only issue, I believe your stick is fine as you mention that choppers are OK to fly in DCS.
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Can you post a picture of your settings in the axis tune applet? We could see if there is a wrong setting. After that, check in your axis commands section in controls that "roll" axis only has one controller assigned to it. Next step is to validate the axis health: still using the axis tune applet, move your stick smoothly from one side to another and note how the input (on the axis tune graph) behaves: is it smooth? is it going to full range? Is it doing the same thing as the physical stick? Maybe the stick just needs calibration.
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Check this https://forums.eagle.ru/showthread.php?t=170126
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Rift and GTX1080/Titan, settings and trouble ?
PiedDroit replied to dureiken's topic in Virtual Reality
I can't say much about the other settings as my system if far from your specs, but I'd suggest turning "Halo Lumineux" OFF, as those options are only nice for adding cinema effects (when the sim is used to shoot mini-films). -
I understand for the choppers but here the issue is for fixed wing aircraft. Any stick, especially with an extension, should be OK to fly a fixed wing in DCS. Is it possible that the OP has a duplicate input?
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That is strange, increasing length should have opposite effect. Maybe something else is happening, when you move the stick, is it having a weird response (jumpy) ? Can you post a screenshot of the axis tuning applet for roll axis? To make it clear, is the aircraft rolling too fast or too slowly when you apply roll input? I just want to make sure we're talking about the same thing :D
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hI'm not sure to understand, you increased the length of the stick and at the same tine increased curve to 40? What happens if curve is set to 0 (do not use negative number or it will get super twitchy in the the center)? Adding stick length will mechanically make it easier for fine manoeuvring, so it's probably a setup issue. If stick travel is too big for you (eg forces you to swing it too much), adjust "Saturation X" instead (default is 100,try a smaller value like 70). (see this thread: https://forums.eagle.ru/showthread.php?t=164669)
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I'm also following this kind of stuff as I can't get a Rift right now but will probably get something soon. So far FOVE seems the most interesting to me for DCS as it looks pretty similar to Rift/Vive except with slightly higher resolution, which is all the two other I cited are lacking at the moment. OSVR and VRVANA look nice but they're not bringing much improvement in that area (given their current specs). Well, they both have RGB screen instead of pentile, maybe this will make them better. Starvr looks great for the FOV but I'd rather go for pixel density instead of FOV. There are also other systems with higher resolution but I have doubts they will be useable for DCS (VR820, PIMAX). P.S.: So far I tried OR DK1, DK2, CV1 with pixel density 1.0 and 2.5
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Automatic Air Collision Avoidance System (ACAS) AFRL
PiedDroit replied to mvsgas's topic in Military and Aviation
TCAS, basically - finally available to mil users. -
The auxiliary gun sight? It's not linked to TAS or RS.
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Ok, what you are looking for is Radar Azimuth MIDDLE, NARROW or WIDE (respectively 30°, 15° and 60°). Narrow and middle will allow you to move the scan zone (by moving the TDC), 60° uses full coverage so it's not possible to adjust it (it's the default mode). I don't know what are the default key but it's easy to find in controls. In the cockpit, the switch is on the radar panel, on the left side, it is labeled "BALAYAGE" (=sweep) and "60, 30, 15".
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TDC is bugged, it has a hardcoded threshold. It only starts moving at 50. Try custom curve 50 to 100
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Chaff won't trigger the proximity fuse of the missile, it's not solid or even dense enough for that. Chaff will only create a big radar return. Once the missile got through the chaff cloud it will acquire the next big thing - which is your ship, if you continued flying straight. That's why you want to turn after dropping chaffs.
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I hoped it wouldn't derail. But it dit. I guess it's inevitable, some topics are just too tempting :doh:
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Nice trolling attempt :mad: Please read the thread before posting, it ain't all in the title.
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Pretty much technical and doctrine reasons. As an interceptor it doesn't need to be a missile truck. Mags and 530Ds are rail launched which prevent them to be used from belly pylons (gas ingestion). Mica missiles can be launched from pylons but no Mica's on the -C. Outer pylons can't carry 530D (too heavy). Only Greek Mirage can carry 4 MAGs (DCS version can do it too AFAIK). There are at least 2 threads on that specific topic unfortunately search is clunky on the phone so I can't link them now.
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Try selecting the auxiliary radio, it worked a while ago, maybe it still does.
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I know nothing new I'm just adding this for anyone who's completely new to the Mirage and might read this and think the box is a magical device :D